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Author Topic: [Expansion] Megaman Forever  (Read 49392 times)

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December 17, 2011, 03:35:19 AM
Reply #75

Offline Korby

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #75 on: December 17, 2011, 03:35:19 AM »
Screw Scramble.

December 17, 2011, 10:45:48 AM
Reply #76

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #76 on: December 17, 2011, 10:45:48 AM »
It could be that collecting about 5 of them gets you a special weapon. Obviously if it was going to be that, the shiny thing count would have to carry over to future matches.

If we were going to do that, what weapon would it be? Force Beam Gun?

December 17, 2011, 08:57:19 PM
Reply #77

Offline Hallan Parva

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #77 on: December 17, 2011, 08:57:19 PM »
Change shinies to coins with Z's on them
Run around collecting coins
Go to a secluded area somewhere on the map
Have three panels with items on them
Add a "shopkeeper" to make the room look nice
Make it so the item can't be taken unless you can afford it
Subtract coins upon successful purchase of the item
Let SmashBro and his friends steal the code for shops

December 17, 2011, 11:11:49 PM
Reply #78

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #78 on: December 17, 2011, 11:11:49 PM »
Quote from: "Korby"
Screw Scramble.
Exactly!
Only this time you wont have to kill people to pick them up and it wont be a basecamping mode :D

December 18, 2011, 11:06:26 AM
Reply #79

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #79 on: December 18, 2011, 11:06:26 AM »
Problem with them being collectable and getting items/weapon from them, is that it might cripple the flow of the game a bit. Having to go to many different hidden and hard to reach places to get the shiny chips and stuff rather than fighting might be an annoyance.

HOWEVER, MMF does have these little triangle things that you collect. They basically work as screws from MM9/10. When you collect lots of them, you can get stuff from Dr. Light, such as 1-ups, W-tanks (although not yet implented), spike protections, energy balancers and sub tank refills. If we put Dr. Light or Auto somewhere in each map, we could have some sort of item store, but it might not work.

December 18, 2011, 11:34:30 AM
Reply #80

Offline KillerChair

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #80 on: December 18, 2011, 11:34:30 AM »
You could also add that as an extra gamemode to go along with the normal expansion.

I like the idea of having to scout through the map finding those things.
It reduces the amount of people having a nice camping spot and it rewards people for scouting around the map.
Even if its hard to collect enough, you still will have people trying to get them and it will lead in some interresting battles.

EDIT: I finally managed to implement the textures :D
Damn that took me a while.
I can start mapping now at least ^^

December 19, 2011, 10:45:51 PM
Reply #81

Offline Jakeinator

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #81 on: December 19, 2011, 10:45:51 PM »
once flame sword is done i may or may not try boilman's map

December 20, 2011, 12:31:42 PM
Reply #82

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #82 on: December 20, 2011, 12:31:42 PM »
Apparently, those shiny chips would unlock a cheat menu if you collect every single one of them. So we could make it so that if you collect loads of them throughout all matches, you get some sort of power up such as resistancerune and/or infinite ammo. Just an idea....

Also, who likes the idea of collecting triangular chips scattered around the map then finding auto to get items? It might be a good idea and all, but it might also annoy the flow of the game.

December 21, 2011, 11:48:57 AM
Reply #83

Offline Duora Super Gyro

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #83 on: December 21, 2011, 11:48:57 AM »
If we do this, We are gonna need more then one auto. If it was me doing this with just one. I would collect a bunch of them, head to auto, get my prize, and probably just camp at that auto and wait for someone to come so I can make an easy kill. More autos means everyone wont be charging for one specific part of the map.

December 27, 2011, 11:19:24 PM
Reply #84

Offline kuja killer

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #84 on: December 27, 2011, 11:19:24 PM »
There is a easy way to get all the tilsets for the stages that you guys dont have yet.

You guys could download the MegaFLE level editor (an level editor for megaman 3, 4, 5 and 6 all-in-one).

And then open the hack in it.
It has a bunch of "dump [image]" tools. It should make it far more easier to get the hard ones like boil and propel. There's a dump menu from the main window. - Make sure you open said window before clicking it though or you might get a blank empty image.

for example like... Level ----> Tile Table, and Level ----> TSA Table, to see the constructed blocks and such.

You can download megafle from here.
http://www.romhacking.net/utilities/333/
at first when you open the rom, it's going to say that it couldn't detect it, so type "mm4" and press enter.

January 07, 2012, 05:45:21 PM
Reply #85

Offline TheFancyEddie20

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Re: [Expansion] Megaman Forever (WE NEED MOAR MAPPERS!!)
« Reply #85 on: January 07, 2012, 05:45:21 PM »
I'm up for mapping!
I'll pick Chemic man's stage.
And the progress might be a little seekrit.

January 08, 2012, 04:32:12 PM
Reply #86

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #86 on: January 08, 2012, 04:32:12 PM »
You seem certain, so I'l let you try, but remember that it needs to be big! Do you know how to import textures?

So far I have Intro Stage, Hazeman, Chronoman and most of Guardman and Offshore fortress ready. I'm also piecing together the tiles I've got from the level editor.

January 09, 2012, 06:55:00 PM
Reply #87

Offline Duora Super Gyro

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Re: [Expansion] Megaman Forever
« Reply #87 on: January 09, 2012, 06:55:00 PM »
The Photon man stage is coming in pretty good so far. but I still got alot to do.
It will be some time before the map is done, I'v been doing alot of stuff lately.

January 09, 2012, 07:07:51 PM
Reply #88

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #88 on: January 09, 2012, 07:07:51 PM »
That's fine! You will have forever plenty of time to finish it!

I would definitely take Hazeman's map if I felt motivation in my mapping skills. I mainly struggle with coming up with a pro layout idea and then putting it into Doom Builder (much like making LittleBigPlanet levels).

January 09, 2012, 09:11:08 PM
Reply #89

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Re: [Expansion] Megaman Forever
« Reply #89 on: January 09, 2012, 09:11:08 PM »
Quote from: "Michael712"
I mainly struggle with coming up with a pro layout idea and then putting it into Doom Builder (much like making LittleBigPlanet levels).

...wow... we actually have something in common. Oh well. I gots buisness to handle.