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Guardian is a standard chip in Battle Network 2 and a Mega Chip in Battle Network 3 and what it does is places a statue on the ground and if it gets shot it hits the opponent at the location there standing with a lightning bolt for heavy damage.
WHY DIDN'T YOU PICK SHOCKWAVE. YOUR OBITUARY WAS CUTE.
After doing a bit of research, it turns out Area Grab is a chip in MegaMan Network Transmission, which was a "classic-style" platforming shooter that used Battle Network game elements. Area Grab was also in the "classic-style" Battle Network games for the WonderSwan in Japan.I know what MMNT is. It's the only BN game I got anywhere near completing.In these games, Area Grab chips increased the speed of the player for a short period of time. These chips were "stackable", so if you played 4 at the same time you'd have jet-like agility. I'm thinking this version of Area Grab would work better for 8BDM simply because this is a 3D FPS and there are no lockable internet panels.That works. I actually kind of like this idea better.Area Grab can deny your opponent some valuable breathing room, yes, but it can also give you added maneuverability to avoid the opponent's attacks (which is especially true when you use an Area Grab to undo someone else's Area Grab).Can't wait to see this in action!
I took a look at the skin that's going to be used with this, and I felt compelled to see how I can improve it. (click to show/hide)He's a bit taller and skinnier then the short and chubby megaman we know and love.What do you guys think? Anything I should change? I'm open to any and all suggestions.