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Author Topic: Project R.A.W.R. [Mappack]  (Read 22376 times)

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September 12, 2011, 01:35:53 PM
Reply #30

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #30 on: September 12, 2011, 01:35:53 PM »
Okay I don't really have any picture updates other than that, monster face map is being a horrible pain to make. I keep on changing the themes of it, at first it was going to be like a very evil place, then a fossil site with odd wall carvings, and now a subterrainian alien lair. See, it is a pain, and I might have to put it aside and do a different map, I need a brake from it.

And I am asking this question just so the community possibly doesn't chew me up about it, I know very little about console specs, so I was wondering if it would be sound wise good enough for me to use some songs from Turok 2: Seeds of Evil on the Game Boy Color? I am going to list some songs from it. I love playing this game time to time.

(click to show/hide)

I would list more but, I think four tracks is good enough to list. So yeah I'll be busy mapping and stabbing dinos with a knife on my gameboy.

Also I laugh at how this gains view but no responses sigh...

September 13, 2011, 10:20:10 AM
Reply #31

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #31 on: September 13, 2011, 10:20:10 AM »
Anyways yeah here is a list of maps I have either in my brain or actually getting worked on in Doom Builder

DM
- NO NAME YET (Monster's face in the wall map)
- Visiting Hours 8am-10pm (some random timeframe name also subject ot change)
- Simon Says Stay Off The Grass!!! Mk2 (Why Mk2 well look around for the first one it will make you RQ or just laugh for awhile) I will try to make this playable.

Duel
- G testing (has something to do with Gravity Hold and freefalls)

CTF
- The Sinkhole (Map I have pictures of name is subject to change)
- Very Early WIP

Possession
-The Grease Pit (Think of grease, so vague I know)

Joke
-You WILL Eat Fists, Walrus! (Hard Knuckle is the only weapon on the map)

Meh blah blah could use people grumble grumble grumble. I wanna post screenies but I feel I haven't made much progress on the one map I keep on kinda changing it has stated in a prior post.

September 13, 2011, 06:30:37 PM
Reply #32

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #32 on: September 13, 2011, 06:30:37 PM »
Hey can i help for this project, (im new to the fourm but not to 8-bit deathmatch)

September 13, 2011, 09:30:16 PM
Reply #33

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #33 on: September 13, 2011, 09:30:16 PM »
ok i made a map (well has been made for fun over the weekend) but changed it up a little
(click to show/hide)
oh yeah if you think its to small you can make it duel, or i can make it a bit larger.

September 13, 2011, 11:28:40 PM
Reply #34

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #34 on: September 13, 2011, 11:28:40 PM »
Oh dang probable, super new mapper eh? Okay well I can point you into the direction of the of the help forums topic look for the collections of tutorials or better yet.

(click to show/hide)

Hopefully this helps. Prays for the map not to be all Air Man textures.  Also can you post some screenies?

September 14, 2011, 12:25:09 AM
Reply #35

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #35 on: September 14, 2011, 12:25:09 AM »
ok i made it selectable, but the @#$%ING music still wont work! i'm trying to make it solar man's theme but when i follow the tutorial it dosent work and it just plays the title theme.oh yeah knew to fourms, how do you post the screen shots from your windows explorer?
EDIT: i named the level DEL INFERNO, also for the thingy before it you're all going to know my first name  :shock:

September 14, 2011, 12:43:02 AM
Reply #36

Offline Jennifer

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #36 on: September 14, 2011, 12:43:02 AM »
to post an image on the forums,use this:

Code: [Select]
[img][/img]
Put the image URL inside.

September 14, 2011, 12:52:12 AM
Reply #37

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #37 on: September 14, 2011, 12:52:12 AM »
what if its not on the internet and in windows explorer
also i had an idea for a joke map, a big room with nothing in it with airman textures

September 14, 2011, 01:14:46 AM
Reply #38

Offline Jennifer

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #38 on: September 14, 2011, 01:14:46 AM »
It has to be on the internet,you can't directly upload Files from your computer to cutstuff. Try photobucket or something else for your screenshots.

Also,That joke map idea is Terrible The best Idea ever.

September 14, 2011, 01:17:03 AM
Reply #39

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #39 on: September 14, 2011, 01:17:03 AM »
i know i have an old roblox account i think this could work.

September 14, 2011, 01:24:28 AM
Reply #40

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #40 on: September 14, 2011, 01:24:28 AM »
Quote from: "Eon_and_Rush"
what if its not on the internet and in windows explorer

Well I would recommend posting it on some image site, ex. Imageshack or Photobucket. So we can see it. I kinda need to see it. Unless you want to PM a DL link to me. Don't PM a link this topic unless you post some screenies just incase we have a map snatcher. Still could highly use screenies regardless though so others can give input and not just me.

Quote from: "Eon_and_Rush"
also i had an idea for a joke map, a big room with nothing in it with airman textures

Sorry but a certain map pack already had that covererd. Curse you I want to leave Deathmatch Hell. HAHAHA.

Well change the mapcode aka thingy before 'DEL INFERNO to something that isn't your first name. Example Eggsalad an' remember 8 character limit. But in the end if it gets into RAWR (which is highly probable and if I suggest changes and are willing to make them) The code will be changed. :( I know but ,gotta make a pack have consisitant codes for ease of access.

And I believe Solar Man's theme is already is in a map in CSCM but whatevs I'll let it slide. And when the time comes for the MM10 Expansion it will have that song.


oh Hot Damn Late Post

September 14, 2011, 01:57:59 AM
Reply #41

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #41 on: September 14, 2011, 01:57:59 AM »
(click to show/hide)
there :p
EDIT: DAMNIT!!! the picture is broken

September 14, 2011, 02:49:09 AM
Reply #42

Offline Korby

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #42 on: September 14, 2011, 02:49:09 AM »
I fixed your images. Remember to use a direct link to the image.

September 14, 2011, 05:00:18 AM
Reply #43

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #43 on: September 14, 2011, 05:00:18 AM »
I think I noticed something in the pics, that some textures don't look alined. And I see maybe only three weapons, Scorch Wheel, Fire Storm, and Screw Crusher. Well it looks decent for a first (or insert number map made by a fresh mapper) map.

And another thing I noticed is that the view counter sky rockets when a mod is the last poster. Probably people getting hopes up for someone getting a stern talking to.:(

September 14, 2011, 01:46:56 PM
Reply #44

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #44 on: September 14, 2011, 01:46:56 PM »
oh dont worry im going to add more to it soon, btw there is 4 weps those you said and atomic fire  :mrgreen: