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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 632275 times)

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November 16, 2015, 09:09:25 PM
Reply #3360

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3360 on: November 16, 2015, 09:09:25 PM »
Quote from: "Badz"
Quote from: "Meleeshot Joe"
What is armor? (I put random numbers on my class application, atleast, what i tought.)
Armor is a factor which multiplies all the damage you take. For example, a class with 1.2 armor would take 1.2x damage from everything, which is similar to having about 83 health (everyone has 100 health).
Thanks for erasing one of my doubts, man.

November 17, 2015, 03:58:50 PM
Reply #3361

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3361 on: November 17, 2015, 03:58:50 PM »
why someone misses me when i ask something?

November 17, 2015, 07:32:04 PM
Reply #3362

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3362 on: November 17, 2015, 07:32:04 PM »
I reset my class. but i can request more copywep or tweak any copyweps if more classes are already added ok?

And please forgive me if my class looks Too Overpowered to you ok?

Name:ctTrimagus1
Armor: 1.0x (Weakness: Any Magics, Rozark's Weapon (And it's Ultra Beam Variant))
Speed:Normal
Jump: Normal
Role: Copywep Fighter
Weapon Dropped: Ultra Beam (Bounce For Megaman) (Boomerang for Korby)
Armor Color: Black and Green
Skin: Gemini Man
Ammo Types: TriStarter (28+Auto Recharge), TriCopywep (56), TriConverter (28), TriRC (2), TriAfterburner (120+Auto Recharge), TriKyouko (3+Auto Recharge)
Starter Ammo: TriStarter (28+Auto Recharge), TriAfterburner (120+Auto Recharge), TriConverter (0), TriRC (2), TriKyouko (3+Auto Recharge)

Starter Weapons (Uses TriStarter Ammo):
Bounce Ultra Beam:
(click to show/hide)

Boomerang Ultra Beam:
(click to show/hide)

Inventory: Swap Altfire
(click to show/hide)

Inventory: Afterburner Dash
(click to show/hide)


Copywep Weapons (Uses TriCopywep Ammo):
Wind Force Ultra Beam (ColdFusion):
(click to show/hide)

Magnetic Ultra Beam (Messatsu):
(click to show/hide)

Customized Ultra Beam (Ukyama):
(click to show/hide)

Shadow Ultra Beam (Rozark):
(click to show/hide)

Tractor Ultra Beam (Mutant Yoshi):
(click to show/hide)

Blizzard Ultra Beam (Adara Mozes):
(click to show/hide)

Converter Ultra Beam (Korby):
(click to show/hide)

EDIT: i nerfed my mobility.

November 17, 2015, 08:19:31 PM
Reply #3363

Offline KillerLatias

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3363 on: November 17, 2015, 08:19:31 PM »
i want to get the mutantyoshi skin alone for the offline games i use, is it possible to make it into a single skin?

November 17, 2015, 09:24:27 PM
Reply #3364

Offline Ceridran

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3364 on: November 17, 2015, 09:24:27 PM »
@Trimagus

Why do you have such a strong desire for your class to be able to do everything? Also, why must you always stress every single little detail, from colors, exact projectile speed, damage, and loads of comparisons to things within an old weapon template, other CSCC classes, and core weapons?

Your class is overloaded with all kinds of utility, outrageously mobile, has more than 10 weapons to switch between, is very convoluted, and much more.

Let's see what you've got here. You have knockback abilities, bouncing projectiles, boomerang projectiles, a long distance dash, the ability to disable weapon swapping, you have damage reduction, multiple sources of damage over time, the ability to make your opponent take more damage from all your attacks, you have homing projectiles, firerate boosts, a damage mirror effect, a slow, a stun, copy weapons, and loads of random elements. You have the exact same Afterburner and Hover that ColdFusion has*, and at no real cost. You have high base movement speed and take 0.13 less damage. You can switch between this and an ability that empowers all your other weapons. Did I miss anything?

*It's not bad to have mobility and aerial mobility just because some other class has it, but this is literally the same thing he has, and you have so much more in your kit.

I shouldn't continue. To sum it up and give it straight to ya', your class is overloaded trash that you should scrap immediately, as no amount of tweaking will save it.

November 17, 2015, 09:27:00 PM
Reply #3365

Offline KillerLatias

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3365 on: November 17, 2015, 09:27:00 PM »
that was rude saying that to me cerikeno :(

November 17, 2015, 09:37:29 PM
Reply #3366

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3366 on: November 17, 2015, 09:37:29 PM »
If you wish then i nerf it if im avaiable

November 17, 2015, 09:42:06 PM
Reply #3367

Offline Jman

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3367 on: November 17, 2015, 09:42:06 PM »
I'm no expert on class design, but...

Look at the difference between a jack of all trades and a dedicated specialist.

A specialist has all of their power allocated into a single skill or related set of skills. Take the melee attackers in YD classes, for example. They have tremendous power in their close range fighting, but lack tools to fight faraway opponents. Likewise, long range classes like Dive and Magnet (sans the problematic Search) have low dps, but make up for it with constant poke against faraway targets.

