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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 632298 times)

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November 12, 2015, 02:25:45 AM
Reply #3330

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3330 on: November 12, 2015, 02:25:45 AM »
Actually I kinda posed that same question to Rozark.  Honestly, given everything about MM8BDM, I think having robots bleed is probably not the craziest thing around.  Besides, it's not like Mega Man can't bleed oil .......that's red. .........oh just go with it!

EDIT: RELEASED!

November 12, 2015, 03:40:18 AM
Reply #3331

Offline Davregis

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3331 on: November 12, 2015, 03:40:18 AM »
Quote from: "Messatsu"
Actually I kinda posed that same question to Rozark.  Honestly, given everything about MM8BDM, I think having robots bleed is probably not the craziest thing around.  Besides, it's not like Mega Man can't bleed oil .......that's red. .........oh just go with it!
Eyy, robots bleeding red is canon per MMZ ain't it? Haha
yay release

This is really good! All the classes have great polish and nobody feels too underpowered. Gotta say my favorite right now is CF because of how nice the fusion bombs look!

November 12, 2015, 04:58:23 AM
Reply #3332

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3332 on: November 12, 2015, 04:58:23 AM »
I Tweak my design just before an update.

Name: ctTrimagus1
Armor: 0.88x (Weakness: Any Magics, Distorted Wings (and it's Ultra Beam Variant))
Speed: 1.10/1.10
Jump: 14
Playstyle / Role: Copy Fighter
Skin: Gemini Man
Armor Color: Black & Green
Bleed Type: Blue X
Health HUD: Gemini Laser Colored
Ammo HUD: Black & Green (Default Bounce And Boomerang Only), Black & Blue (Others), White & Red (Hover & Afterburner Dashing Ability)
Weapon Fire HUD: Throwing (Bounce, Napalm, Lightning, Soul, Spike, Noclip, Distorted), Arm Cannon (Boomerang, Wind Force, Storm, Magnetic, Missile), Rifle (Hitscan, Bug Seeker)
Base Ammo: 28+Auto Recharge (Bounce and Boomerang), 56 (Others), 200+Auto Recharge (Hover & Afterburner Dashing Ability)

Weapon Dropped: Ultra Beam (Boomerang for Megaman), (Bounce for Gizmo)

Weapon Information (Starters):
(click to show/hide)

Obtainable Weapon Information:
(click to show/hide)

Obituaries:
Bounce:
(click to show/hide)

Boomerang:
(click to show/hide)

Wind Force:
(click to show/hide)

Storm:
(click to show/hide)

Napalm:
(click to show/hide)

Lightning:
(click to show/hide)

Soul:
(click to show/hide)

Hitscan:
(click to show/hide)

Spike:
(click to show/hide)

Bug Seeker:
(click to show/hide)

Magnetic:
(click to show/hide)

Missile:
(click to show/hide)

Noclip:
(click to show/hide)

Distorted:
(click to show/hide)

Non-Damaging Abilities if any Ultra Beam is selected:
(click to show/hide)

November 12, 2015, 05:25:05 AM
Reply #3333

Offline Isaac940

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3333 on: November 12, 2015, 05:25:05 AM »
Only got to goof around in DM for like an hour but Roz still seems really damn strong. Like I don't even bother with the blackjack or whatever the melee is, you just dive a victim and rapid click throw boomerangs at them. Ice/Sparky is like the only one I found that can put up a decent fight since Ice tanks it well even while debuffed and Sparky can just book it out of there. There was also a small bug when I was playing as Korby; occasionally the "none" graphic in the blue magic box wouldn't go away when I got an ablility so the two names would both be there forming a mostly unreadable blob.

Muscle Wizard is way too fun.

November 12, 2015, 05:31:00 AM
Reply #3334

Offline Knux

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3334 on: November 12, 2015, 05:31:00 AM »
I found a bug with Korby where the magic absorb glove stays open and doesn't let you do anything even if you let go of altfire. I'm not sure how it was caused though because MM6FLA was really chaotic with like 15 players.  :lol:

November 12, 2015, 03:49:52 PM
Reply #3335

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3335 on: November 12, 2015, 03:49:52 PM »
Quote from: "Isaac940"
There was also a small bug when I was playing as Korby; occasionally the "none" graphic in the blue magic box wouldn't go away when I got an ablility so the two names would both be there forming a mostly unreadable blob.

