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[Expansion] Megaman Forever
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Topic: [Expansion] Megaman Forever (Read 49390 times)
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October 21, 2012, 09:33:52 AM
Reply #120
Duora Super Gyro
A Nightmare before Christmas
The neighborhood instant moe otaku.
>
Date Registered: January 19, 2011, 06:55:02 PM
Re: [Expansion] Megaman Forever
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Reply #120 on:
October 21, 2012, 09:33:52 AM »
Hazeman's stage is abour 90-95 percent done, I just cant seem to get the grass and spikes to work as actors soooo... yeah.
Other than that the only thing that needs to be done is spawns, weapon energy and all that good stuff.
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November 23, 2012, 08:34:40 PM
Reply #121
FTX6004
MM8BDM Extender
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Megaman Forever
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Reply #121 on:
November 23, 2012, 08:34:40 PM »
Can i do Wingman skin for i already started the first sprite of him
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November 23, 2012, 10:01:27 PM
Reply #122
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: [Expansion] Megaman Forever
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Reply #122 on:
November 23, 2012, 10:01:27 PM »
Sure. Use Crystalman as a base to get all the standing frame rotations. The running frames need to be flying and the firing frames need to be a throw of some sorts. The skin needs to be good quality to get accepted though.
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November 23, 2012, 10:29:20 PM
Reply #123
FTX6004
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Megaman Forever
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Reply #123 on:
November 23, 2012, 10:29:20 PM »
Thanks i already do it with he's feets.
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December 08, 2012, 10:30:52 PM
Reply #124
FTX6004
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Megaman Forever
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Reply #124 on:
December 08, 2012, 10:30:52 PM »
Sorry for dubble posting: i think my work is done here i can't belive i got it done before my birthday.
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December 16, 2012, 07:12:04 PM
Reply #125
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: [Expansion] Megaman Forever
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Reply #125 on:
December 16, 2012, 07:12:04 PM »
I want to see this in a complete state. It looks very promising.
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December 25, 2012, 10:17:08 PM
Reply #126
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: [Expansion] Megaman Forever
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Reply #126 on:
December 25, 2012, 10:17:08 PM »
I guess I'll take on Chrono Man's stage. The way I see it would be separate areas each with their gimmicks rules. Each area will be intertwined with Teleporters, sound good?
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December 26, 2012, 05:34:44 PM
Reply #127
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: [Expansion] Megaman Forever
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Reply #127 on:
December 26, 2012, 05:34:44 PM »
Go for it! Try not to make the map too gimmick based however and allow room for gameplay.
The gravity bar sections may be a little tough to add in, but it's probably still doable.
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December 27, 2012, 01:04:36 AM
Reply #128
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: [Expansion] Megaman Forever
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Reply #128 on:
December 27, 2012, 01:04:36 AM »
By gimmicks I don't mean anything crazy, and the gravity bar section will just take Gravity man ACS just with low gravity and normal gravity.
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December 27, 2012, 11:58:16 AM
Reply #129
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: [Expansion] Megaman Forever
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Reply #129 on:
December 27, 2012, 11:58:16 AM »
I was thinking certain sections can have gravity that slides up and down, while showing a bar on the right of how much gravity there is. The bar would only show up if you're in those sections.
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December 27, 2012, 05:19:56 PM
Reply #130
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: [Expansion] Megaman Forever
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Reply #130 on:
December 27, 2012, 05:19:56 PM »
Well that would be hell to code and a bit too gimmicky to play, I'm not to good when it comes to ACS. We'll just see when the finished product comes around. Also can i have a .Wad for the weapons so i can use them in the map?
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March 02, 2013, 10:23:19 AM
Reply #131
FTX6004
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Megaman Forever
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Reply #131 on:
March 02, 2013, 10:23:19 AM »
I know no one has posted here for a while but i done with boilman sprite and here is it.
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March 17, 2013, 06:50:14 PM
Reply #132
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: [Expansion] Megaman Forever
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Reply #132 on:
March 17, 2013, 06:50:14 PM »
This topic may seem dead, but I have been working on Chrono Man's map and I have about 2/3 complete. Though I can't decide to do the water section or the gravity section. I don't wanna do the water section because I'm not so good at designing those kind of areas, but i don't want to do the gravity section since i have NO IDEA how I'm going to do the gimmick, guess thats what the "how do i do that on doombuilder?" topic is for.
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March 17, 2013, 06:59:23 PM
Reply #133
FTX6004
MM8BDM Extender
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Date Registered: August 07, 2012, 05:12:49 PM
Re: [Expansion] Megaman Forever
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Reply #133 on:
March 17, 2013, 06:59:23 PM »
Quote from: "Eon_and_Rush"
This topic may seem dead,
I agreed some guys and me has dubble posted here thats why this seem dead and i want this to be finish, i feel the guys who are working on the skins are not working on it i just feels it
, my wingman skin needs to be update becuz it was by the old me....you know before the changes of my skin topic so i just want someone to redone it please
.
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March 27, 2013, 12:43:33 AM
Reply #134
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: [Expansion] Megaman Forever
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Reply #134 on:
March 27, 2013, 12:43:33 AM »
I'm gonna try the gravity section, since Michael said he'd help me with the coding in that section, though it seems this is going to be a pain in the ass. Also there's going to be 3D floors out the ass in this part.
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[Expansion] Megaman Forever