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Project R.A.W.R. [Mappack]
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Topic: Project R.A.W.R. [Mappack] (Read 22379 times)
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September 18, 2011, 03:04:13 PM
Reply #60
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #60 on:
September 18, 2011, 03:04:13 PM »
YES!!!!! I PUT MUSIC IN!!!!!!!!! also metal harbor is done (the music is from the game though)
http://www.mediafire.com/?11ei8lqyb0s61q1
http://www.mediafire.com/?bl0semq3o4pjhk2
Logged
September 19, 2011, 12:42:16 AM
Reply #61
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #61 on:
September 19, 2011, 12:42:16 AM »
Okay this is the part I hate, giving my opionions.
Okay for Del Inferno you only added HEAT MAN'S song.
I know there is a quote button but I'll just do it the ol' fashion way.
"Music should sound 8-bit.
Try not to use music in other maps.
Although if you do use that 8-bit version of "Take on Me" Awesome! I won't hassle you. Just because this is a megaman fan game doesn't mean you should go and find 8-bit other MM Series tunes in 8-bit. If you can make it in Wario Ware DIY with 8-bit instruments coolio."
And if you didn't see that then you haven't read the first post.....
Also Metal Harbor is just errrrrrrr. One of the platforms leading to the Bursty's weapon kills you, why? I don't know if there is "boss music" (Match is almost over song) becuase of bots suiciding like mad and even the freeze function didn't help. Blasted spawn invincibility actually had a use. As well as the fact Metal Harbor's song of all things is WAVE MAN. The only thing that gives the feel of Sonic Adventure 2 is the Tower.
I am just going to put this the best way I can. While I like the first map you sent (while it needs some work) Metal Harbor would only get points for being somewhat experimental.
While I appreciate your submissions, I can't accept this maybe when you have more mapping under your belt. Sorry if I sound like a jerk.
- Lobsters
Logged
September 19, 2011, 01:43:08 AM
Reply #62
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #62 on:
September 19, 2011, 01:43:08 AM »
okay metal harbor is a no. also that was the only way i put music in because when i put in an .ogg file its a text not sound thingy. SlumpEd is confusing. also i keep on accdently chaging the "ground-that-should-be-instakill" and then making platforms from it. doing so makes those platforms instakill so that was one i forgot to change.
EDIT: FUCK YEAH!!!!!!!!!!!!!! I made a new map with......
you'll find out
http://www.mediafire.com/?j8009yhdy24ea48
also tell me if i should redo DEL INFERNO to be a lot like Lava reef zone with an 8 bit remix
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September 25, 2011, 09:41:46 PM
Reply #63
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #63 on:
September 25, 2011, 09:41:46 PM »
Yo I might have not been on in awhile. (lol 3-4 days) Just, busy admiring other Capcom games. Hint: You play as a God and it was the sequal. My progress have been very little but I have a map that might be in a V1 condition. And if only this was made with 20a3 (isn't that the soundchip well something like that)
(click to show/hide)
That spoiler totally gives it away and curse that exploitible money system seriously 16 Holy Bones Large Type at the final boss = me not losing no matter what. It was exploitible in the first one especially with them Ressurection pouch things.
So Yeah I will get a tad more busy into map building.
EDIT: (One or Two meh I lost count)
Sorry if I sound like a big asshole but I should be more clear this time.
What the hell is Gem Mountain? Seriously are you trying to piss me off or something? What is this map? How long did this take you to make it, 1-3 hours? And even if you make "DEL INFERNO different and you add Lava Reef music in it. I am pretty sure Lava Reef is in another map. I think one of the IX-Pack's maps. And I ALREADY TOLD YOU ABOUT THE MUSIC thing. I don't think I am the only one but when maps have the same song it is annoying.
Yeah maybe I wasn't clear, still I am not trying to be a jerk about this. But um just submit maps when you have MORE mapping experiance and not shit like Gem Mountain, sorry dude I appreciate the first 2 offerings but the 3rd one comes off as insulting.
Even if R.A.W.R gets done and suffers a fate similar to AMP (Not getting much host loving) I want this to be something the people who worked on it can be proud of. Not the next map pack on "Best Maps Ever" and call it R.A.W.R. Edition.
- Lobsters out.
Logged
September 25, 2011, 11:50:45 PM
Reply #64
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #64 on:
September 25, 2011, 11:50:45 PM »
ok, that one is accualy a test map now that i think of it, i think i may just have made it so i can put music in it
i might end up not making any more maps for the pack. oh well...
EDIT: ok the pack is about half done (right?) Lobsters if there are more than 2 people (me and you) who contributed for this lets do a mid-way play test, who agrees? (i wanna play these so badly now.)
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October 01, 2011, 10:14:18 PM
Reply #65
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #65 on:
October 01, 2011, 10:14:18 PM »
The pack is nowhere near half-done on my end. I only have one map pretty much done (mostly cosmetic changes) and another two that I am iffy about. And well the one could just maybe use music and all the other map info jazz and I could see from there, I played it with normal (0.5 air control) so don't worry about that......
The CTF map, that totally will not be played the way I intended, since nobody plays CTF. That one is realllllllyyy iffy becuase of the layout and I still need to do that music stuff.
Meh, maybe I can lump those maps of mine together and have a reallly shoddy
(Like my GVH Skill Why is that so hard?)
demo, alpha, beta, gamma thing.
SO Yeahh..... Righteous Assualt Walrus Recon Assemble! Eh, maybe.
If you want a shoddy uncooked Lobster Meal? I am game, down, ok.
