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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 632275 times)

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August 03, 2011, 01:02:12 AM
Reply #90

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #90 on: August 03, 2011, 01:02:12 AM »
Quote from: "SaviorSword"
1st of all, we already told ya that yar class is WAY too overpowered! GET THAT THROUGH YAR SKULL OR YAR CLASS WILL NEVER SEE THE LIGHT OF DAY! EVER!

Dude, chill.

Quote from: "SaviorSword"
Also, I'm wonderin' if ya rejected my class or not. If ya do, that's okay, but I'd like to know why. Also would it be likely that ya might implement my damage type idea?

Rejected due to power, and wasn't planning on it.

EDIT: HOLY MOBY ON A STICK 10 PAGES IN ONE DAY

August 03, 2011, 01:03:22 AM
Reply #91

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #91 on: August 03, 2011, 01:03:22 AM »
Yeah, Damagetype should probably be Wave. I didn't remember if there were any water weapons, so I went with Ice.

Also, Wood and Plant could both probably be Slicing.

August 03, 2011, 01:04:44 AM
Reply #92

Offline SaviorSword

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #92 on: August 03, 2011, 01:04:44 AM »
Alright, I'll just keep an eye out for this project. Good Luck xColdxFusionx!

August 03, 2011, 01:06:23 AM
Reply #93

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #93 on: August 03, 2011, 01:06:23 AM »
Does anyone know how to code alt fires? (its just one.)
This class is going to have only one weapon

August 03, 2011, 01:07:47 AM
Reply #94

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #94 on: August 03, 2011, 01:07:47 AM »
Quote
It was neccessary though.

Your class is really f!$@ing overpowered.

^ This

Some recent changes:

*ColdFusion now drops Fusion Bombs when killed.
*Energy Balancer scripts fixed to include Fusion Bomb and Sink Spray.
*Anti-weapon theft script fixed to include Fusion Bomb and Sink Spray.
*Damage Type on Sink Spray fixed.
*Sink Spray Damage increased in order to fix the whole Hardman bug. (3 => 4)

Quote from: "xxkirbysonicxx1"
Does anyone know how to code alt fires? (its just one.)
This class is going to have only one weapon

Did you try an "Altfire:" state?

August 03, 2011, 01:09:26 AM
Reply #95

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #95 on: August 03, 2011, 01:09:26 AM »
nnnnnnnnnnnnnnnnnnnnnnnnnope.

August 03, 2011, 01:19:04 AM
Reply #96

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #96 on: August 03, 2011, 01:19:04 AM »
Coming up with 2 weapons here.

Weapon 1: Tackle Flare
Mainfire: Launches a Tackle Fire that bounces around like Ring Man's Main Fire. Rips, 5 (?) dpt.
Altfire: Flame Dash. Uses Flames to rocket forward. Impact with LlamaHombre during this time does 10 damage, and stops the Dash.

Weapon 2: Atomic Flame
Mainfire: Launches a Flame Blast that propels forward and climbs walls. Has an ammo bar. Rips, 3 (?) dpt.
Altfire: Surrounds in 8 normal Flame Blast pillars.

Any opinions?

August 03, 2011, 01:24:42 AM
Reply #97

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #97 on: August 03, 2011, 01:24:42 AM »
Quote from: "LlamaHombre"
Coming up with 2 weapons here.

Weapon 1: Tackle Flare
Mainfire: Launches a Tackle Fire that bounces around like Ring Man's Main Fire. Rips, 5 (?) dpt.
Altfire: Flame Dash. Uses Flames to rocket forward. Impact with LlamaHombre during this time does 10 damage, and stops the Dash.

Weapon 2: Atomic Flame
Mainfire: Launches a Flame Blast that propels forward and climbs walls. Has an ammo bar. Rips, 3 (?) dpt.
Altfire: Surrounds in 8 normal Flame Blast pillars.

Any opinions?

I like it. Sounds like a lot of fun.

August 03, 2011, 01:57:41 AM
Reply #98

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #98 on: August 03, 2011, 01:57:41 AM »
So wait, is it the pillar that climbs walls?

August 03, 2011, 01:58:45 AM
Reply #99

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #99 on: August 03, 2011, 01:58:45 AM »
Quote from: "Korby"
So wait, is it the pillar that climbs walls?

No, the projectile acts like a Search Snake.

August 03, 2011, 02:12:18 AM
Reply #100

Offline FCx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #100 on: August 03, 2011, 02:12:18 AM »
Ok my turn now :|
(click to show/hide)

August 03, 2011, 02:17:32 AM
Reply #101

Offline Chimera Man

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #101 on: August 03, 2011, 02:17:32 AM »
Hmm, allllllright then. I still think Savior's W. Storm and G. Hold combo is too much.

Name: Chimera Man
Armor: 1.2x (Weakness: Fire-type attacks)
Speed: 1.0x
Jump: Normal
Damage Type: Bomb
Role: Glass cannon
Weapon Dropped: Crystal Eye

Description:
Main fire - Dashing Orb
Similar to Rebound Striker, Chimera Man fires a projectile that bounces around and gets faster within each bounce. 20 damage. 3 bars of energy each.
Alt fire - Fuse Blast
Similar to Hyper Bomb, Chimera Man throws his powerful explosive that arches down, bounces at the ground/walls and explodes after 1 and a half second that was launched. Explodes on contact. 60 damage. 6 bars of energy each.

Skin: Chimera Man (Custom)

Let's see if I can get this skin done.  :geek:

August 03, 2011, 03:24:46 AM
Reply #102

Offline MasterXman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #102 on: August 03, 2011, 03:24:46 AM »
All weapons found!
Punch: Slash Claw
Spin: Top Spin
Kick: Charge Kick
Now I need to put this all together
For the altfire part. Do i just type altfire then paste in a script?

August 03, 2011, 05:24:11 AM
Reply #103

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #103 on: August 03, 2011, 05:24:11 AM »
Oh, God...I should've guessed I'd have to do something...gee, what could I do...?

First, I ought to decide just what I want to be like...I'm sure a work opportunity will show up...
First off, I want to be a character that can play a risky but destructive rush, but also flees very well.  To do this, I'm going to separate myself up a bit.  If switching your weapon cannot easily modify things like Armor, let me know so I can do revisions.
Also, I never succeeding in making a weapon--let alone a class--so I can't write down exact values.


Name:  ctCHAOScm_ctFANTAZY

(Offensive Rush Form)

(click to show/hide)

(Defensive Fleeing Form)

(click to show/hide)

Yeah, I dream so big I should probably be two separate classes.  I'm not sure how possible this is, so...thoughts?

August 03, 2011, 06:04:13 AM
Reply #104

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #104 on: August 03, 2011, 06:04:13 AM »
You could probably be a Wily-esque class.