Advanced Search

Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 537727 times)

0 Members and 1 Guest are viewing this topic.

August 02, 2011, 02:47:04 PM
Read 537727 times

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
[Expansion] Cutstuff Community Classes (Prism Alpha)
« on: August 02, 2011, 02:47:04 PM »
Latest Version: vKorbyIsSillier
Download it here: http://www.best-ever.org/download?file=projectprism-korbyissillier.pk3
Download the Voice Pack: http://www.mediafire.com/download/ognkcyytygbpd4a/CSCCVoicePack.pk3
Can also be found at http://www.best-ever.org/wads/ for Wadseeker users. Add it to your Wadseeker search! (Currently experiencing some technical difficulties)

=========

Ever wanted to square off against your fellow Cutstuff members with more than just busters? With the Cutstuff Community Classes Expansion Expansion, now you can! Just add the Community Classes mod and you too can be playing as the pros! ...And everyone else.

What is Cutstuff Community Classes?
Cutstuff Community Classes is a pack that adds custom classes based on members of the Cutstuff Community. What'd you expect it to do, turn Megaman into a pony?

Can I be in the pack?
Yes, you can be in the pack, but there is one catch. You have to contribute something worthwhile to it in order to be accepted. Also, make sure it is of high quality. A few scribbles that look like they took 10 seconds or code that doesn't work will most likely not be accepted.

Things that can get you into the pack: Weapon DECORATE, ACS, a custom skin*, HUD sprites, a fully-completed class (weapons and all)
Things that won't get you into the pack: Class DECORATE, whining

*You need to make the whole skin. Just a few frames doesn't count.

In addition to one of the above, you should post a guide on how your class should work. (Unless you posted a class; then, this step's a bit redundant.) A template for one can be found below. Be sure to at least TRY to make your class balanced and at least somewhat original; a class with 0.1x armor, 2.5/2.5 speed, and a one-hit kill weapon or an Airman with a custom skin and Ballade colors will be rejected pretty quickly.

Name:
Armor: _._x (Weakness: )
Speed: _.__/_.__
Jump: __
Damage Type:
Role:
Weapon Dropped:

Description:

Skin:
Damage Information:

Armor is a damage multiplier, NOT a health value. All classes will have 100 health.

Any guidelines to help my character get in?

*The more interesting the concept, the more likely you are to get in. Generic classes can still make it, but they are significantly less likely to.
*As a rule of thumb, faster characters should have lower armor. Think about it: if you move fast, you can both dodge more effectively and rush health pickups. The opposite is also true; characters with tougher armor should have lower speed.
*If you see a class that fits a similar role to yours, try to think about differentiating your class a bit. Want a fast melee class? Go right ahead, but you're going to have to figure out how to make it a different experience from playing Jack Corvus.
* Make sure your class idea is appealing to others. If I wouldn't use it, it probably won't get accepted.

Is there a limit to the number of weapons I can have?
You are limited to a maximum of two weapons. Any more, and switching between them would be somewhat awkward.

Can I make more than one class for myself?
Technically not, but if you have characters that are well known in the community you can add them.

Can I make someone else's class?
If I approved them, then feel free!

Can I make a class based on another game?
Not unless it's part of your identity. This mod is meant for classes based on the Cutstuff community.

Can I make a bot of my class, too?
It isn't necessary, but go right ahead.

Hey, my class is underpowered!
Please, don't complain to me about how your class is unbalanced. If your class is truly unbalanced, other people will complain for you. If I listen to everyone throwing fits because their class “isn't strong enough”, eventually everyone will be overpowered.

Hey, this class is overpowered/underpowered!
Please feel free to post balance issues with other classes in this thread. If at all possible, give suggestions for how the class could be improved. Even if someone has already posted the complaint, be sure to tell me; I won't change it if one person is complaining, but if enough of the community thinks the same way, I will be more likely to tweak it

Can I be a beta tester?
No. I will choose who I want to beta test this when I need to. And whoever asks me will be put on my list of people to not consider.

When is the next version coming out?
Whenever it's done, OK?!

