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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 632275 times)

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November 15, 2015, 04:12:22 AM
Reply #3345

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3345 on: November 15, 2015, 04:12:22 AM »
I believe the classes in CSCC aren't limited to representing a user, but a place for all kinds of classes made by the people of the Cutstuff community. Remember those class contests, which the winners of would find a spot in CSCC? Most entries didn't represent the maker themselves.

November 15, 2015, 12:48:54 PM
Reply #3346

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3346 on: November 15, 2015, 12:48:54 PM »
It is best idea to test something before i request a class again or what?

November 15, 2015, 05:15:14 PM
Reply #3347

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3347 on: November 15, 2015, 05:15:14 PM »
By the way, Messatsu, the fact that i can't make my class's weapon scripting or spriting prevents me from making my class into the CSCC?

November 15, 2015, 07:39:55 PM
Reply #3348

Offline Dimpsy

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3348 on: November 15, 2015, 07:39:55 PM »
Quote from: "Cerikeno"
I believe the classes in CSCC aren't limited to representing a user, but a place for all kinds of classes made by the people of the Cutstuff community. Remember those class contests, which the winners of would find a spot in CSCC? Most entries didn't represent the maker themselves.
Fair enough, but it is pretty typical to mostly see classes in CSCC indeed representing a user, in fact Ada is probably the only actual non-userclass (unless MutantYoshi counts as one) at this current moment.
I will say that I am interested in possibly making a class of my own for this mod, since now I feel it this mod has the potential of keeping me interested every now and again. Because honestly before the reboot, CSCC was a huge mess of a lot of boring classes that felt like a mere amateur made them in about 15-30 minutes.
Really my only main issues lie in why ColdFusion and Rozark are still here (in terms of their classes, I understand ColdFusion has a huge part in CSCC and still apparently does) despite following under that category to an extent, I can only hope a revamp to both classes is in the works at some point (though Rozark's revamp isn't in as dire of a need as Cold's, I'll admit that).

November 15, 2015, 11:10:26 PM
Reply #3349

Offline Rozark

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3349 on: November 15, 2015, 11:10:26 PM »
You do realize part of the new design philosophy was simplicity, along with some sort of elaboracy, right? or at least attempt simplicityIt's weird to describe. Not overly simple but not overly complex either while still bringing something different in.

Coldfusion's is a simplistic yet elaborate bomb with flight/jousting powers while mine involves debuffing the enemy to do more damage while managing energy costs.

While it takes longer to recover energy, the new weapon, DoT Sock, requires no energy to use at all and also does increased damage to people marked. (It affects marked users) Then there's the low health bonus. No other class in this mod (or any other mod as far as I'm able to tell) has this sort of kit/playstyle, therefore making it fairly unique. Anyways, they're both simplistic and "Pick up and play" classes, which again, was part of the whole "Let's de-complex this mod so people can find it easier to play" thing. yada yada "bring new things to the table" too

Not to mention, my class was one of the more fun ones from the original due to it's assassin-esque nature while Fusion Jousting became a CSCC meme of itself.

Every class that's being kept has already undergone a rework or has one planned (for classes not yet added) so no, practically nothing else is going to be changed with the classes that are already in.

This mod also holds general classes related to a user, hence why Adara is in. MutantYoshi is Megaman's userclass.

November 16, 2015, 12:19:46 AM
Reply #3350

Offline Laggy Blazko

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3350 on: November 16, 2015, 12:19:46 AM »
That reminds me.

What's going to happen to my class? Is it gone forever? Should I work on it again or contribute in some other way? Will it be revamped?

November 16, 2015, 01:13:09 AM
Reply #3351

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3351 on: November 16, 2015, 01:13:09 AM »
I was actually wondering the same thing. I miss Laggy Blazko

November 16, 2015, 01:41:00 AM
Reply #3352

Offline ice

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Mutant yoshi was made by megaman :p
« Reply #3352 on: November 16, 2015, 01:41:00 AM »
Quote from: "Messatsu"
Since Prism is a reboot so to speak, those are the only classes at this time.  Each new version going forward will add new classes, both brand new and from previous versions.  10 Classes was what I felt was a good spread for an initial reboot.  In general the goal was to make each class more unique than just Primary Fire / Alt Fire and that's it.  Each class has something unique to itself and I hope it's something everyone can enjoy, but we certainly welcome constructive criticism and positive feedback.

yours was actually part of the coin flip as to who the last class added was, but dont worry, we'll try to get them in the next update

As for CF's class, he actually had an idea of some kind of mask system, but that didnt really get too far off the ground. The thing that makes his class unique is his air mobility

November 16, 2015, 02:55:49 AM
Reply #3353

Offline Dimpsy

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3353 on: November 16, 2015, 02:55:49 AM »
I'll rephrase what I meant on ColdFusion and Rozark.
Honestly though, Rozark's class isn't in dire need of an entire revamp, but he's one of the classes I feel needs work. I guess he can be fun at times but isn't that great against other classes in my personal opinion.
ColdFusion just feels like an edited Mega Buster class with flight abilities and slight new properties of the projectile. And I've heard from many people that his class is kind of on the bland side so even with his simplistic ways aside, I'd still recommend doing something about making him more fun to use, but if you guys do insist that he is of similar quality to the other classes then very well.
Can't wait to see who is to return because honestly about 80% of CSCC previously was bland/broken/rigged classes that really didn't belong but were there anyways (Hey guys, remember Sinkman?). if bik's class seriously is making the cut i'm flipping a shit

November 16, 2015, 03:01:00 AM
Reply #3354

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3354 on: November 16, 2015, 03:01:00 AM »
to be fair, sinkman was effective in his simplicity and was a less complicated class for beginners to pick up in a sea of confusing design choices.

if i recall, messatsu has expressed interest in bringing back gizmo and blazko.

