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Author Topic: Project R.A.W.R. [Mappack]  (Read 22380 times)

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October 23, 2011, 03:36:43 PM
Reply #75

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack]
« Reply #75 on: October 23, 2011, 03:36:43 PM »
Plz don't put gem mountain and the metal harbor ones they are really bad.
I might not make any maps for this for a long time... i need more maping practice
EDIT: okay i lied I've actually have been making a new map for the past day or so... an i finally figured out sky-boxes as well I might give you the link to download once mediafire stops being a pain in the ass  :)

October 25, 2011, 09:40:39 AM
Reply #76

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #76 on: October 25, 2011, 09:40:39 AM »
EDIT1: Sloppy and poorly written post ahead. GO GRAMMAR SKILLS!



Okay response time.
 All right Travis you want to send me maps go ahead and we can see what goes on from there. Okay about the demo thing itself. I haven't decided what maps to put in yet since well, scratching out Metal Harbor and Gem Mountain, that leaves four maps. Now the condition of those maps being demo beta worthy whatever is debateable. I think I am finished mostly with one of the three maps I been gradually working on.

I am going to leave the link here for the most current version I uploaded. SOON. After I edit screenies into this. Now I don't want BS about how GL users could have an advantage in this map. It is aesthetic only. Very minor nothing like a big gloping texture mess that gives hall of mirrors effects. That isn't sarcasm either, it is more of a seeing in the dark thing.  


In, my personal settings it wasn't anything major and I use Software INSTEAD OF Open GL. So if you think softies ( so degrading sounding) are getting screwed over well you are think that but I think it is fine. What if the GL user has crazy settings so that they can't see shit? I haven't monkeyed around with GL settings to prove that and well, I won't. Last, I knew my settings are defualt or damn near close to it so once again changed settings might make be different than my tests.
 

I tested them in both modes although I shouldn't have to type that. It should be mapping standard if it is well, boil me. Normally where I type some odd comment in small text that no one really reads, I'll say this Yes that is all.


Oh and map listing stuff. List Version 1.

RAWRDM01 - Visiting Hours 10AM-8PM (the times are something like that)
Lobsters


RAWRDM02 - Out Panty Raiding With Mr. Krabs (had a brainfart on the name here) Lobster5

RAWRDM03 (Major WORK IN PROGRESS Mapcode isn't final I can move it to a more finished map than this one)

Not Sure Where Del Inferno falls in. Duel, DM?  

RAWRCTF1 - The Sinkhole - Lobster
Map still needs work not sure what but it feels like something is missing.

Map Slots Open: Well I am hoping for 25 maps but if I get atleast 10 hell I am happy.

Preferably some CTF Maps and maybe Duel Maps into the mix but Death Match Maps won't kill me hopefully.

Also just a side note is it possible to have a CTF Map focus as a DM Map as well without having map clones?

Hopefully that negative zone isn't going to squat over here. Yet, I think it is over honestly for now.....

October 25, 2011, 11:42:34 AM
Reply #77

Offline Jennifer

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Re: Project R.A.W.R. [Mappack]
« Reply #77 on: October 25, 2011, 11:42:34 AM »
Duel maps can be Deathmatch maps if it's the right size.
Take Knightman for example. About medium size, yet players don't spend 20 minutes trying to get the first frag.

Also, I'll probably send in a map after school. Unless My Phone gets fixed that is

October 25, 2011, 09:03:47 PM
Reply #78

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #78 on: October 25, 2011, 09:03:47 PM »
Okay before I post the link to the map I think the version I was going to upload played the boss music first. ERRRRR it worked fine before. Yeah fixing that sheesh. What the hell map haha.

EDIT: I am an idiot I know what it is. SHEESH I should maybe think more often.

