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Author Topic: Mega Man Awesome Network (intern positions available)  (Read 52512 times)

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September 15, 2011, 02:16:19 PM
Reply #75

Offline Max

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Re: Yellow Devil is a classes creating GOD.
« Reply #75 on: September 15, 2011, 02:16:19 PM »
Quote from: "SmashBroPlusB"
What might it be? I'll never tell you

Chasecam kinda ruined the surprise huh

YOU'RE WELCOME BY THE WAY

Now that YD's co-running(ish) this expansion LOTS OF PEOPLE should go and make sprites, right!!?

September 15, 2011, 02:20:16 PM
Reply #76

Offline Hallan Parva

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #76 on: September 15, 2011, 02:20:16 PM »
If people just saw a buster shooting at 4x speed they wouldn't be able to figure it out! :p

Oh yeah, speaking of which...
Quote from: "Yellow Devil"
LOTS OF PEOPLE should go and make sprites, right!!?
Updated the front page with sprite requests GO GO GO





EDIT:
Quote from: "SmashBroPlusB"
Yellow Devil was a real lifesaver!
You're welcome :cool:

September 15, 2011, 09:50:27 PM
Reply #77

Offline xColdxFusionx

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #77 on: September 15, 2011, 09:50:27 PM »
AAAAAAAAAAAAAAAAAAAAAAAAAW YEEEEEEEEEEEEEEEEEEEEEEEEAH

YD, you're awesome.

Question about the Custom Gauge: Is it supposed to draw three of the same chip every time? Because it sounded to me like it wasn't.

September 15, 2011, 10:04:55 PM
Reply #78

Offline Max

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Re: MegaMan.EXE ~ I won't give up yet!!
« Reply #78 on: September 15, 2011, 10:04:55 PM »
Quote from: "SmashBroPlusB"
These Battle Chips are drawn randomly from a pool of potential chips, and are all of the same type. For example, you might get three Wide Swords or three Cannons, but you would NEVER get a Wide Sword and a Cannon in the same draw.

Mmmyes I am rather awesome aren't I?

EDIT : You only get three of certain chips E.g. Cannon and Recov30, but not Invis, Airshoes, Barrier and so on.

September 15, 2011, 10:07:30 PM
Reply #79

Offline xColdxFusionx

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Re: MegaMan.EXE ~ I won't give up yet!!
« Reply #79 on: September 15, 2011, 10:07:30 PM »
Quote from: "Yellow Devil"
Quote from: "SmashBroPlusB"
These Battle Chips are drawn randomly from a pool of potential chips, and are all of the same type. For example, you might get three Wide Swords or three Cannons, but you would NEVER get a Wide Sword and a Cannon in the same draw.

Mmmyes I am rather awesome aren't I?

Oh OK. Didn't see that part.

September 19, 2011, 07:53:54 PM
Reply #80

Offline Max

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Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #80 on: September 19, 2011, 07:53:54 PM »
Quote from: "Yellow Devil"
I tried

(click to show/hide)

I tried V2

(click to show/hide)

Somebody make the sprites on the front page hnnngggg

September 19, 2011, 08:03:34 PM
Reply #81

Offline MusashiAA

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Re: SmashBro's Classes (CONTEST ~ Winner is xColdxFusionx!!)
« Reply #81 on: September 19, 2011, 08:03:34 PM »
Quote from: "Yellow Devil"
Quote from: "Yellow Devil"
I tried

(click to show/hide)

I tried V2

(click to show/hide)

Somebody make the sprites on the front page hnnngggg

Oh good lord.

Can I give it a try?

September 19, 2011, 09:21:31 PM
Reply #82

Offline DarkAura

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #82 on: September 19, 2011, 09:21:31 PM »
Aura - Altering 8-bit sprites to make them into their .EXE counterparts? That does seem like an excellent idea.
Mind if I?

*removed*

September 19, 2011, 10:45:22 PM
Reply #83

Offline MusashiAA

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #83 on: September 19, 2011, 10:45:22 PM »
I TRIED BETTER



Overall: fixed color errors and matched overall pallete to NES pallete.

MegaEXE: Fixed some minor details, placed an already old design I made months ago for comparison.

GutsEXE: Fixed the overall positioning of GutsEXE, and fixed legs and fists.

ProtoEXE: Fixed overall detail arrangement, added more details following official artwork.

BassEXE: Completely new design, based on official artwork. Uncloaked (stand and floatstand), cloaked (floatstand).

RollEXE: Revamped YD's design, less big and more Roll-like. Added details based on official artwork.

Rest coming whenever.

EDIT: Aura, that PharaohEXE looks too skinny. And HeatEXE's left arm must be lowered 2 or 3 pixels down. Also, make his eyebrows smaller and without delineating. Hell, avoid delineating fire at all.