Any other questions? Post them in this thread and I'll answer them as as soon as I can. If they're relevant enough, they may even be added to this FAQ.

Classes Included in v5

(click to show/hide)

Classes To Be Added for v6

(click to show/hide)

August 02, 2011, 04:02:09 PM
Reply #1

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #1 on: August 02, 2011, 04:02:09 PM »
Quote from: "SaviorSword"
Quote from: "Ice-IX"
Quote from: "FiniteZero"
Woah, I just had an idea... What if... We actually made classes unique to everyone? Their favorite weapon would be the main fire, and their second favorite the alt-fire!

It sounds more interesting than the MM8BDM-based Mega Man game. Like this?

Rtist: Atomic Fire / Super Arm
Muzaru: Junk Shield / Skull Barrier
Sword: Gravity Hold / Wind Storm
Orange Juice: Top Spin / Time Stopper
Kenkoru: Item-1 / Exit Unit

For a for-teh-lolz mod, that'd be a great idea! OP classes would be around many places, but hey! It's for the heck of it. :p

Do realize that balance WILL NO EXIST. This classes project will probably be "for-teh-lolz" and such.
I suppose I'll put down my class.

Name: cdSaviorSword
Armor: 100 (Normal)
Weakness: Boomerangs
Speed: Normal
Jump: Normal
1st Weapon: Thunder Beam
1st Weapon Alt: 8 Spark Shock spread (Like Spark Man's in YD's classes, only it has 2 more shots and off the ground.)
2nd Weapon: Wind Storm
2nd Weapon Alt: Gravity Hold
Damage Type, Weapon 1: Thunder
Damage Type, Weapon 2: Gravity (or Time and Space if yar inclined to to switch thin's around)
Weapon Dropped: Thunder Beam
Skin:Elec Man

August 02, 2011, 04:19:42 PM
Reply #2

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #2 on: August 02, 2011, 04:19:42 PM »
Name: cmFiniteZero
Armor: 1.2x (A little light)
Weakness: Explosives
Speed: Fast
Jump: High
Weapon: Solar Laser (Weapon I made, it's on the site)
Alt Weapon: Splash Attack (Another weapon I made, also on site)
Weapon Dropped: Star Crash
Skin: Time Man (Not FC)

August 02, 2011, 04:23:20 PM
Reply #3

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #3 on: August 02, 2011, 04:23:20 PM »
That means I may upload my own class and you'll put it in the pack?
Ok, i'll make it.

August 02, 2011, 04:44:32 PM
Reply #4

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #4 on: August 02, 2011, 04:44:32 PM »
I can just see it now. Whining, whining everywhere!

However, I may or may not make a Sinkman class for this. I'll think about it.
(totally counts because everyone thinks I'm Sinkman.)

August 02, 2011, 04:54:50 PM
Reply #5

Offline Jennifer

  • Standard Member

  • *Flaps arms*
  • Date Registered: October 31, 2010, 03:59:53 PM

    • View Profile
    • http://www.youtube.com/user/xXTenshiHinanaiXx
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #5 on: August 02, 2011, 04:54:50 PM »
I Suck at Programming,But I'll just throw my Class' Idea out there.

Name: cvTravis
Armor: 0.7x (You'll See why)
Weakness: Wind
Speed: 0.8x (Trade HP For Speed.)
Jump: 1.0x
Main Weapon: Super Adapter
Alt Weapon: Leaf Shield
Weapon Dropped: Leaf Shield
Skin: Super Adapter Megaman

August 02, 2011, 05:04:58 PM
Reply #6

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #6 on: August 02, 2011, 05:04:58 PM »
Quote from: "xColdxFusionx"

Name:ckYccellow ckDccevil
Armor: 0.5x (Weakness: Lightning weaponry)
Speed: 0.4/0.4
Jump: 10
Damage Type: Devil?
Role: Bullet absorber 8D
Weapon Dropped: None

Description: I'mma make this myself if it's k by you.