October 25, 2011, 09:16:40 PM
Reply #79

Offline Korby

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Re: Project R.A.W.R. [Mappack]
« Reply #79 on: October 25, 2011, 09:16:40 PM »
Quote from: "Lobsters"
Gotta say that is a cool song. Go ahead and use it.
"This track may not be used by anyone other than MrWeirdGuy unless the requester permitted so."

Nope.

October 25, 2011, 10:13:32 PM
Reply #80

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #80 on: October 25, 2011, 10:13:32 PM »
Well so okay then but that feels kinda super delayed. Far as I know that song isn't in a map. Anyways so I should look out more for that stuff and while that causes me to think about using the Turok 2 GBC/GB [Game Boy Color well the game also works in an old monochorme Game Boy as well] songs. I haven't released anything that has that in them.

Anyway without further delays a map that has a song that shouldn't be copyright questionable/permission to use becuase, well it shouldn't becuase I know who made I would just say a friend but well I made the crudtastic song. Honestly at times is the best policy. Okay while typing in normal size again and yes that small font is important to read. While talking about the cruddy song I think it needs to be replaced but that is for another time.


Okay here is the link to it.

BUUUUUUUUUT 1st

Screenies What everybody loves

(click to show/hide)
Okay time for me to post the link and get harsh criticism that makes me cry. HAHAHAHA
Enough BS aside. I should do the wad host thing on this but I doubt this will get hosted. If it does LOL, just plain and loud LOL.

http://www.mediafire.com/?l99vh292yawzhhu

Have fun and enjoy I spent a lot of time on this map. A LOT OF TIME. I had to reroute it all once. Not doing it twice. Trust me if you have beef with the doors then deal with it, shoulda seen version 1. Doors were EVERYWHERE.

I feel like regreting this already :(.

October 26, 2011, 02:20:25 AM
Reply #81

Offline Korby

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Re: Project R.A.W.R. [Mappack]
« Reply #81 on: October 26, 2011, 02:20:25 AM »
You need 255 brightness in your maps.

October 26, 2011, 02:23:47 AM
Reply #82

Offline Red

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Re: Project R.A.W.R. [Mappack]
« Reply #82 on: October 26, 2011, 02:23:47 AM »
Quote from: "Korby"
You need 255 brightness in your maps.
He is aware of the brightness, as he wanted it to be an interesting fight in the dark.

October 26, 2011, 02:25:27 AM
Reply #83

Offline Korby

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Re: Project R.A.W.R. [Mappack]
« Reply #83 on: October 26, 2011, 02:25:27 AM »
*facedesk*
You know, there was a map like that once. It was called SDM.

Guess one of the "features" that was most complained about. Hint: It's not because it was touhou.

October 26, 2011, 06:39:44 AM
Reply #84

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #84 on: October 26, 2011, 06:39:44 AM »
Maybe I am simply better off making Doom style maps instead. Since all I get for feedback is need 255 brightness over and over. However that was more inclined for my old shoddy map pack. This map is different and as Lag Man/Red said it is intended for dark fights. Also just for those of you out there that bitch about the brightness infact in most of the areas that have 0 brightness have BLACK textures used so they do not get all "messed up with the colors." While maintaining the darkness. I stated this more than once. And don't worry my  maps have 255 brightness. Ya, kinda made it sound like I was using 192 which is defualt IIRC.

Just to clarify in the pictures of the dark hallways it starts off bright, then you can make it dark. Might as well post this again too. The concept of the map can be compared to something like the movie Alien. Spacecraft with stowaway/intruder/whatever killing everything that gets around and stalks through dark areas/vents. Sadly there is no escape scenario, that would make it a Zombie Horde map haha. I have a strong feeling most people that see this won't get what I am talking about when I mention Zombie Horde.

I would appreciate better suggestions than "Needs 255 brightness." Assuming you even played the map.  If people whine about the brightness still, so be it. If they are so worried about it they can download the map and mod the brightness and keep it for themselves. Shouldn't be hard to do. I once already stated prior in this very post, the fact about the brightness has been addressed more than once. The (potential) complainers should really "do more research."

