0 Members and 2 Guests are viewing this topic.
(click to show/hide)I'm moving on up! This is a rough first draft of the CF class' "Offense" mode. Thanks to PressStart for making things for me to base this off of, and Titch007uk for inventing the concept of The Nightmare/The Shadow, which this was loosely based off of.Now for me to talk about the skin.- First off, I can guarantee that all these colors came from the DooM palette, so they should be fully compatible.- The attack sprites show the skin darkening, fangs sprouting, and a hand turning solid black. This is the skin's left hand, a subtle reference to me being left-handed. These are subject to change--In fact, I plan to make them extend said left hand outwards.- The hurt sprites show the skin losing its outline, a bit of breaking apart, and the eyes wincing in pain. On one hand, I think it looks too dissassembled for a humanoid figure, but on the other hand, they aren't very finely broken up. What do you think?- The back/right and back sprites are very plain. I've tried making the skin slightly transparent (You see the eyes from behind) , but it just didn't look right. Right now, I'm thinking of adding a cape--that would double as what he pulls around him as a cloak when he enters Defense Mode.Essentially, this is one giant "thoughts?" .
Script 716 (void){if(ThingCountName("IceSparky",1) < 1){{ MorphActor(0, "Sparky", "", 999999999999, 0, "", "");}}}Script 717 (void){if(ThingCountName("Sparky",1) < 1){{ MorphActor(0, "IceSparky", "", 999999999999, 0, "", "");}}}
I found the sumbitted classes list without my class, why? Just for knowing so.
I like it. The only thing that really bugs me is that the top of the head sticks up a bit too much to be human-shaped.
- You can find the Doom Palette on the ZDoom Wiki.
- It's a bit hard to tell what he's doing in the attack sprite. I suggest fixing this.
- I like that pain sprite, although it makes the character look like he's an illusion (like Alien.)
- I like the cape idea. It would add that neat connection between the two forms.
Can't wait for this to be finished! Sounds like it's going to be fun!*gets out his bats, just in case...*
Some of the bots don't work right, but other than that, it's great!
Script warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:Unknown class name 'HeatPillar'Class YamatoClassAmmo referenced but not definedExecution could not continue.1 errors during actor postprocessing
QuoteScript warning, "CommunityClasses-v1a.pk3:weapons/jcweapon.txt" line 95:Unknown class name 'HeatPillar'Class YamatoClassAmmo referenced but not definedExecution could not continue.1 errors during actor postprocessing