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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 706499 times)

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May 25, 2015, 05:00:48 PM
Reply #3285

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3285 on: May 25, 2015, 05:00:48 PM »
Then i give it, but i also change other concepts or something.

Name: ctTrimagus1
Armor: 0.9x (Weakness: Magic Only)
Speed: 1.00/1.00
Jump: 14 (Normal Jump)
Playstyle / Role: Copy Fighter
Skin: Gemini Man
Color: Black & Green
Health HUD: Gemini Laser Colored
Ammo HUD: Black & Green (Default Bounce And Boomerang Only), Black & Blue (Others), White & Red (Hover & Afterburner Dashing Ability)
Base Ammo: 28+Auto Recharge (Bounce and Boomerang), 56 (Others), 200+Auto Recharge (Hover & Afterburner Dashing Ability)

Weapon Dropped: Ultra Beam (Boomerang for Megaman), (Bounce for Gizmo)

Weapon Information (Starters):
(click to show/hide)

Obtainable Weapon Information:
(click to show/hide)

Obituaries:
Bounce:
(click to show/hide)

Boomerang:
(click to show/hide)

Wind Force:
(click to show/hide)

Storm:
(click to show/hide)

Napalm:
(click to show/hide)

Battery:
(click to show/hide)

Soul:
(click to show/hide)

Hitscan:
(click to show/hide)

Spike:
(click to show/hide)

Bug Seeker:
(click to show/hide)

Magnetic:
(click to show/hide)

Missile:
(click to show/hide)

Noclip:
(click to show/hide)

Distorted:
(click to show/hide)

Non-Damaging Abilities if any Ultra Beam is selected:
(click to show/hide)

July 02, 2015, 11:35:00 AM
Reply #3286

Offline Emmanuelf06

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3286 on: July 02, 2015, 11:35:00 AM »
trimagus1 are you the one who make your classe? Because you need someone you know directly. (but it seems You know how to make classe :) )

Some news about this CSCC? Can't wait to see the update (i hope i will get a true taunt :p
I can host it on BE if you want. :)

July 02, 2015, 02:29:25 PM
Reply #3287

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3287 on: July 02, 2015, 02:29:25 PM »
It's coming.  Right now the plan is for the initial release to have 10 classes plus Mega Man.  The reason it's only 10 to start is to allow each class to hopefully have more polish and some semblance of balance.  As a result expect there to be quite a few missing classes.  Hopefully what's there will be diverse enough and if everything goes well we can add more classes in each version (as well as the expected bug fixes).  From a completion standpoint, I'm currently working on the final class.

July 02, 2015, 08:08:10 PM
Reply #3288

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3288 on: July 02, 2015, 08:08:10 PM »
Quote from: "Emmanuelf06"
trimagus1 are you the one who make your classe? Because you need someone you know directly. (but it seems You know how to make classe :) )

Some news about this CSCC? Can't wait to see the update (i hope i will get a true taunt :p
I can host it on BE if you want. :)

What are you talking about me making classes?

And i didn't got any news about CSCC.

July 15, 2015, 04:52:20 AM
Reply #3289

Offline Destroy Drill

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3289 on: July 15, 2015, 04:52:20 AM »
I really have't made any contribution to the mm8bdm community (Because.....I Can't Skin, Mod Or Map............I know there are threads but they don't help me at all)

So i will just throw an idea and hope it gets to the mod (Somehow.....hehehe)

this one is based on my name in-game:

Name: King Redips GS
Skin: King Offense/Defense Mode
Colors: Dark Purple/Brown ( I want that Bass.exe darkness theme you know. )
Defense Mode Weapons:
Weapon Main: Dark Shield ( A flat purple colored energy shield that appears in front of you and protects from 1 attack and damages if someone touches it. )
Weapon Alt: Dark Shield Throw ( Shoots the shield forward and stuns enemies. )
Offense Mode Weapons:
Weapon Main: Dark Cross Saber ( Attacks with a dark saber which makes a Dark Sonic Boom forward in a + Shape. )
Weapon Main 2 : Dark X Saber ( this happens when the Dark Cross Saber is shot in the air.......this one makes a Dark Sonic Boom in a X Shape. )
Weapon Alt: Banishing World ( A Powerful beam (kinda like the Bass.exe vanishing world attack) which flashes the enemies' screen when it hits. )
Item: Darkness Overload ( Switches between the two modes. )

Obituaries:
Dark Shield: Player was absorbed by Player's Dark Shield
Dark Throw: Player was rammed by Player's Dark Shield Throw
Dark Cross Saber: Player was Sliced And Crossed by Player's Dark Cross Saber )
Dark X Saber: Player Was Sliced And X'd by Player's Dark X Saber
Banished World: Player Was Sent to another world by Player's Banishing World

I am very sorry if this is too much to ask but Thanks in advance.  :mrgreen:

August 02, 2015, 05:30:27 PM
Reply #3290

Offline Davregis

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3290 on: August 02, 2015, 05:30:27 PM »
http://www.mediafire.com/download/hve7d ... ate-v1.pk3

Apparently I worked on this last year(maybe longer?) and forgot about it. Is it decent?