Actually I'll get on that in the next few days hopefully.
Cruddy demo time? Yes it is, Woot!
Logged
October 02, 2011, 04:19:42 AM
Reply #66
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #66 on:
October 02, 2011, 04:19:42 AM »
ok i'll test these maps, also once i get DEL INFERNO's music in i will pm you the thingy-mah-bob. Is it safe to say DEL INFERNO is done (excluding tweeks for any future update)?
Also do you mean we are testing the thing online (us battling each other)?
Logged
October 02, 2011, 05:11:20 PM
Reply #67
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #67 on:
October 02, 2011, 05:11:20 PM »
Well I thought the demo was for my maps.... hmmm..... Well we could have the other maps but as well for testing.
I am not making stuff up when I say this but atleast for me Dookseeker is being a brat(not doing what it is told to do/not working) and it sucks it just stopped in the middle of the night. Maybe if skulltag is down for everyone it will explain it. I hope this gets fixed/ whatever is the problem is done A.S.A.P. so we can do this testing stuff.
Also, quick question should we only give it out to certain people, Or, perhaps, just spread it out to whoever decides to come here to get the file or from wadhost from whoever puts it there.
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October 02, 2011, 11:37:06 PM
Reply #68
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #68 on:
October 02, 2011, 11:37:06 PM »
emmmm..... just make a demo, beta thingy in the first post.
EDIT: i am making a
amazingly horizontal
new map.
Logged
October 06, 2011, 07:51:19 PM
Reply #69
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #69 on:
October 06, 2011, 07:51:19 PM »
Mostly done with getting music for the three map demonstration of my shoddy side of RAWR! Hurray, yeah it took me forever to find music. I am going with the Turok 2 GBC version tunes and Tom and Jerry (and Tuffy) for the NES Songs. My early childhood and later childhood yay.
Tom and Jerry, mostly becuase I couldn't find any 8-bit era sounding tunage of The Blood Brothers, so no "Ambulance vs. Ambulance" or Rats and Rats and Rats for Candy" sadly.
So yeah just gonna Edit this here post when it is done.
EDIT 1: One of them is going to be Horribad CTF MAP Yay. The others are deathmatch orientated.
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October 07, 2011, 01:38:47 AM
Reply #70
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #70 on:
October 07, 2011, 01:38:47 AM »
i know a song for a fire theme map
(click to show/hide)
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October 12, 2011, 06:24:27 AM
Reply #71
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #71 on:
October 12, 2011, 06:24:27 AM »
Gotta say that is a cool song. Go ahead and use it.
I should start loosing up on the rules.
Sorry if anyone was waiting for a demo thing. I am almost done with the demo of my contributions. I just was busy doing adjustments more cosmetic work than I thought. I will post screens of the maps when it is done. Gotta figure out more things to do to them so they meet my specifications, I have to say these ones are way better then the maps in my old Maps Topic in the map section. Someday I should spitshine them but I only see maybe half of them being worth the time honestly.
The Snow one, the Waterfall Cave one, The Ruins one with all the hidden stuff.
So yeah and if anyone was waiting on it I am almost done.
Just a minor thing I am having trouble with.
Mirrors are annoying to get them right. They work fine in GL but Software they don't for me. So don't expect them unless it WORKS PERFECTLY FOR BOTH.
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October 17, 2011, 09:55:12 AM
Reply #72
Jennifer
Standard Member
*Flaps arms*
Date Registered: October 31, 2010, 03:59:53 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #72 on:
October 17, 2011, 09:55:12 AM »
How many maps have been made exactly? It would be a good idea to list how many maps are in your demo and how many will be in the main pack.
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October 21, 2011, 08:05:52 AM
Reply #73
Lobsters
Standard Member
Date Registered: June 15, 2011, 04:23:19 AM
Re: Project R.A.W.R. [Mappack]
«
Reply #73 on:
October 21, 2011, 08:05:52 AM »
Well to answer your questions. I made 3 Maps so far. One old one spruced up, a new one and a experimental CTF map. Eon_and_Rush made 3 maps, so that makes 6 maps. In the final package well um. The anwser is um I don't know for now maybe 7 or 8. It really is up for grabs.
Well to be honest maybe I was too optimistic in Augest about this. I AM NOT BAILING OUT. Or I just became an ass to everyone well, whatever the case is at this point in-time Rawr is smaller than I envisioned. So there is 6 maps, but I just don't know if 6 would be too much for a demo. Then we would like to have 24 maps but at this rate it ain't happening. (A demo containg 25% is a ludicrous thought haha.)
Well so much for Collab packs, the other ones will just expand and expand, it can't be worse than certain Doom servers where you have to download the ridiculous ass 80 MB Music Wad just to fuckin' play the damn thing online.
So yeah you want to map for this go ahead.
Not so giant segmented walls of text away!
-Lobsters/Party Pete/[FXH] Some Squid Guy
PS: I am also kinda busy doing other things than MM8BDM and Real Life Obviously. So if you see me online on a non-MM8BDM server don't be astonished.
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October 21, 2011, 12:19:59 PM
Reply #74
Jennifer
Standard Member
*Flaps arms*
Date Registered: October 31, 2010, 03:59:53 PM
Re: Project R.A.W.R. [Mappack]
«
Reply #74 on:
October 21, 2011, 12:19:59 PM »
I could help, I have 1 or 2 Maps Stored away in my PC. I can also scrap together 2 or 3 Maps if you want.
totally not going to my German class after I post this.
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Project R.A.W.R. [Mappack]