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See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.__Error.EndOfFile() at System.IO.BinaryReader.ReadByte() at CodeImp.DoomBuilder.ZDoom.ZDTextParser.SkipWhitespace(Boolean skipnewline) at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename) at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateFromLocation(DecorateParser parser, String location) at CodeImp.DoomBuilder.ZDoom.DecorateParser.Parse(Stream stream, String sourcefilename) at CodeImp.DoomBuilder.Data.DataManager.LoadDecorateThings() at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList locations) at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation) at CodeImp.DoomBuilder.MapManager.InitializeOpenMap(String filepathname, MapOptions options) at CodeImp.DoomBuilder.General.OpenMapFileWithOptions(String filename, MapOptions options) at CodeImp.DoomBuilder.General.OpenMapFile(String filename) at CodeImp.DoomBuilder.Windows.MainForm.recentitem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5662 (QFE.050727-5600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------Builder Assembly Version: 2.1.0.1356 Win32 Version: 2.1.0.1356 CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Builder.exe----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3620 (GDR.050727-3600) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3623 (GDR.050727-3600) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------SlimDX Assembly Version: 2.0.7.41 Win32 Version: CodeBase: file:///C:/Windows/assembly/GAC_32/SlimDX/2.0.7.41__b1b0c32fd1ffe4f9/SlimDX.dll----------------------------------------msvcm80 Assembly Version: 8.0.50727.4053 Win32 Version: 8.00.50727.4053 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_d08d7da0442a985d/msvcm80.dll----------------------------------------BuilderModes Assembly Version: 2.1.0.1356 Win32 Version: 2.1.0.1356 CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Plugins/BuilderModes.dll----------------------------------------System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll----------------------------------------Sharpzip Assembly Version: 0.85.2.329 Win32 Version: 0.85.2.329 CodeBase: file:///C:/Program%20Files/Doom%20Builder%202/Sharpzip.DLL----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example: When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
I personally think the flame sizes are fine.His hands are on backwards in Back/R and Back.OK, will fix that.The hole in the bullet on the back frames does not line up with the back/r, and possibly front/r.I knew this was a major problem...The entire bullet is up one pixel on both the front and back.Really? Might just be a sucky part on my part on lining it up...The shine on the back/r makes it seem like his body is facing a different direction, and he's not very round when moving.First problem, OK. Second, not sure how I'd fix it...His arms and legs seem cluttered with the greys. Perhaps just use one shade-or if you can't get that to look good, perhaps make them blue and cyan- even if they're supposed to resemble chambers.I kinda like the way they look, actually.Don't feel bad about the height variations, that's probably one of the hardest things of making a skin, other than Back/R.Mkay.I apologize for my snoody behavior. I blame movies. *blames movies*