August 10, 2015, 10:59:43 AM
Reply #3291

Offline RifleGod

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3291 on: August 10, 2015, 10:59:43 AM »
Someone here as got the version 3e?
I really miss that version =(

September 01, 2015, 05:56:02 PM
Reply #3292

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3292 on: September 01, 2015, 05:56:02 PM »
This Topic is Inactive again?

September 01, 2015, 06:19:24 PM
Reply #3293

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3293 on: September 01, 2015, 06:19:24 PM »
If I recall correctly, Cutstuff Community Classes will not be accepting new classes until further notice.

September 02, 2015, 02:42:46 AM
Reply #3294

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3294 on: September 02, 2015, 02:42:46 AM »
CSCC Prism v1a has functionally been completed.  Needs a bit more testing and I actually need to have time to release it (life has been quite busy) but it should show up in the near future.  In the meantime, here's the logo (Thanks to Tsukiyomaru Zero)

(click to show/hide)

The class list included is as follows:

ColdFusion, Copy Robot, Ice/Sparky, Messatsu, Ukiyama, Knux, Rozark, Mutant Yoshi, Adara Mozes, and Korby.

Yes this axes a lot of classes from 5b but this is merely a starting point as most of the classes have been tweaked, rebalanced, or changed entirely. Just because a class you liked isn't in the list currently doesn't mean it's not going to be added in the future.

September 03, 2015, 03:17:45 AM
Reply #3295

Offline fortegigasgospel

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3295 on: September 03, 2015, 03:17:45 AM »
Quote from: "Messatsu"
CSCC Prism v1a has functionally been completed.  Needs a bit more testing and I actually need to have time to release it (life has been quite busy) but it should show up in the near future.  In the meantime, here's the logo (Thanks to Tsukiyomaru Zero)

(click to show/hide)

The class list included is as follows:

ColdFusion, Copy Robot, Ice/Sparky, Messatsu, Ukiyama, Knux, Rozark, Mutant Yoshi, Adara Mozes, and Korby.

Yes this axes a lot of classes from 5b but this is merely a starting point as most of the classes have been tweaked, rebalanced, or changed entirely. Just because a class you liked isn't in the list currently doesn't mean it's not going to be added in the future.
Is there any list of classes we might see in the future? Just curious what isn't staying on the cutting board and what new ones we might see.
If not thats alright.

September 03, 2015, 05:36:32 PM
Reply #3296

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3296 on: September 03, 2015, 05:36:32 PM »
The more interesting the class the greater chance of it being included.  Community interest will also play a role.  If there's enough people wanting a particular class back then yea, sure, it's something that can be looked at.

September 03, 2015, 06:16:46 PM
Reply #3297

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3297 on: September 03, 2015, 06:16:46 PM »
Do We need to Re-Create Class Ideas if that update is released or not?

September 03, 2015, 06:35:12 PM
Reply #3298

Offline Emmanuelf06

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3298 on: September 03, 2015, 06:35:12 PM »
I suppose You removed definitly ma class "stonefunk" but anyway, you can and i can't program my own class "stonefunk" since it was an other guy who made it in the past, also because i dont play this fangame anymore.

September 04, 2015, 01:35:13 AM
Reply #3299

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3299 on: September 04, 2015, 01:35:13 AM »
Quote from: "Emmanuelf06"
I suppose You removed definitly ma class "stonefunk" but anyway, you can and i can't program my own class "stonefunk" since it was an other guy who made it in the past, also because i dont play this fangame anymore.

I wouldn't say removed.  I literally started from scratch and then manually re-added each class spending time to tweak each one so that there would be something interesting and varied that each class brings to the table.  For example Ice / Sparky has a new risk/reward system in place which should change how the class is played compared to previous versions. It halso has new animations for his attacks as well as a unique visual for weapon switching.

Quote from: "Trimagus1"
Do We need to Re-Create Class Ideas if that update is released or not?
Eh, I'm not one for 'ideas' myself.  There's a lot of those being tossed around.  I'd much rather see something more concrete, like a basic structure of a class itself with an outline on a more complete version of that.