A jack of all trades, on the other hand, has a reasonable amount of power in multiple areas, but isn't spectacular in any of it. All of the copy classes in YD Classes have the benefit of using multiple weapons, but are limited by finite ammo and average to below average stats. In addition, they have almost no utility outside of being able to use utility based core weapons.

The problem here is that you designed your class like a jack of all trades that literally knows ALL of the trades a little too well, and his only weakness is that he's a little squishy.

EDIT: In fact, I'd strongly advise against designing a copy class, since there isn't a whole lot you can add to the formula without tipping the scales too much, or ending up with a class too similar to megaman, protoman, or bass.

November 17, 2015, 09:45:31 PM
Reply #3368

Offline Trillster

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3368 on: November 17, 2015, 09:45:31 PM »
I'm going to tell it to ya straight, your class is just unnerfable, the entire basis of your class is flawed. You're class has the ability to do EVERYTHING. Why play any other class when your's does everything they do but better? I would scrap the class and just think simple, give your class one role. I'm actually in the process of making my own class, so for example, my class specializes in behind the scenes combat, he sets out traps and walls that force the opponent to play his own game. He's not great on his own, though with the right setup of walls and traps he's a dangerous foe to fight. However, your class specializes in EVERYTHING. That doesn't make for good balance and playing. So to say it again, try to start from scratch and think of a central idea for your class.

EDIT : Curse you Jman, you took the words as I were typing em.  :lol:

November 17, 2015, 09:58:25 PM
Reply #3369

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3369 on: November 17, 2015, 09:58:25 PM »
I wish i don't wanna chat fighting here.

November 17, 2015, 10:08:29 PM
Reply #3370

Offline Knux

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3370 on: November 17, 2015, 10:08:29 PM »
Except all they're doing is giving you very reasonable criticism. If you REALLY want to have your class accepted, you should listen to it instead of writing it off as insults and/or otherwise attacks against you.

November 17, 2015, 10:53:43 PM
Reply #3371

Offline Rozark

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3371 on: November 17, 2015, 10:53:43 PM »
If you find offense in what they're saying, here's something really quick that summarizes what they've said in a friendly manner:

TLDR Your class is overloaded and you need to make a new one from scratch.

November 17, 2015, 11:01:14 PM
Reply #3372

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3372 on: November 17, 2015, 11:01:14 PM »
Quote from: "Rozark Kyouko (Referent to Trimagus)"
If you find offense in what they're saying, here's something really quick that summarizes what they've said in a friendly manner:

TLDR Your class is overloaded and you need to make a new one from scratch.
I also have to remodel my class from scratch, by suggestion of a nice forum user called Cerikeno (thanks), but to be honest, i lost some interest on this project, but i'm not preventing people from suggestioning their classes...

November 17, 2015, 11:10:45 PM
Reply #3373

Offline Ceridran

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THIS IS A REALLY AWKWARD SITUATION
« Reply #3373 on: November 17, 2015, 11:10:45 PM »
please keep it to the private messages ;-;
I never outright told you to start from scratch-- I took more interest in the identity of your character.

November 18, 2015, 03:08:57 PM
Reply #3374

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3374 on: November 18, 2015, 03:08:57 PM »
How about this: i remove U.B.R.C Feature and change something?  :evil:

Name:ctTrimagus1
Armor: 1.0x (Weakness: Any Magics, Rozark's Weapon (And it's Ultra Beam Variant))
Speed: Normal
Jump: Normal
Role: Copywep Fighter
Weapon Dropped: Ultra Beam (Bounce For Megaman) (Shadow for Korby)
Armor Color: Black and Green
Skin: Gemini Man
Ammo Types: TriStarter (28+Auto Recharge), TriCopywep (56), TriConverter (28), TriAfterburner (120+Auto Recharge), TriKyouko (3+Auto Recharge)
Starter Ammo: TriStarter (28+Auto Recharge), TriAfterburner (120+Auto Recharge), TriConverter (0), TriKyouko (3+Auto Recharge)

Starter Weapons (Uses TriStarter Ammo):
Bounce Ultra Beam:
(click to show/hide)

Boomerang Ultra Beam:
(click to show/hide)

Inventory: Afterburner Dash (Cannot deal damage with this)
(click to show/hide)

Inventory: Obtain Random
(click to show/hide)


Obtainable Copy Weapons (Uses TriCopywep Ammo):
Wind Force Ultra Beam (ColdFusion):
(click to show/hide)

Magnetic Ultra Beam (Messatsu):
(click to show/hide)

Customized Ultra Beam (Ukyama):
(click to show/hide)

Shadow Ultra Beam (Rozark):
(click to show/hide)

Tractor Ultra Beam (Mutant Yoshi):
(click to show/hide)

Blizzard Ultra Beam (Adara Mozes):
(click to show/hide)

Converter Ultra Beam (Korby):
(click to show/hide)