Skin: Yellow Devil v2 by Squidgy
Damage Information: Lots

Yaaaay

August 02, 2011, 05:09:51 PM
Reply #7

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #7 on: August 02, 2011, 05:09:51 PM »
Won't this break Classes if we edit WCOLORS or SBARINFO?

August 02, 2011, 05:15:28 PM
Reply #8

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #8 on: August 02, 2011, 05:15:28 PM »
No. As a classes add-on all he has to do is define the classes sbarinfo/wcolors in his mod.

August 02, 2011, 05:23:49 PM
Reply #9

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #9 on: August 02, 2011, 05:23:49 PM »
Wow, tons of support and whatnot right off the bat? Thanks, guys!

Even YD and Korby might make classes? Sweet! It'll be interesting to see what the finished product will look like.

Quote from: "xColdxFusionx"
Can I be in the pack?
Yes, you can be in the pack, but there is one catch. You have to contribute something worthwhile to it in order to be accepted. Also, make sure it is of high quality. A few scribbles that look like they took 10 seconds or code that doesn't work will most likely not be accepted.

Things that can get you into the pack: Weapon DECORATE, ACS, a custom skin*, HUD sprites, a fully-completed class (weapons and all)
Things that won't get you into the pack: Class DECORATE, whining

*You need to make the whole skin. Just a few frames doesn't count.

Quote from: "xColdxFusionx"
Also, please avoid custom damage types. We don't want to have to recode 50+ classes unless there is a very, very good reason to do so.

I like a lot of the guides, but I feel like this part of the first post might be getting overlooked. Please make sure you know what you'll be contributing when you sign up.

Quote from: "Korby"
Won't this break Classes if we edit WCOLORS or SBARINFO?

Not if I use the WCOLORS and SBARINFO from Classes itself. I'll be updating it when new versions of Classes come out to keep up with the new code.

EDIT: Darn, ninja'd by YD.

EDIT 2: I noticed people putting down flat health values. Armor in Classes is a damage multiplier, not a flat health value. A rough guide to some common values:

0.5x - 200
0.7x - 160
0.8x - 140
1.0x - 100
1.2x - ~85
1.5x - 75
1.7x - ~60
2.0x - 50
4.0x - 25

August 02, 2011, 05:56:44 PM
Reply #10

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #10 on: August 02, 2011, 05:56:44 PM »
I can see that yar gonna have to make a LOT of damage types. Here's a bare list of potential damage types that I can think of.
Can weapons have multiple types of damage?

Fire: Fire, Heat, Pharaoh, Flame, Turbo, (Sword), (Magma), (Solar), (Burner)
Ice: Ice, Blizzard, Freeze, (Frost), (Chill), (Cold)
Water: Bubble, Toad, Wave, (Aqua), (Pump)
Thunder: Elec, Spark, Magnet?, Cloud, (Clown), (Plug), (Sheep), (Dynamo)
Light & Lasers: Gemini, Bright, (Splash), (Astro?; MM&B), Enker?
Time and Space: Flash, Gravity, Star?, Centaur, (Astro), (Galaxy)
Slicing: Cut, Metal, Shadow, Gyro, Tomahawk?, Slash, (Sword), (Nitro), (Blade), (Magic?), (Tengu; MM&B), Punk
Boomerang: Cut, Quick, Shadow, Ring, Knight, (Magic)
Rock: Guts, Hard, Crystal, Stone, (Concrete), (Ground)
Bomb: Bomb, Crash, Drill, Napalm, Burst, (Grenade), (Commando), (Pirate), Ballade
Plant: Wood, Plant
Wind: Air, Wind, (Tengu), (Tornado)
Missile: Magnet, Dive, (Search), (Hornet?)
Shield: Wood, Skull, Star, Plant, Junk, Turbo?, (Jewel), (Pump?)
No Element (Normal): Needle, Snake, Top, Dust, Charge, Yamato, Spring, Shade, (Strike), Quint

Edit: Updated with future weapons

August 02, 2011, 06:01:06 PM
Reply #11

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #11 on: August 02, 2011, 06:01:06 PM »
Makin' my class. I used the "Crystal" damagetype as a Rock type, seeing as that's what they are.

