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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 706499 times)

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September 04, 2015, 01:40:22 AM
Reply #3300

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3300 on: September 04, 2015, 01:40:22 AM »
Quote from: "Messatsu"
I'd much rather see something more concrete, like a basic structure of a class itself with an outline on a more complete version of that.

Since I don't know if I can fully update my class to be compatible with V4, does that mean it'd be okay if I sent the current version of Gizmo over, with a list detailing all of what I had planned for him?

September 04, 2015, 04:19:40 AM
Reply #3301

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3301 on: September 04, 2015, 04:19:40 AM »
Quote from: "Messatsu"
Quote from: "Trimagus1"
Do We need to Re-Create Class Ideas if that update is released or not?
Eh, I'm not one for 'ideas' myself.  There's a lot of those being tossed around.  I'd much rather see something more concrete, like a basic structure of a class itself with an outline on a more complete version of that.

I just Asked if New Classes will be accepted from their new or old class ideas (or what you call it.).

September 04, 2015, 05:05:23 PM
Reply #3302

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3302 on: September 04, 2015, 05:05:23 PM »
I see I'm not in it either. Will I be added back in the future?

September 04, 2015, 06:25:10 PM
Reply #3303

Offline BiscuitSlash

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3303 on: September 04, 2015, 06:25:10 PM »
If someone was to make a new class that had a lot of time and effort put into it, what are the chances of it actually getting added?

Years ago I made the classes for 3 different cutopians. All of these class concepts were initially accepted and they were well received outside the team, yet none of them actually got added. I'd like to be sure so that I don't run the risk of wasting time again.

September 05, 2015, 11:47:55 PM
Reply #3304

Offline fortegigasgospel

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3304 on: September 05, 2015, 11:47:55 PM »
Quote from: "Beed28"
I see I'm not in it either. Will I be added back in the future?
This was honestly the reason I had asked, so people who were in wouldn't be needing to ask and both them and people trying to create classes wouldn't need to go back to the drawing board.
Even more so for those of us who had other people making them based on our designs.

September 06, 2015, 01:59:24 AM
Reply #3305

Offline ice

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3305 on: September 06, 2015, 01:59:24 AM »
yes classes will all be added back in the future most likely including the ones sent to me when I was working on CSCWT

September 06, 2015, 05:42:08 PM
Reply #3306

Offline Davregis

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3306 on: September 06, 2015, 05:42:08 PM »
Looking forward to seeing how this turns out! :D
Great job on revitalizing this project and working to bring its quality up

September 06, 2015, 11:43:26 PM
Reply #3307

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3307 on: September 06, 2015, 11:43:26 PM »
In particular to Beed's question, yes, we will definitely re-include your class as well as Gizmo.  I just decided to cut the classes for initial release at 10 and felt this was a fairly diverse set of play styles to start.
Really hoping the it quality holds up.  One thing to note is since we have a very small testing pool, balance is going to be something that will likely require adjustment in the future so I look forward to constructive feedback. (Ex. ColdFusions Fusion Bomb has too much stunlock on hit VS ColdFusion's Fusion Bomb is OP! NERF PLZ!)

September 07, 2015, 12:35:53 AM
Reply #3308

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3308 on: September 07, 2015, 12:35:53 AM »
Thanks, because I honestly don't know what I'm doing when it comes to making compatibility updates. I'll send him over later once I've made sure I have everything in order.

I'd also love to be a tester, myself. If not, I'll just give feedback on public releases as best as I can. Really looking forward to all this!

September 07, 2015, 05:57:09 PM
Reply #3309

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3309 on: September 07, 2015, 05:57:09 PM »
It is bad for the one class has rage attack in this mod?

September 13, 2015, 09:04:01 PM
Reply #3310

Offline Badz

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3310 on: September 13, 2015, 09:04:01 PM »
Will the classes still have unique weapons for instagib mode?

September 13, 2015, 10:20:13 PM
Reply #3311

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3311 on: September 13, 2015, 10:20:13 PM »
Nope.
I don't recall Mess' exact reasons but I think he didn't want the hassle of having to make one for each class and balancing them.
I do think he had an idea for a replacement though. Doubt it'll be in the first release.

September 13, 2015, 11:04:03 PM
Reply #3312

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3312 on: September 13, 2015, 11:04:03 PM »
Quote from: "Korby"
Nope.
I don't recall Mess' exact reasons but I think he didn't want the hassle of having to make one for each class and balancing them.
I do think he had an idea for a replacement though. Doubt it'll be in the first release.
R.I.P. Evil Yashichi having 50+ randomly chosen obituary messages. :cry:

September 15, 2015, 08:45:33 PM
Reply #3313

Offline Bikdark

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3313 on: September 15, 2015, 08:45:33 PM »
more importantly RIP MY CUTMANMIKE INSTAGIB SKILLZ ;_;7

September 16, 2015, 03:30:08 AM
Reply #3314

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3314 on: September 16, 2015, 03:30:08 AM »
Instagib Metal Blade is ok for me. So i don't need new instagib weaponry for.

Also, i will nerf Magnetic Ultra Beam to be One-Use Only (Costs 56 ammo per 1 shot) if it's possible before new class update?