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Author Topic: Kappak (Version 2c)  (Read 29827 times)

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April 07, 2013, 11:23:37 PM
Reply #60

Offline Kapus

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Re: Kappak (Version 2c)
« Reply #60 on: April 07, 2013, 11:23:37 PM »
Thanks!

Both KAP02 and KAP03 are completed now. Sadly, I think I am going to scrap KAP01, something I really hate to do because Musashi made a nice cover of Gurgu Volcano just for that map. I'd like to remake it and use that song again, but I have no ideas for a fire themed map right now.

KAP04 is my next target. The map is kind of bland (especially for a Wily Stage) and contains a lot of bad hallways, but I have a few ideas for it. I'm not quite sure what I'm going to do with KAP05, though. I'll cross that bridge when I get there, I guess!

I think 06, 07 and 08 are the only maps that aren't going to be changed radically.

April 08, 2013, 01:15:26 AM
Reply #61

Offline SmashTheEchidna

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Re: Kappak (Version 2c)
« Reply #61 on: April 08, 2013, 01:15:26 AM »
Aaw. And I liked Gurgu volcano. Though I guess it was mainly the music that got to me.

The first thing that came to mind for ideas was making a Mario styled fire trap; fireballs that leap up and down out of the lava. Not sure if this has already been done before but it could be interesting.

April 08, 2013, 05:33:42 AM
Reply #62

Offline Hallan Parva

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Re: Kappak (Version 2c)
« Reply #62 on: April 08, 2013, 05:33:42 AM »
Quote from: "Kapus"
Musashi made a nice cover of Gurgu Volcano just for that map.
fork it over baby I want to use it :ugeek:

April 08, 2013, 05:35:44 AM
Reply #63

Offline Kapus

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Re: Kappak (Version 2c)
« Reply #63 on: April 08, 2013, 05:35:44 AM »
Quote from: "Kapus"
I'd like to remake it and use that song again, but I have no ideas for a fire themed map right now.
Hold your horses, I might end up using it anyway.


Of course, Musashi made the cover, so if you really want to use it I don't have the right to tell you otherwise.

April 08, 2013, 04:54:06 PM
Reply #64

Offline Knux

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Re: Kappak (Version 2c)
« Reply #64 on: April 08, 2013, 04:54:06 PM »
You really pay attention to detail, Kapus. I wish I had time for that. Looking good!

April 08, 2013, 07:40:58 PM
Reply #65

Offline Kapus

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Re: Kappak (Version 2c)
« Reply #65 on: April 08, 2013, 07:40:58 PM »
I do not take all the credit for that. A lot of the decoration done around the map (especially where ceiling/floor height varies a lot) were done by Lakister. Kudos to him!

April 11, 2013, 06:01:24 PM
Reply #66

Offline Kapus

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Re: Kappak (Version 2c)
« Reply #66 on: April 11, 2013, 06:01:24 PM »
Screenshots. Just a couple...

(click to show/hide)
The under water sections aren't going to be completely omitted, but I'm going to try and move them around a bit to make them more relevant.

April 11, 2013, 06:23:18 PM
Reply #67

Offline FTX6004

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Re: Kappak (Version 2c)
« Reply #67 on: April 11, 2013, 06:23:18 PM »
That looks alot better now kapus!

April 11, 2013, 07:58:09 PM
Reply #68

Offline Steve Johnson

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Re: Kappak (Version 2c)
« Reply #68 on: April 11, 2013, 07:58:09 PM »
Looks nice! Cutmanmike may use it!

April 11, 2013, 08:04:19 PM
Reply #69

Offline SmashTheEchidna

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Re: Kappak (Version 2c)
« Reply #69 on: April 11, 2013, 08:04:19 PM »
I don't think so. The MM4 fortress stage is already Dr. Cossack.

April 11, 2013, 08:19:39 PM
Reply #70

Offline Kapus

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Re: Kappak (Version 2c)
« Reply #70 on: April 11, 2013, 08:19:39 PM »
CutmanMike has expressed minor interest in adding the missing fortress stages (MM4 Wily, MM4 Cossack 1, MM5 Wily, MM6 Wily, etc.) at some point, perhaps after work on all of the main expansions are done.

April 11, 2013, 08:23:31 PM
Reply #71

Offline SmashTheEchidna

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Re: Kappak (Version 2c)
« Reply #71 on: April 11, 2013, 08:23:31 PM »
True, I do remember a discussion like that before.

April 11, 2013, 09:03:59 PM
Reply #72

Offline Beed28

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Re: Kappak (Version 2c)
« Reply #72 on: April 11, 2013, 09:03:59 PM »
The missing fortress stages do add a little bit of fridge brilliance; the Wily Castles from MM4 and MM5 were destroyed at the end of their games. MM8BDM's main campaign is set after MM6 (although we don't actually see what happened to the MM6 Wily Castle, though).

April 15, 2013, 01:47:08 PM
Reply #73

Offline Ceridran

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Re: Kappak (Version 2c)
« Reply #73 on: April 15, 2013, 01:47:08 PM »
I believe KAP02 has "stonemanstagesyndrome" where there's no invisible wall to block you in a mountain wall area.

April 15, 2013, 02:09:54 PM
Reply #74

Offline SmashTheEchidna

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Re: Kappak (Version 2c)
« Reply #74 on: April 15, 2013, 02:09:54 PM »
Yeah, I already reported that to him personally. He's already fixed it.