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Author Topic: Mega Man Awesome Network (intern positions available)  (Read 52512 times)

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September 20, 2011, 03:54:39 PM
Reply #90

Offline DarkAura

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #90 on: September 20, 2011, 03:54:39 PM »
Aura - ...*facepalm*
Never knew making a sprite could seem somewhat frustrating.

*removed*

I thought it was fine, to be serious. I should've resized the sprites from the beginning.

September 20, 2011, 08:28:16 PM
Reply #91

Offline xColdxFusionx

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #91 on: September 20, 2011, 08:28:16 PM »
@Gutsman.EXE: Why does his head look like a giant box? Please fix this.

All the other ones look pretty good IMO.

September 20, 2011, 10:04:34 PM
Reply #92

Offline MusashiAA

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #92 on: September 20, 2011, 10:04:34 PM »
Quote from: "xColdxFusionx"
@Gutsman.EXE: Why does his head look like a giant box? Please fix this.



That's because it is a giant box. So nope. MAYBE some tinkering might get rid of that weird shape, but it is supposed to have a box figure.

September 21, 2011, 12:18:53 AM
Reply #93

Offline xColdxFusionx

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #93 on: September 21, 2011, 12:18:53 AM »
Quote from: "Musashi-COM"
Quote from: "xColdxFusionx"
@Gutsman.EXE: Why does his head look like a giant box? Please fix this.



That's because it is a giant box. So nope. MAYBE some tinkering might get rid of that weird shape, but it is supposed to have a box figure.

Oh OK. It just looks really weird on the sprite.

September 23, 2011, 08:09:18 PM
Reply #94

Offline Hallan Parva

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Re: SmashBro's Classes (another lame-ass attempt to gain vie
« Reply #94 on: September 23, 2011, 08:09:18 PM »
Quote from: "SmashBroPlusB"
Also this
Quote from: "Yellow Devil"
Somebody make the sprites on the front page hnnngggg

I'll just leave this here...

September 24, 2011, 08:25:07 PM
Reply #95

Offline chuggaafan1

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #95 on: September 24, 2011, 08:25:07 PM »
I Sent my Time Bomb Sprite.

September 24, 2011, 08:49:07 PM
Reply #96

Offline Hallan Parva

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #96 on: September 24, 2011, 08:49:07 PM »
Did you get my PM reply? Basically, it's not "8-bit" enough. As in, the graphic is too smooth for its own good. It needs to be pixelated more so it doesn't contrast with the 8BDM style, y'know?

September 24, 2011, 09:21:27 PM
Reply #97

Offline chuggaafan1

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #97 on: September 24, 2011, 09:21:27 PM »
How Do i make it Un-Smooth?

September 25, 2011, 12:38:42 AM
Reply #98

Offline WheelieCarbonate

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #98 on: September 25, 2011, 12:38:42 AM »
Quote from: "chuggaafan1"
How Do i make it Un-Smooth?
Can you send it to me?

September 25, 2011, 01:20:46 AM
Reply #99

Offline TheDoc

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #99 on: September 25, 2011, 01:20:46 AM »
Maybe there'll be a 16-bit MMBN project sometime.

Man, am I looking forward to this. I'm gonna start trying to do this stuff, and I'll see what happens.

September 25, 2011, 01:57:34 AM
Reply #100

Offline MasterXman

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Need anymore battle chips?
« Reply #100 on: September 25, 2011, 01:57:34 AM »
hmmmm...Maybe I could make some MegaChips and trun this into an Expansion to help...
But I am serious about the MegaChips...I've beaten MMBN 3, 4, 5 DS and 6.
It could be very easy to make those MegaChips to help with the class...or very hard...
Does the guts class have rock cube?

September 25, 2011, 08:13:48 PM
Reply #101

Offline TheDoc

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Re: Need anymore battle chips?
« Reply #101 on: September 25, 2011, 08:13:48 PM »
Quote from: "xxkirbysonicxx1"
hmmmm...I've beaten MMBN 3, 4, 5 DS and 6

So have I, but I couldn't make a weapon for my life.  :(

September 28, 2011, 12:16:49 AM
Reply #102

Offline LlamaHombre

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #102 on: September 28, 2011, 12:16:49 AM »


??????????

September 28, 2011, 12:20:45 AM
Reply #103

Offline xColdxFusionx

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #103 on: September 28, 2011, 12:20:45 AM »
Quote from: "LlamaHombre"


??????????

I lol'd. Nice one.

FlameMan.exe is ugly

September 28, 2011, 12:21:39 AM
Reply #104

Offline LlamaHombre

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Re: MegaMan.EXE taking OVER, screw SmashBro's other classes
« Reply #104 on: September 28, 2011, 12:21:39 AM »
IT'S NOT FUCKING FLAMEMAN.EXE

It's FlamMan.exe. I just used Flame Man's head as a base.

I'm fixing it as we speak.