November 16, 2015, 03:11:50 AM
Reply #3355

Offline Rozark

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Breaking it Down
« Reply #3355 on: November 16, 2015, 03:11:50 AM »
Quote from: "Isaac940"
Only got to goof around in DM for like an hour but Roz still seems really damn strong.
Quote from: "Dimpsy"
but isn't that great against other classes in my personal opinion.

Oh baby this is delicious.
I'm glad to see the vastly differing opinion on the strength of my class still exists. ayy that skillcap

If you were instead talking about design and not balance, Let's break a few of these classes down to REALLY simple forms. MutantYoshi devolves, in the simplest form, to attacking people with the mainfire to hold an item while using his altfire for mobility. (IIRC, it's been a few weeks since I've played it, so excuse me for any recent adjustments) Messatsu (who you praised) devolves to hitting people with your mainfire to select your secondary mainfire while his altfire is mobility. My class involves debuffing people with the altfire (which again, is mobility, notice that trend among these classes olo mobility creep) to deal more damage with mainfire1 or mainfire2. Sure, you could just use mainfire1 or mainfire2 without the altfire, but that would be losing out on damage efficiency and creativity, wouldn't it? Yes, Coldfusion is probably the simplest when broken down, which throws a standard mainfire with an altfire for pushing/mobility. There isn't any "catch" (Messatsu's selecting a secondary mainfire, MutantYoshi's item/egg storage, and my debuffing) to Coldfusion's class: It's just plain fun. There isn't anything wrong with that. It's -THE- beginner Prism class that isn't Megaman.

Do you see what I'm getting at now?

November 16, 2015, 03:58:25 AM
Reply #3356

Offline Dimpsy

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Re: Breaking it Down
« Reply #3356 on: November 16, 2015, 03:58:25 AM »
Quote from: "Rozark Kyouko"
Oh baby this is delicious.
I'm glad to see the vastly differing opinion on the strength of my class still exists. ayy that skillcap

If you were instead talking about design and not balance, Let's break a few of these classes down to REALLY simple forms. MutantYoshi devolves, in the simplest form, to attacking people with the mainfire to hold an item while using his altfire for mobility. (IIRC, it's been a few weeks since I've played it, so excuse me for any recent adjustments) Messatsu (who you praised) devolves to hitting people with your mainfire to select your secondary mainfire while his altfire is mobility. My class involves debuffing people with the altfire (which again, is mobility, notice that trend among these classes olo mobility creep) to deal more damage with mainfire1 or mainfire2. Sure, you could just use mainfire1 or mainfire2 without the altfire, but that would be losing out on damage efficiency and creativity, wouldn't it? Yes, Coldfusion is probably the simplest when broken down, which throws a standard mainfire with an altfire for pushing/mobility. There isn't any "catch" (Messatsu's selecting a secondary mainfire, MutantYoshi's item/egg storage, and my debuffing) to Coldfusion's class: It's just plain fun. There isn't anything wrong with that. It's -THE- beginner Prism class that isn't Megaman.

Do you see what I'm getting at now?
I guess. I mean I never said I was demanding change but I guess I understand why these are kept the way they are, really just comes down to making opinions first day as opposed to letting it settle for a bit before making an opinion.
My critique was mainly just a rough impression, and an excuse for me to pretty much say that the mod seems to be a whole lot better now, as opposed to going on about the more obscure techs you could do for some classes (Ex: MutantYoshi being able to eat most props, Copy Robot being able to morph into other classes, etc.).

November 16, 2015, 04:31:49 PM
Reply #3357

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3357 on: November 16, 2015, 04:31:49 PM »
Do i need to wait for more classes before i request a class again?

November 16, 2015, 05:02:06 PM
Reply #3358

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3358 on: November 16, 2015, 05:02:06 PM »
Anyways, i hope my class gets accepted by the current manager of this project, I still have some doubts, like:
If i can't make a skin or program the weapon, my class doens't make it to the next update?
What is armor? (I put random numbers on my class application, atleast, what i tought.)
EDIT: Please read my other comments, ok?

November 16, 2015, 05:38:40 PM
Reply #3359

Offline Badz

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3359 on: November 16, 2015, 05:38:40 PM »
Quote from: "Meleeshot Joe"
What is armor? (I put random numbers on my class application, atleast, what i tought.)
Armor is a factor which multiplies all the damage you take. For example, a class with 1.2 armor would take 1.2x damage from everything, which is similar to having about 83 health (everyone has 100 health).