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Author Topic: Mega Man Awesome Network (intern positions available)  (Read 52516 times)

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September 28, 2011, 12:28:48 AM
Reply #105

Offline Korby

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #105 on: September 28, 2011, 12:28:48 AM »
My head is ugly but whatever. Has a hand and a foot though.

September 28, 2011, 01:00:06 AM
Reply #106

Offline MusashiAA

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #106 on: September 28, 2011, 01:00:06 AM »
Quote from: "LlamaHombre"


??????????

Gentlemen

Flame Man and his trusted robotic camel, Mr. Hunch.

September 28, 2011, 01:03:26 AM
Reply #107

Offline LlamaHombre

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #107 on: September 28, 2011, 01:03:26 AM »


Does it still suck??????

September 28, 2011, 01:13:32 AM
Reply #108

Offline MusashiAA

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #108 on: September 28, 2011, 01:13:32 AM »
Quote from: "LlamaHombre"


Does it still suck??????

Gentlemen

Flame Man and his trusted robotic camel, Mr Hunch

VERSION TWOOOOOOOOOOOOOO

No, seriously. It's bad, but it's also incredibly hilarious. I'd say don't make it at all because FlameEXE is incredibly confusing to begin with. But keep the camel sprite and start your own sprite comic adventures of Flame Man and Mr. Hunch!

September 28, 2011, 07:47:53 AM
Reply #109

Offline Shade Guy

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #109 on: September 28, 2011, 07:47:53 AM »
Make it into a skin nonetheless, dub it Soup Bowl Waveman's long lost brother and give him FLMMUS as a taunt.

INSTA-WIN

October 01, 2011, 05:21:09 AM
Reply #110

Offline Bikdark

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #110 on: October 01, 2011, 05:21:09 AM »
Hey finish this because 3v3 grab bag kthx

October 01, 2011, 02:37:53 PM
Reply #111

Offline LlamaHombre

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I'm doing this for EXE classes in general, Don't get too exc
« Reply #111 on: October 01, 2011, 02:37:53 PM »
Quote from: "SmashBroPlusB"
NEW ~ HUD sprites for the Style Busters ** HIGHLY APPRECIATED **

Fine.

October 02, 2011, 12:23:57 AM
Reply #112

Offline Hallan Parva

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #112 on: October 02, 2011, 12:23:57 AM »
Quote from: "Bikdark"
Hey finish this because 3v3 grab bag kthx
In all honesty I could release an early build right now if I wanted to. Distinctly different charge shots, elemental weaknesses/resistances, and special Style Field Bonus abilities are already fun to play around with, and I also have six chips (Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational. I've just been polishing the project for the initial release (better HUDs, more battle chips, fixing bugs, MAYBE an additional Navi) but as of now it's fun to play as-is.


... Lemme work on Time Bomb some more before I do an early beta. inb4mmxclasses

October 02, 2011, 07:36:06 PM
Reply #113

Offline Bikdark

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #113 on: October 02, 2011, 07:36:06 PM »
Quote from: "SmashBroPlusB"
Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.
 Air Hockey fully operational
Oh my god, yes.

October 02, 2011, 08:01:46 PM
Reply #114

Offline Max

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #114 on: October 02, 2011, 08:01:46 PM »
Quote from: "Bikdark"
Quote from: "SmashBroPlusB"
Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.
 Air Hockey fully operational
Oh my god, yes.

(click to show/hide)

Quote from: "SmashBroPlusB"
[MAYBE an additional Navi)

(click to show/hide)

October 02, 2011, 08:13:55 PM
Reply #115

Offline Ukiyama

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #115 on: October 02, 2011, 08:13:55 PM »
Lol Gutsman isn't it? Nice shockwave :D

October 04, 2011, 03:34:38 AM
Reply #116

Offline Hallan Parva

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #116 on: October 04, 2011, 03:34:38 AM »
Quote from: "Yellow Devil"
Quote from: "Bikdark"
Quote from: "SmashBroPlusB"
Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.
 Air Hockey fully operational
Oh my god, yes.


Air Hockey doesn't bounce darnit  whyy smashbro whyyyyyyy
That was Ukiyama's old derp version. I got a better version from Ukiyama put together (with help from the Green Shell code, lol Mario weapons pack) and it doesn't have any floor bounce. It's completely grounded, yet still bounces off walls. Great fun to spam too.

I really want to finish up Time Bomb though. Maybe I can push a first build by this weekend... ?

October 04, 2011, 02:49:09 PM
Reply #117

Offline Ukiyama

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #117 on: October 04, 2011, 02:49:09 PM »
Quote
Maybe I can push a first build by this weekend... ?

Oh boy there might be a fun weekend ahead :D

October 05, 2011, 03:55:07 AM
Reply #118

Offline Hallan Parva

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ah god my eyes the pain WHY SMASHBRO WHYYYYYYYYYY
« Reply #118 on: October 05, 2011, 03:55:07 AM »
WARNING: This post contains mass amounts of shitty artwork. Don't tell me I didn't say so.


Anyway, I roughed out some of the designs for what I imagine will become the HUD busters. If you have your own ideas or just have questions about mine, I'm wide open to it. These (very crappy) pictures are just for overall reference, and what I would've liked to see included in the expansion.

Click the picture for a (much) larger version.



October 05, 2011, 04:13:09 AM
Reply #119

Offline Bikdark

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #119 on: October 05, 2011, 04:13:09 AM »
Quote from: "SmashBroPlusB"
Maybe I can push a first build by this weekend... ?
Yesyesyesyesyesyesyesyes, so I can go on with my 3v3 tdm  :ugeek: