Advanced Search

Author Topic: Mega Man Awesome Network (intern positions available)  (Read 52510 times)

0 Members and 1 Guest are viewing this topic.

September 10, 2011, 12:52:34 PM
Reply #60

Offline Ukiyama

  • MM8BDM Extender

  • WAAAAAAAAAAAAAAAAA
  • ***
  • Date Registered: August 23, 2011, 07:49:19 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #60 on: September 10, 2011, 12:52:34 PM »
Guardian is a standard chip in Battle Network 2 and a Mega Chip in Battle Network 3 and what it does is places a statue on the ground and if it gets shot it hits the opponent at the location there standing with a lightning bolt for heavy damage.

September 10, 2011, 01:08:09 PM
Reply #61

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #61 on: September 10, 2011, 01:08:09 PM »
Quote from: "Ukiyama"
Guardian is a standard chip in Battle Network 2 and a Mega Chip in Battle Network 3 and what it does is places a statue on the ground and if it gets shot it hits the opponent at the location there standing with a lightning bolt for heavy damage.

So basically you're putting down a lightning-shooting Kyorown?

...I'm sticking with Area Grab for now.

September 10, 2011, 02:45:12 PM
Reply #62

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #62 on: September 10, 2011, 02:45:12 PM »
I'd probably be a douche and make Area Grab give a "Stun" or "Freeze" condition in addition to the "Wind" damagetype. I mean let's face it, how many times have you been completely screwed over by GutsMan v3 and his Double Area Grab / Ultra Guts Wave combo? Even if you get tossed aside, then what? Congrats, an EXE version of Wind Storm. There needs to be some sort of "locking" feature that prevents (or restricts) opponent movement, so it really resembles the Area Grab chip's role in the Battle Network games.
(click to show/hide)

September 10, 2011, 03:39:42 PM
Reply #63

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #63 on: September 10, 2011, 03:39:42 PM »
Quote from: "SmashBroPlusB"
WHY DIDN'T YOU PICK SHOCKWAVE. YOUR OBITUARY WAS CUTE.

Because I was trying to be not-obvious.

September 10, 2011, 04:59:43 PM
Reply #64

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #64 on: September 10, 2011, 04:59:43 PM »
After doing a bit of research, it turns out Area Grab is a chip in MegaMan Network Transmission, which was a "classic-style" platforming shooter that used Battle Network game elements. Area Grab was also in the "classic-style" Battle Network games for the WonderSwan in Japan.

In these games, Area Grab chips increased the speed of the player for a short period of time. These chips were "stackable", so if you played 4 at the same time you'd have jet-like agility. I'm thinking this version of Area Grab would work better for 8BDM simply because this is a 3D FPS and there are no lockable internet panels.

Area Grab can deny your opponent some valuable breathing room, yes, but it can also give you added maneuverability to avoid the opponent's attacks (which is especially true when you use an Area Grab to undo someone else's Area Grab).

September 11, 2011, 12:48:42 AM
Reply #65

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #65 on: September 11, 2011, 12:48:42 AM »
Quote from: "SmashBroPlusB"
After doing a bit of research, it turns out Area Grab is a chip in MegaMan Network Transmission, which was a "classic-style" platforming shooter that used Battle Network game elements. Area Grab was also in the "classic-style" Battle Network games for the WonderSwan in Japan.

I know what MMNT is. It's the only BN game I got anywhere near completing.

In these games, Area Grab chips increased the speed of the player for a short period of time. These chips were "stackable", so if you played 4 at the same time you'd have jet-like agility. I'm thinking this version of Area Grab would work better for 8BDM simply because this is a 3D FPS and there are no lockable internet panels.

That works. I actually kind of like this idea better.

Area Grab can deny your opponent some valuable breathing room, yes, but it can also give you added maneuverability to avoid the opponent's attacks (which is especially true when you use an Area Grab to undo someone else's Area Grab).

Can't wait to see this in action!

September 11, 2011, 03:16:19 AM
Reply #66

Offline Blathers

  • Standard Member
  • Date Registered: September 02, 2011, 06:45:21 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #66 on: September 11, 2011, 03:16:19 AM »
I took a look at the skin that's going to be used with this, and I felt compelled to see how I can improve it.
(click to show/hide)
He's a bit taller and skinnier then the short and chubby megaman we know and love.

What do you guys think? Anything I should change? I'm open to any and all suggestions.

September 11, 2011, 12:00:31 PM
Reply #67

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #67 on: September 11, 2011, 12:00:31 PM »
I tried

(click to show/hide)

September 11, 2011, 01:34:19 PM
Reply #68

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #68 on: September 11, 2011, 01:34:19 PM »
Quote from: "Blathers"
I took a look at the skin that's going to be used with this, and I felt compelled to see how I can improve it.
(click to show/hide)
He's a bit taller and skinnier then the short and chubby megaman we know and love.

What do you guys think? Anything I should change? I'm open to any and all suggestions.

That looks great!

September 11, 2011, 06:13:55 PM
Reply #69

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #69 on: September 11, 2011, 06:13:55 PM »
Good news, comrades! I bring you gameplay footage in the name of NetBattlers everywhere!

(click to show/hide)
Also, if anyone could make a HUD sprite for Mega using a sword, that'd be beautiful. :cool:

September 11, 2011, 07:02:27 PM
Reply #70

Offline Ukiyama

  • MM8BDM Extender

  • WAAAAAAAAAAAAAAAAA
  • ***
  • Date Registered: August 23, 2011, 07:49:19 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #70 on: September 11, 2011, 07:02:27 PM »
I still think twister looks weird being a green Air shooter but the other weapons seem to be nice considering you gotta move a grid like battle into 3d. Does hub style take double damage from all attacks like it would be in Battle Network 2 (where his health was chopped in half)?

September 11, 2011, 07:20:21 PM
Reply #71

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #71 on: September 11, 2011, 07:20:21 PM »
Not really. Double damage would make Hub more frail than a n00b playing Top Man. :p


HUB STYLE BREAKDOWN GO GO GO
+ MUCH faster buster shots
+ MUCH faster rate of fire for the buster
+ Style Shot can deal a maximum of 70 damage in one hit
+ Faster movement speed
- "Super Knockback" like in Rage Roboenza
- Only has 60 HP maximum
- Style Shot only gains power as HP decreases

September 11, 2011, 07:49:05 PM
Reply #72

Offline Ukiyama

  • MM8BDM Extender

  • WAAAAAAAAAAAAAAAAA
  • ***
  • Date Registered: August 23, 2011, 07:49:19 PM

    • View Profile
Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #72 on: September 11, 2011, 07:49:05 PM »
Ah so he has less than the normal 100 hp then... I see, interesting idea for hub style. Can't wait to see more!

September 15, 2011, 02:37:04 AM
Reply #73

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Yellow Devil is a classes creating GOD.
« Reply #73 on: September 15, 2011, 02:37:04 AM »
Yellow Devil was a real lifesaver! Not only did he fix the damage factors for the various Styles, but he was also able to figure out the Random Style feature! He also implemented Style Field Bonuses for each element. For example, Wood Shield will slowly regain health on grass-textured floors, and Heat Support takes zero damage from fire traps. There are other Style Field Bonuses as well but I don't want to spoil the surprise just yet!

Yellow Devil also decided to implement the Custom Gauge system. It's fully functional and has been created to allow easy addition of chips. So far the only 100% bug-free chips are Cannon, Invis, Air Shoes, and Recov30, but I plan on implementing many more chip types before the first release.

The eccentric yellow blob edited the project in one final way, and that was to add a special surprise! What might it be? I'll never tell you, but Benny Hill just might give you a few clues as to what it may be...


September 15, 2011, 11:11:42 AM
Reply #74

Offline Rezarious

  • Standard Member
  • Date Registered: September 12, 2011, 11:00:39 AM

    • View Profile
Re: Yellow Devil is a classes creating GOD.
« Reply #74 on: September 15, 2011, 11:11:42 AM »
Quote from: "SmashBroPlusB"
My God, bro. The choice of music made me laugh a little.

Anyhow, nice to see my friend here is doing good on the project. Keep it up! :)