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Author Topic: Project R.A.W.R. [Mappack]  (Read 22379 times)

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September 14, 2011, 08:26:29 PM
Reply #45

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #45 on: September 14, 2011, 08:26:29 PM »
Okay out of the version I played, I have to say man, that is SMALL. Totally a duel map for the size.  I have to say though it is really unique though. Not sure if people would like that Tellies go through the playable area but I do. I think out of the weapons people would mostly use Screw Crusher and Scorch Wheel. The reason for Screw Crusher is that it is a close-range weapon and the map is pretty small. Scorch Wheel becuase so people can boost away and jump to the hot head platforms only, to realize, darn I am dead. Then again Fire Storm hugging oh man the possibilities.

Also I like how the weapons are spread out in a patttern but, Atomic Fire isn't getting the pattern treatment. I only saw one Atomic Fire, kinda breaks the pattern feel. I would replace the firestorm on across the map from the A. Fire with A. Fire.

Now, this is optional but, I think this would be cool to do.

Now, I know you said you are making changes but, I was thinking what if and what IF you could actully fight on the hot head platforms? Maybe, make replicas of the platforms and move the ones with hot heads further back and not scorch wheel jumpable. In the version I played the platform at an angle is hard to land unless I just suck at scorch wheel jumping. You CAN BARELY LAND IT. So If you follow through with this make some power weapon there.

I like it so far. I'd personally worry about the map first then the music, sometimes when testing your own map over and over and over you wish you hadn't added the song in haha.

September 14, 2011, 10:44:45 PM
Reply #46

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #46 on: September 14, 2011, 10:44:45 PM »
i added a bit to the oppisite side of the atomic fire platform. a little island and a wider one behind it with freeze craker and rush coil to the side behind it (not far enough to jump at all) is gravity hold. to the side of the main island is a island with rush jet on it, you can't make it so you need rush coil.  :p
EDIT: i might make the main island bigger.

ok there that should do it, heres the file for the latest one http://www.mediafire.com/?rfrmhkwcunhhdvo
edit:i'll start making a new map, maybe a sonic level themed one (im thinking of metal harbor from sa2) tomarrow

ok f*** it im going to make that metal harbor map

September 15, 2011, 12:54:53 AM
Reply #47

Offline Ivory

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #47 on: September 15, 2011, 12:54:53 AM »
Triple Posting? No. Don't do that.

September 15, 2011, 01:05:08 AM
Reply #48

Offline xColdxFusionx

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #48 on: September 15, 2011, 01:05:08 AM »
Edit Post is your friend, buddy.

September 15, 2011, 02:46:18 AM
Reply #49

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #49 on: September 15, 2011, 02:46:18 AM »
ok, how about this, once the map pack is released everybody who made a map or maps for it should join and we can play them.

September 15, 2011, 02:55:16 AM
Reply #50

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #50 on: September 15, 2011, 02:55:16 AM »
Well that is the primary plan I guess.

Now time for my input.

Well I could see the Del Inferno map being a good map. Why is there a pointless Rush Jet? You can easily scorch jump to Gravity Hold. And why does G hold come to mind when it comes to power weapons...


....why not something like Super Arm or Centuar Flash???

I did state that NO Rush Jets in a duel map, but it wasn't fully decided as a duel map and the current version really didn't add all that much. I can understand if you are a new mapper but mapping takes time. In a map I worked on for Rawr I took atleast 12 hours working on it not straight of course. I am sorry I can't log all the time I worked on one but I know atleast 12 hours but possibly even over 24 hours making 3 different versions of it.

But if you want to do Metal Harbor and move on, that is your choice.

September 15, 2011, 02:37:24 PM
Reply #51

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #51 on: September 15, 2011, 02:37:24 PM »
ok. but i didn't intend you to scorch jump to gravity hold because i died 15 times trying to scorch jump it. I intended you to use rush coil to get rush jet to get gravity hold.

September 15, 2011, 09:42:06 PM
Reply #52

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #52 on: September 15, 2011, 09:42:06 PM »
Okay but the Scorch Jumping is really easy to do though. Just use Scorch and hold fire to do the speed boost while running forward and jump so easy to do. Just  make it higher so people know, use Rush Coil  to acquired G. Hold, since Scorch Jumping doesn't change your jump height  and if it actually does it lowers it if anything.   And heck if you get your angle right enough you can do them Jump Maze skillz and strafe jump G. Hold. I either suck with rush coil or I just have to put Rush on the lava to get to G. Hold.

While now I realize G. Hold is there to counteract Rush Jet. Geez, Lobsters use more detective skills.....  Atleast Wind Storm isn't there. The horror of Wind Holding plus, the thought of someone who is good at it even more scary.


Hmmm.

September 15, 2011, 09:57:43 PM
Reply #53

Offline xColdxFusionx

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #53 on: September 15, 2011, 09:57:43 PM »
Quote from: "Lobsters"
Atleast Wind Storm isn't there. The horror of Wind Holding plus, the thought of someone who is good at it even more scary.

I still think Tornado Holding is even worse.

Tornado Blow (from MM8-10 expansion) and Gravity Hold should never be allowed on the same map. Ever.

September 15, 2011, 11:31:07 PM
Reply #54

Offline Lobsters

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Re: Project R.A.W.R. [Mappack] We could use mappers.
« Reply #54 on: September 15, 2011, 11:31:07 PM »
Yeah Tornado Holding/Gravity Blowing is baddddd and easier to do then Wind Holding

Unless in the future they pull a move like I have about an idea on how to make Power Weapons hard to get in the first post. Hahaha

Anywho No screens but Prog on my one map with that monster face is going pretty well. I was just stumped and now I am making it, awesome I am getting somewhere.


I also have an idea for the best joke map ever. Well that is something like the biggest map you can ever make in Doom Builder with lots of things like mountains, caves, lakes, forests, islands, jungles, villages, deserts and call it The World. I am planning on doing that but that will take a long time to do. Heck maybe even that can be a group project where we pass it on to others to make different areas. But I want to finish up my CTF Island map and the alien lair map and the walrus fist punch hard knuckle map first.

September 16, 2011, 12:39:59 AM
Reply #55

Offline Alucard

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Re: Project R.A.W.R. [Mappack]
« Reply #55 on: September 16, 2011, 12:39:59 AM »
The world is round, Auto proved it

Have you seen the Hyrule and Snake Mountain maps?

Those ones are HUUUUUUUUUUUUUUGE.

September 16, 2011, 12:47:20 AM
Reply #56

Offline Korby

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Re: Project R.A.W.R. [Mappack]
« Reply #56 on: September 16, 2011, 12:47:20 AM »
Because they're totally meant to be played seriously in deathmatch.

September 16, 2011, 01:13:42 AM
Reply #57

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #57 on: September 16, 2011, 01:13:42 AM »
Quote from: "Alucard"
The world is round, Auto proved it
Have you seen the Hyrule and Snake Mountain maps?Those ones are HUUUUUUUUUUUUUUGE.

Yes, I have played those maps, I enjoy them.

I was thinkin' at the ends of the map either:
A: have a giant chasm/space becuase, most people know the Earth is a flat disc.
Or
B: Those darn kids and their round earth theory, the edges could just teleport them to the other side of the map. Think Final Fantasy world maps.

Or, just go with option A and make the chasm an ocean, like FF3's Floating Continent and, yes, the Japanese FF3/FF3 DS. Sadly, you only see the ocean in the rest of the world map. Those of you who have played and gotten that far will know what I am talking about.  

I hope you saw that I said "The World" is a joke map....

Infact the first thing that I was thinking of before I thought of the world is that what if someone made the overworld of Jurassic Park (SNES).  


Hopefully it might make people stop complaining about Huge maps, I know I am guilty of this but then again Huge/Bigger Map outnumber Small Maps and Meduim Maps but I haven't been counting the numbers so I could very well be wrong. Still I think this will be awesome. If it gets done will probably have to be in its own bundle. I don't even wanna ponder the very thought, of the map size.

September 16, 2011, 01:59:06 AM
Reply #58

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack]
« Reply #58 on: September 16, 2011, 01:59:06 AM »
that sounds insane in the membrain
this the world map sounds crazy.
EDIT: i have final fantasy DS, its good

September 16, 2011, 02:44:38 AM
Reply #59

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #59 on: September 16, 2011, 02:44:38 AM »
Yeah the world would be insane, In Doom Builder you can't even see all of it zoomed all the way out. You can see most of it. The way I can see it being done is to have a hub world in the middle that leads to different areas. IF it gets made which will take A LONG TIME A LOOOONNNGGGG TIME. Like Yoshi's Island level A LOOOOOOOOOOOOOOOONNGG CAVE. Hated that level stupid ghost thingies and lava.  

But yeah that is an idea I have. It sounds too crazy. AND A BIG IF, that an attempt at it is possible, that there is a HIGH RISK OF IT BEING CANCELLED or postponed whatever. I would rather get R.A.W.R done first.

Again, if R.A.W.R gets finished before "The World" don't be surprised. I should make a seperate topic for it. Yet, I am not 100% behind it yet. Another idea is to have a script even if one player goes to one area all players go to that same area. I read somewhere that you can different songs for different areas. I also think I seen it in a wad called Unloved.

 

A note to the Foxhound guys, well the Shadow Moses Idea is cool, I think "The World" is a much cooler idea.

(I know they didn't post about it here but I was involved in chats with them about it in servers.)

No, that doesn't mean only Foxhounders can work on it. Maybe for the Shadow Moses thing but ask Protogradius/Psycho Mantis about that.

On a further note darnit ideas stop making me get into things that may be over my head.

Anyway yeah this "WORLD" map is just an idea right now, no actual work on it other than the very large and very empty Rectangle it is.