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Author Topic: Project R.A.W.R. [Mappack]  (Read 22377 times)

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October 27, 2011, 03:39:02 AM
Reply #90

Offline Ivory

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Re: Project R.A.W.R. [Mappack]
« Reply #90 on: October 27, 2011, 03:39:02 AM »
Now I feel the need to defend Llamas Burner Man from this injustice.

First off, Burner Man has actual structure. Something this map lacks. It's a giant mess of one way rooms with dozens of places for a player to hide and never be seen again.

Burner Man has room to get around. This map is cramped. Navigating is a pain the ass with vents everywhere, one way passages.

Burner Man has good size. This map has many sections of the map that could be taken out. Least it would somewhat improve the flow. Right now, this map is Dead Ends: The Map.

Burner Man doesn't have random crushers and it doesn't confuse me into thinking that water is suddenly deadly.

Burner Man is consistent, this map is not.

What I'm getting at is, Burner Man is actually a good map. Llama has potential. You haven't demonstrated any of that. All you've demonstrated is a large ego, an inability to truly listen to what people are saying and, right, a rather horrible map. Seriously, stop fighting everyone who disagrees with you. This map needs help, it could work. You just need to be willing to listen.

October 27, 2011, 04:05:47 AM
Reply #91

Offline -FiniteZero-

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Re: Project R.A.W.R. [Mappack]
« Reply #91 on: October 27, 2011, 04:05:47 AM »
Umm, well, I'm still new-ish to this mapping thing, but I was hoping to get somewhere with this map.

(click to show/hide)

The music is an 8-bit version of Egg Utopia Act 2 from Sonic Advance 2, made by myself using a soundfont in FL.

Please download and tell me if it's good enough to put in the pack. If it isn't, please let me know what I should fix to make it better. Thank you.
http://www.mediafire.com/?2a7cu6enik3d8ls

October 27, 2011, 05:00:39 AM
Reply #92

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack]
« Reply #92 on: October 27, 2011, 05:00:39 AM »
FiniteZero great map so far,
PROS: A great skybox for the outside parts, Great music, creative stage design

CONS:though it does lack boss music. plus don't you think G. hold is a little to easy to get. Yes it's the worst of the 5(6) power weapons (Super arm, Centaur flash, Super arm, time stopper, gravity hold, (in my opinion) star crash)  but it still is one.


also added some stuff to the maps that i'm submitting to this
City streets:
http://www.mediafire.com/?u8ufsax2gkpfdqh
DEL INFERNO:
http://www.mediafire.com/?moiwucnmg6jghv9

Any criticism is okay (try not to be to harsh im still a n00b)
EDIT: SCREENIES!!!!!!!!11!!!!!1!!!!!ONE!!!!
(click to show/hide)

November 04, 2011, 08:29:45 PM
Reply #93

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #93 on: November 04, 2011, 08:29:45 PM »
I'll be trying to make stuff for this, I am willing to listen. I would bring up proof that I was. Yet, that just might, trickle down into more debates.  I won't just quit, even if I have no potential so to speak. If that one map was bad then the others are just as debatable in quality. Still I only stated a few times that my end was going to be shoddy.  Call me egotistical, neato, good for you. If I fix it I could use more input on what to fix up other than Korby's thoughts. Eh, why do I bother?



-Lobsters

November 06, 2011, 01:51:05 AM
Reply #94

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack]
« Reply #94 on: November 06, 2011, 01:51:05 AM »
Try my new map yet? it is kinda basic so far... also nice to see that you are back.

November 11, 2011, 02:43:04 AM
Reply #95

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #95 on: November 11, 2011, 02:43:04 AM »
Okay, So far I tried out Eon's stuff.

Del Inferno: seems different, either I been GVHing too much as of late, that I suck at Scorch Whell Jumping. Or quite possibly I can't make it anymore. Either way Yay. : D

City Streets: I only nag is the teleporter is facing the door after you warp.

Not sure if still both WIP, but I ughh umm I don't know what to say really. Yeah, so keep up the work.

Okay time, lately I been working on a new map and well not sure if it is horrible. D :

I might just ditch Visiting Hours, not sure why I was so defensive over it. I spent waaaaayyyy too much time on it, only contributing factor I can think of. Can't think of how to fix it. I might just have it in their as a trolly map. Not too sure about that.

November 11, 2011, 05:45:03 PM
Reply #96

Offline Jakeinator

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Re: Project R.A.W.R. [Mappack]
« Reply #96 on: November 11, 2011, 05:45:03 PM »
I moved the gravity hold thing back a bit in del inferno. and if you dont like how the teleport faces the door i can fix that if you want.
EDIT FROM 3 SECONDS INTO THE FUTURE!!!!: I'm gunna try a forest themed map next (it is so not based off of one of my fan-made robot masters.)

November 22, 2011, 07:26:54 PM
Reply #97

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #97 on: November 22, 2011, 07:26:54 PM »
Okay I am remaking Visiting Hours from Scratch, Two older maps I was working on are scrapped the CTF and demonic face one. I am switching between different maps. Visiting Hours Are Over (Remake), Some Boxing Wrestling Arena Map. With 3d Floor Catwalks to Power Bomb/Slam/Top Spin From. A thrid joke, a third Jump Mazeish Foot Race and a third hard as hell to finish. Yeah this will take me a long time to do and the end result will be interesting. And some Canyon, Mountain, Base with a small cave. Yeah, once I get this down hopefully people will take my mapping seriously.

I would post screens, yet the progress is nowhere near finished on any of them. I am focused on getting the first two parts of the race maze done. If I get them done tonight, I'll post Screens Asap.

December 12, 2011, 10:55:07 PM
Reply #98

Offline Lobsters

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Re: Project R.A.W.R. [Mappack]
« Reply #98 on: December 12, 2011, 10:55:07 PM »
Okay I am done with this and by that I mean Lock this topic please.

December 12, 2011, 10:59:13 PM
Reply #99

Offline Ivory

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Re: Project R.A.W.R. [Mappack]
« Reply #99 on: December 12, 2011, 10:59:13 PM »
As requested.