Yea, HUD desync.  Really not sure why this occurs at the moment.  I'm up for suggestions on this particular item.

November 12, 2015, 04:48:29 PM
Reply #3336

Offline ice

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3336 on: November 12, 2015, 04:48:29 PM »
Quote from: "Messatsu"
Actually I kinda posed that same question to Rozark. Honestly, given everything about MM8BDM, I think having robots bleed is probably not the craziest thing around. Besides, it's not like Mega Man can't bleed oil .......that's red. .........oh just go with it!
Quote from: "Davregis"
Eyy, robots bleeding red is canon per MMZ ain't it? Haha
Just popping in to say it was in X too, zero had red stuff coming from his mouth when he was destroyed in the 1st game, in 4 he had red stuff all over his hands and one of the dead reploids in that same cutscene had red oozing out of him.

November 12, 2015, 05:21:12 PM
Reply #3337

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3337 on: November 12, 2015, 05:21:12 PM »
If someone's really that worried about robot blood, just assume that they're coolant fluids.

November 12, 2015, 06:25:50 PM
Reply #3338

Offline Isaac940

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3338 on: November 12, 2015, 06:25:50 PM »
After goofing around for another hour and a half and actually playing more than Roz and Korby, wow most of these classes are a lot better than I thought. Roz is still quite powerful but it seems that every class has something really good going for them.

November 13, 2015, 07:19:43 PM
Reply #3339

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3339 on: November 13, 2015, 07:19:43 PM »
Can i abort my class request temporarily please?

November 13, 2015, 10:02:57 PM
Reply #3340

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3340 on: November 13, 2015, 10:02:57 PM »
You're free to do whatever you want with your class concept. Tweak it, add or remove something from it, do a complete overhaul, etc.

November 14, 2015, 05:40:34 PM
Reply #3341

Offline Badz

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3341 on: November 14, 2015, 05:40:34 PM »
Well, I guess it's time to post my class concept...

Name: Badz
Armor: 0.85x damage
Speed: 0.75/0.72
Skin: Junkman
General description: Badz is a dangerous close-range class who can use his weapons to attack in unexpected ways, but isn't very impressive at long range. Can't pick up weapons, items or weapon energy.
Weapon description:
(click to show/hide)
If this concept is considered acceptable, the class is pretty much entirely done (except for weapon icons).
And if it's not considered acceptable, then... I'll see what to do...

November 14, 2015, 10:43:20 PM
Reply #3342

Offline Dimpsy

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3342 on: November 14, 2015, 10:43:20 PM »
Where do I begin... where do I begin?

So I played the latest update today and I'm actually surprised when I took a look at how many classes are in this mod... 10 classes (2 new ones) not including Mega Man... but you all knew that, didn't ya? Time for some of my opinions.
(click to show/hide)
The mod is definitely going in a direction I wouldn't mind keeping up with in the future, but it's kind of in dire need of improvement to make classes that not only provide nice visuals, but are in someway interesting. Because honestly a majority of the classes relying on simple straight moving projectiles with some having no gravity or some bouncing just becomes boring. Good luck with the project, and I might end up joining at some point if I do find myself coming up with an interesting class idea let alone one that I feel could work with this mod's standards.

November 14, 2015, 11:32:12 PM
Reply #3343

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3343 on: November 14, 2015, 11:32:12 PM »
Adaramozes is Rui's character, actually.

November 15, 2015, 12:18:45 AM
Reply #3344

Offline Dimpsy

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3344 on: November 15, 2015, 12:18:45 AM »
Quote from: "SmashTheEchidna"
Adaramozes is Rui's character, actually.
Oh? Sorry about that, wasn't immediately thought up when thinking about the class. Guess it really threw me off because it's not a username.
I also forgot about how I don't know who MutantYoshi is, is he someone's OC or a user?