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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 706499 times)

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August 05, 2011, 08:29:46 AM
Reply #180

Offline Shade Guy

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #180 on: August 05, 2011, 08:29:46 AM »
Erg, don't take my word for the unshapeliness (is that a word?) of the head...I don't know how to describe it. I might edit the sprite a tiny bit to try and show you what I mean.
seriously 3/4 of players in the Roboenza servers look like Base skin to me :/

Gah, trying to figure out how weapons and classes work. I've managed to make it so he can jump higher/run faster/take more damage to things, but that seems to be the easy part.

August 05, 2011, 02:05:40 PM
Reply #181

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #181 on: August 05, 2011, 02:05:40 PM »
Quote from: "CHAOS_FANTAZY"
(click to show/hide)

I like it. The only thing that really bugs me is that the top of the head sticks up a bit too much to be human-shaped.

- You can find the Doom Palette on the ZDoom Wiki.
- It's a bit hard to tell what he's doing in the attack sprite. I suggest fixing this.
- I like that pain sprite, although it makes the character look like he's an illusion (like Alien.)
- I like the cape idea. It would add that neat connection between the two forms.

Can't wait for this to be finished! Sounds like it's going to be fun!
*gets out his bats, just in case...*

August 05, 2011, 04:31:06 PM
Reply #182

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #182 on: August 05, 2011, 04:31:06 PM »
I found the sumbitted classes list without my class, why? Just for knowing so.

August 05, 2011, 04:36:42 PM
Reply #183

Offline Laggy Blazko

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #183 on: August 05, 2011, 04:36:42 PM »
Well, I won't use the MoHAA taunts for my class because I don't want copyright problems with EA, so i'm going to do something different...
I'll upload my skin soon. Here's a description of my weapons (I'll make these too):
NadeSpam (main weapon):
Primary: Throws weak explosive balls quickly. Medium range.
Secondary: Uses a knife (Much like Needleman's alt but a bit weaker).
Tommy Gun (very weak Hitscanner. This antiquity wouldn't work well on 20XX, but i'll use it for fun):
Primary: Fires very weak (damage would be 1 or 2) hitscan attacks.
Secondary: Reloads. A clip contains 30 bullets and you have 60 extra bullets.

August 05, 2011, 06:04:21 PM
Reply #184

Offline ice

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #184 on: August 05, 2011, 06:04:21 PM »
Okay, this is just confusing, this is my 1st time working with morph actors I'm not sure whats wrong, I have the weapons of the class set to switch to a different form, but for some reason, when i switch weapon, it goes to a class with no weapons, then I switch one more time and it goes to the other class, but now I can't even use other weapons, and if I picked up a weapon while in the weaponless state, it makes me use it, but I can't use any other, I walk over the pickup map weapons once, it plays the pickup sound, then when I walk over it again, nothing happens, no pickup sound, no pickup message, nothing

here is the acs code I used

Code: [Select]
Script 716 (void)
{
if(ThingCountName("IceSparky",1) < 1){{
MorphActor(0, "Sparky", "", 999999999999, 0, "", "");
}
}}

Script 717 (void)
{
if(ThingCountName("Sparky",1) < 1){{
MorphActor(0, "IceSparky", "", 999999999999, 0, "", "");
}
}}

and yes I know this is clearly a copy of the roboenza code, can anyone figure out what I'm doing wrong?

August 05, 2011, 06:05:52 PM
Reply #185

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #185 on: August 05, 2011, 06:05:52 PM »
Quote from: "Trollman"
I found the sumbitted classes list without my class, why? Just for knowing so.

Your class hasn't been made yet.

*whaps the classes a few more times* One last beta test should do the trick. *crosses fingers*

August 05, 2011, 06:33:13 PM
Reply #186

Offline Gummywormz

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #186 on: August 05, 2011, 06:33:13 PM »
Before anyone complains / asks what my class does:

Main fire is alternating fire / ice swords. I know the hud is dumb and doesn't make sense, I'm gonna work on a new one soon. There's also a random bug where the hud animations get reversed.

August 05, 2011, 06:35:52 PM
Reply #187

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #187 on: August 05, 2011, 06:35:52 PM »
Quote from: "xColdxFusionx"
I like it. The only thing that really bugs me is that the top of the head sticks up a bit too much to be human-shaped.
I'm still not seeing it, and again, I don't want to make the head flat.

Quote from: "xColdxFusionx"
- You can find the Doom Palette on the ZDoom Wiki.
Thanks, but I already found one--in fact, that might've been where I found it.

Quote from: "xColdxFusionx"
- It's a bit hard to tell what he's doing in the attack sprite. I suggest fixing this.
Okay, I'll try and modify the fire sprites and put more emphasis on the left hand.

Quote from: "xColdxFusionx"
- I like that pain sprite, although it makes the character look like he's an illusion (like Alien.)
Well, since he takes a fuckload of damage in Offensive form, I thought it'd be kind of fitting if the pain sprite was sort of breaking apart.  I'll try and make one that's more subtle.

Quote from: "xColdxFusionx"
- I like the cape idea. It would add that neat connection between the two forms.
Then that's what I'll do!

Quote from: "xColdxFusionx"
Can't wait for this to be finished! Sounds like it's going to be fun!
*gets out his bats, just in case...*
It's definitely going to be interesting.
I thought he was relatively balanced and all, though, what with taking a lot of damage from the tiniest hit...


I'll wait another day before I continue my work.  If Laggy doesn't get anything to me, the head will stay the same.  Otherwise, the other modifications shall proceed as planned.

August 05, 2011, 06:51:29 PM
Reply #188

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #188 on: August 05, 2011, 06:51:29 PM »
ATTENTION ALL CUTSTUFF MEMBERS

I am proud to announce that, after much anticipation, v1a of the Custuff Community Classes Expansion Expansion has been released! You can now play as 8 of your fellow Cutstuff members! Have fun, keep the classes coming, and thanks for all the support!

Get it in the opening post!

August 05, 2011, 06:53:56 PM
Reply #189

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #189 on: August 05, 2011, 06:53:56 PM »
Congratulations, you're no longer a beta!

Anyway, cool, gonna go download that.

August 05, 2011, 07:59:23 PM
Reply #190

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #190 on: August 05, 2011, 07:59:23 PM »
Some of the bots don't work right, but other than that, it's great!

August 05, 2011, 08:00:31 PM
Reply #191

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #191 on: August 05, 2011, 08:00:31 PM »
Quote from: "FiniteZero"
Some of the bots don't work right, but other than that, it's great!

 :shock: Oh, really? Whoops! Which ones did I screw up?

August 05, 2011, 08:05:25 PM
Reply #192

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #192 on: August 05, 2011, 08:05:25 PM »
/me takes a look

The Gummywormz one, and the Chimera Man one, I think.

Oh, and I'd like to add my botchat as well:

(click to show/hide)

August 05, 2011, 08:16:41 PM
Reply #193

Offline NaePoliTan

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #193 on: August 05, 2011, 08:16:41 PM »
Quote
Script warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:
Unknown class name 'HeatPillar'
Class YamatoClassAmmo referenced but not defined

Execution could not continue.

1 errors during actor postprocessing

August 05, 2011, 08:17:20 PM
Reply #194

Offline -FiniteZero-

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #194 on: August 05, 2011, 08:17:20 PM »
Quote from: "NaePoliTan"
Quote
Script warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:
Unknown class name 'HeatPillar'
Class YamatoClassAmmo referenced but not defined

Execution could not continue.

1 errors during actor postprocessing

You're supposed to load the original classes mod first.