Also, "Normal" is its own element for weapons without damagetypes, such as Sakugarne.

August 02, 2011, 06:12:06 PM
Reply #12

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #12 on: August 02, 2011, 06:12:06 PM »
I guess I could move Crystal to the Rock type damage. I guess we're in agreement on every other weapon to damage type?

August 02, 2011, 06:15:26 PM
Reply #13

Offline Jc494

  • Enthusiast
  • **
  • Date Registered: February 23, 2011, 06:57:17 PM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #13 on: August 02, 2011, 06:15:26 PM »
Throwing mine in. I will be making it too!

Name:ctJcmack ciCcmorvus
Armor: 2.0
Speed: Quickman speed (Quickman from Classes)
Weaknesses: Water, Ice and Thunder (3 weaknesses to make up for my speed, and attacks)
Jump: Above Meduim
Damage Type: Fire
Role: Rusher
Weapon Dropped: Fire Storm
Skin: Undecided. It might be quickman.
Weapon Information:
1st weapon: Double Short Range Fire Burst (like Quick boomerang or something secret, and depletes ammo fast)
1st weapon alt: Double Flame Blast throw (throw 2 flame blast shots. damage might be nerfed.)

August 02, 2011, 06:16:59 PM
Reply #14

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #14 on: August 02, 2011, 06:16:59 PM »
Quote from: "SaviorSword"
I can see that yar gonna have to make a LOT of damage types. Here's a bare list of potential damage types that I can think of.
Can weapons have multiple types of damage?

Fire: Fire, Heat, Pharaoh, Flame, Turbo, (Sword), (Magma), (Solar), (Burner)
Ice: Ice, Blizzard, Freeze, (Frost), (Chill), (Cold)
Water: Bubble, Toad, Wave, (Aqua), (Pump)
Thunder: Elec, Spark, Magnet?, Cloud, (Clown), (Plug), (Sheep), (Dynamo)
Light & Lasers: Gemini, Bright, (Splash), (Astro?; MM&B), (Enker?)
Time and Space: Flash, Gravity, Star?, Centaur, (Astro), (Galaxy)
Slicing: Cut, Metal, Shadow, Gyro, Tomahawk?, Slash, (Sword), (Nitro), (Blade), (Magic?), (Tengu; MM&B), (Punk)
Boomerang: Cut, Quick, Shadow, Ring, Knight, (Magic)
Rock: Guts, Hard, Crystal, Stone, (Concrete), (Ground)
Bomb: Bomb, Crash, Drill, Napalm, Burst, (Grenade), (Commando), (Pirate), (Ballade)
Plant: Wood, Plant
Wind: Air, Wind, (Tengu), (Tornado)
Missile: Magnet, Dive, (Search), (Hornet?)
Shield: Wood, Skull, Star, Plant, Junk, Turbo?, (Jewel), (Pump?)
No Element (Normal): Needle, Snake, Dust, Charge, Yamato, Spring, Shade, (Strike), (Quint)

Edit: Updated with future weapons

Yes, weapons can have multiple damage types. Example from the official mode: Hardman deals both Hard and "Shock" damage.

I was not planning for the types to be grouped up like that, but it is an interesting idea.

Quote from: "Jack Corvus"
Throwing mine in. I will be making it too!

Name:ctJcmack ciCcmorvus
Armor: 0.5
Speed: Quickman speed (Quickman from Classes)
Weaknesses: Water, Ice and Thunder (3 weaknesses to make up for my speed, and attacks)
Jump: Above Meduim
Damage Type: Fire
Role: Rusher
Weapon Dropped: Fire Storm
Skin: Undecided. It might be quickman.
Weapon Information:
1st weapon: Double Short Range Fire Burst (like Quick boomerang or something secret, and depletes ammo fast)
1st weapon alt: Double Flame Blast throw (throw 2 flame blast shots. damage might be nerfed.)

EDIT: Already clarified this question over Skype. He meant Armor 2.0x