Atleast one person saw my warning before mentioning about it. While I told others about it some time back in servers and they seemed to like the concept. :shock: I do remember reading the whole SDM thing. Funny thing, that map still is not 255 in all areas to this day. Anyways, my brightness is focused on the gimmick side of things compared to the artsy side.

Facedesk all you want Korby.
Hint: That means I am not changing the brightness plain and simple.

October 26, 2011, 07:13:13 PM
Reply #85

Offline Korby

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Re: Project R.A.W.R. [Mappack]
« Reply #85 on: October 26, 2011, 07:13:13 PM »
Fine. You want more comments on it than it's too dark and doesn't fit the style of the game you're making it for?
Teddy Bear with me here, I'm not a man of many words and I'm certainly not as good a map critique-rerererer as Roc, but I can certainly tell you if I find something fun or not.

First and foremost, you have spaces in your file name. Do not put spaces in your file name, it requires more work for people like me who use the launcher. Use hyphens or underscores, or just don't have spaces in your file names.

Now, about the actual map. The music sounds like it was made in Wario Ware DIY's sound creator which is a bad thing. The room I spawned in had terrible texture choices, among which were misaligned red centaur tiles, a "window" that was barely visible, Magnetman floors, and a striped "caution" line from Junkman on top of a centaur tile. This looks ugly, don't do it. Looking through the window, I see you used Fireman's "top of a wall" texture as the wall texture, so you have strange darkness stripes everywhere. So I walk through the exit, the very tight, one man hallway, take a left, walk on girders, pick up crash bomb and....die. A crusher with brightman floor tiles came from the sky and crushed me! Joy. I respawn next to four ladders and a hallway of doom and darkness. Walking through with my buster brightening every now and then, I see Stoneman girders....used as wall textures. Ignoring this, I walk past two large health pellets, hop into a golden vomit cubby, grab dust crusher, and head into the sewers. More invisible light sources and a lead bubble later, I climb up some more ladders. After going through a vent I could have sworn I was going to fall down because it was as black as Mr. X's soul, I drop down into the bathroom on the left, exit the silent door, go a stall or two over, and proceed to enter the...jungle portion of the bathroom? Rushing out the door, I hop up and down continuously to see what the Hell those words said. I made out "nrMOry" and "mediCAL." Heading into the mediCAL room, I enter a kitchen and what appears to be a shower room of doom with arrows pointing to the items you'd pick up even if there were no arrows. Good thing they were there to show me where to go! Two giant weapon energies and danger wrap. So I go into the nrMOry, grab Air Shooter and stare into a room I can't get into. What a tiny nrMOry! Head through the door, find the VchtS(with an orange bit on the side of the S) and the HotCool. Obviously, this room sounds very cool, so I go in. Surprise, I'm back to the tiny hallway! Time to figure out what squished me.  It seems that if you're not fast enough you get destroyed, and after I get squished again, the map decides to crash my game and turn off my graphics driver.

My advice?
Submit it to CSCM, they'd love to play it on Roboenza.

October 26, 2011, 11:29:16 PM
Reply #86

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #86 on: October 26, 2011, 11:29:16 PM »
Gotta say I really like the review. I honestly do. Yeah I gotta fix most of it to make it better. Yeah the signs suck. And the jungle bathroom is where a Plant B. is hidden.

Okay so aside from the CSCM comment, I think I can see a few things you are suggesting other than submit to CSCM: change music, (was planning on that eventually) change textures/realine them, make areas wider, have the signs being less of a shitstorm. Change the name of the file to VisitingHour I'll do that for a better version. Add more lightspots and maybe arrows that would be more useful then the mediCAL's arrows, secret E-tank is still secret lol. Hint: not an arrow there.

Remove the crusher of all things or I could take the lazy way out and put charge Kick or Scorch Wheel. I am not taking the lasy way FYI, much faster to get rid of the linedef actions.