September 19, 2011, 11:16:37 PM
Reply #84

Offline DarkAura

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #84 on: September 19, 2011, 11:16:37 PM »
*removed by poster*

September 19, 2011, 11:23:36 PM
Reply #85

Offline MusashiAA

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #85 on: September 19, 2011, 11:23:36 PM »
Pharaoh's face still looks too cramped. I can't distinguish his eyes from the rest of the face. from his hands.

Try a normal, hands-down pose, then redo the crossed hands.

Also, I'd like to try the MM1 Navi Master counterparts. IceEXE isn't that hard, CutEXE is just skinnier, YD's ElecEXE and my GutsEXE could use some reworking and different poses, and I have the perfect base designs for BombEXE and FireEXE.

BTW, for all non-spriters, poses are made to get a general grasp of the design and the body proportions. Once a design is fully understood, it can be expanded to different perspective views and styles.

September 20, 2011, 01:09:22 AM
Reply #86

Offline DarkAura

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #86 on: September 20, 2011, 01:09:22 AM »
Aura - :|

*removed*

Lengthened the body and lowered the hands.

That should do it, hopefully

September 20, 2011, 01:56:38 AM
Reply #87

Offline MusashiAA

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #87 on: September 20, 2011, 01:56:38 AM »
I'm currently working on IceEXE, BombEXE and CutEXE, so wait a bit. I still can't differentiate his eyes from his mouth piece. Maybe it's because of the color scheme? I'll take a more close look in a bit.

EDIT: Done. All that's left is ElecMan.EXE



Elec and Pharaoh revision coming whenever. Maybe.

BTW, is this project thing ever going to take off? I'd like to see a Battle Network Deathmatch mod, with battle chips and special Navi Master weapons that replace the current copyweps.

September 20, 2011, 07:12:35 AM
Reply #88

Offline Max

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #88 on: September 20, 2011, 07:12:35 AM »
/me searches for the missing colour limitations

If MegaEXE gets off the ground I'm sure I could force convince Smash to let me make more Navis!

Awesome sprites btw. I'm jealous! I'll do the rest of MMBN later (Magic/Stone/Skull/No customs yet)

September 20, 2011, 08:53:21 AM
Reply #89

Offline Hallan Parva

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #89 on: September 20, 2011, 08:53:21 AM »
I leave for three days and people start posting like crazy? What is this blasphemy!? :lol:

In all seriousness, though, I appreciate the work you guys have been doing. DarkAura, your HeatMan looks nice, but I agree with Musashi-COM about the whole "Pharaoh face" thing. And Musashi-COM, for the most part I like your designs a lot. I have a few comments though, if you'll hear me out.

MegaMan looks a little off. I can see you made your own to the right (beside the Blathers version and the original). The whole point behind the Blathers design was to avoid having it look like a Mega Man edit... and yours sort of looks like an edit. The arms and legs are the biggest give-aways. +1 Blathers

ProtoMan looks 250% cooler, no argument here. +1 Musashi

Your Bass looks a lot more accurate to the Navi than YD's version, which used an edited classic Bass helmet as Bass.EXE's face. I also like how you did an uncloaked version, that adds a bit of possibility to it. +1 Musashi

Roll follows ProtoMan logic, there's just no comparison so +1 Musashi

CutMan looks pretty cool (almost to "bad-assery levels"), BombMan's lookin' pretty stylish, and IceMan's just adorable. Fire Man looks a bit awkward, though. I don't really know why. Maybe change the shape of his eyes a little? +2.5 Musashi

GutsMan's face STILL looks "flat" blocky to me. I just can't get around it.

ElecMan is a work in progress so I won't comment on it just yet.



Quote from: "Musashi-COM"
BTW, is this project thing ever going to take off? I'd like to see a Battle Network Deathmatch mod, with battle chips and special Navi Master weapons that replace the current copyweps.
You have to look at things from my perspective for a little while, too! An expansion's quite a lot of work, and about 97% of all "expansions" end up getting canceled or shift into permanent hiatus (even the ones with a lot of quality work put into them). This all started as a simple goal to make a MegaMan.EXE class, to so-called "fight the power" after xColdxFusionx rejected me from his community classes whatever. (In retrospect, I'm kind of glad that happened.)

I must admit, I had been thinking of a BN expansion myself, with several playable Navis and custom weapons, and even a few maps or so. I had even devised a system where downed Navis would allow skillful players to collect Navi Chips and create Program Advances. However, I don't want to start on ANYTHING until I get MegaMan.EXE's first release 100% completed. I hope you all understand my decision, and will be willing to cooperate with me until the class is finally finished.




Also this
Quote from: "Yellow Devil"
Somebody make the sprites on the front page hnnngggg