Oh and before I forget the nrMOry's "room you can't get to" you actually can but you get their throught the VEhT5. That big blue wall is actually a one-way door, before it was nothing so if some guy came in there and you had low health you are screwed haha. This map screams LMS to me even though I prefer DM personally lolz.   Hot/Cool is Heating and Cooling haha.

I really wish the doors could make sounds but they only do in Doom Builder sadly. Chances are there is some way but I would likely have to do the boss MM 1-6 shutter noise and hearing that over and over would be very annoying.

Sadly you didn't get to see the oh so not hidden Yashichi in a vent.

So this might come off as odd compared to my lost post since, it was more ERRRR than eh, not ERRRR.
Thanks for checking this out.

As frustrating as you make this map sound, would it make it better for a joke map or even a *gasp* troll map? Like this is getting hosted. HAHAHA.

Also since the crudtastic song I did make in Wario Ware hahaha, is kinda out there would this be a good replacement if the song is usable?
(click to show/hide)


- Lobsters, a crazy bastard.

October 26, 2011, 11:32:37 PM
Reply #87

Offline LlamaHombre

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Re: Project R.A.W.R. [Mappack]
« Reply #87 on: October 26, 2011, 11:32:37 PM »
Quote from: "Korby"
My advice?
Submit it to CSCM, they'd love to play it on Roboenza.

It was already sent to CSCM. Mess didn't quite like it so he sent it to some others for opinions (including me.)

It's not a Mega Man map, and to be honest, it sure felt like a joke map.

October 27, 2011, 12:23:58 AM
Reply #88

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #88 on: October 27, 2011, 12:23:58 AM »
What I can say to this is it was an older version. I made CHANGES FOR Messatsu and then sent him the V2 version and never got feedback. This was around 3-4 months ago. So I just thought it was pointless to wait for feedback after a month of NO response. I took a hint and thought hmm well he didn't like it moving on.  And well Llama if you think Visiting Hours sucks great. Cool, I could say the same about Burnerman just to be start a meaning less arguement(more like a flamewar). That ends up me getting modded since I tend not to keep things civil. Yet, I won't. Why, becuase I see nothing to get out of it maybe a few laughs but nothing good enough to make it worth my time.

Technically it isn't a Mega Man map, it isn't for one specific Stage in the series. And to be a smartass none of them are, they are just Doom maps made for Skulltag. And not even true Doom Maps since it is a modified version to include features not in the actual Doom(Ultimate), Doom 2: Hell on Earth and Team Tnt's Final Doom. And to be more like Raven Software's Hexen with a Doom feeling in mind. It could even possibly features beyond include Hexen [Never played much of Hexen, not really my kind of game.]


Really though I didn't like Burner Man it comes off to me as the Centuar Man (Yes, vanilla version map) map does, it may have the textures (redone textures in your case) and the song (a cover in your case) but it just doesn't have that Burner Man feel to me. Same thing obviously with Centuar Man.

Hell, that is how I feel and well you feel this is a joke map. (For V2 could be the same for V4 far as I know and I don't care to know.) Just for clarifying this is my honest view and not some clouded judgement. Meaning I thought these exact thoughts when the MM&B Demo first came out. Lol delayed feedback much?

Thank you for your time and letting me know that Mess doesn't want the map. Was afraid of the possiblity of two versions going around. LOL, I think my bias is showing.
Just to keep things going smoothly.  
Next person in line come on up. Hopefully I can keep things on-topic this time.

October 27, 2011, 12:28:46 AM
Reply #89

Offline LlamaHombre

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Re: Project R.A.W.R. [Mappack]
« Reply #89 on: October 27, 2011, 12:28:46 AM »
lol Centaur Man

I tried for a Star Man-esque theme, with the indoor parts keeping you safe from the main gimmick.

If you could give me some decent feedback about how to make it more Quemador Hombre-like, I'll accept it.

Until then, it'll just be both of us getting mad at each other's horrible excuses for maps.