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Author Topic: [EXPANSION] Rockman & Forte 2  (Read 67042 times)

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August 18, 2011, 06:06:02 AM
Reply #90

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #90 on: August 18, 2011, 06:06:02 AM »
I started on a head of him...but...

Whatever...good news and bad news...I have finished the weapons
But...A lot of elipses, huh? they create an issue.

(click to show/hide)

I sent the weapons to Mega and he had the same issue.

August 18, 2011, 01:38:06 PM
Reply #91

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #91 on: August 18, 2011, 01:38:06 PM »
Uh... I don't understand any of that...

Does it mean that you can't use them at all?

Also, you said you started on Komuso Man. Well, if you have, then keep doing him. I guess I'll try Grey Devil. Though I am a tad busy with trying to finish some of the PC bots for the DOS expansion...

August 18, 2011, 02:15:10 PM
Reply #92

Offline Gummywormz

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Re: [EXPANSION] Rockman & Forte 2
« Reply #92 on: August 18, 2011, 02:15:10 PM »
It basically means you can't put them in maps otherwise things will asplode. I could take a look at them too if you want.

August 18, 2011, 06:01:58 PM
Reply #93

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #93 on: August 18, 2011, 06:01:58 PM »
Well, you can't use the weapons or items in doom Builder as a resource. Which mean you can't test the map and have the weapons there. I might be using an outdated Microsoft.NET framework...but there is no real way to tell.

August 18, 2011, 06:12:09 PM
Reply #94

Offline Gummywormz

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Re: [EXPANSION] Rockman & Forte 2
« Reply #94 on: August 18, 2011, 06:12:09 PM »
Works fine with shock guard for me. Make sure your DoomEd numbers aren't conflicting / replacing anything. Also try clicking continue on the error box if possible. DB is sorta weird like that.

August 18, 2011, 06:55:27 PM
Reply #95

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Re: [EXPANSION] Rockman & Forte 2
« Reply #95 on: August 18, 2011, 06:55:27 PM »
My DECORATE, ACS, and everything else is fine

there ARE conflicting DoomEds, though, on the spikes, if you add the shock guard as a resource, suddenly, you can't place spikes in maps

August 19, 2011, 07:30:38 PM
Reply #96

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #96 on: August 19, 2011, 07:30:38 PM »
Boink:


How is it?

August 19, 2011, 08:13:37 PM
Reply #97

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #97 on: August 19, 2011, 08:13:37 PM »
Back frame kind of needs a wider thruster. Also back/r needs to have the arm moved to the left a bit

August 19, 2011, 08:30:30 PM
Reply #98

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #98 on: August 19, 2011, 08:30:30 PM »
Don't you mean taller?

I think the back-R needs its thruster to be smaller.

August 19, 2011, 09:02:12 PM
Reply #99

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Re: [EXPANSION] Rockman & Forte 2
« Reply #99 on: August 19, 2011, 09:02:12 PM »
Ok, at least make the back thruster more round

August 20, 2011, 04:02:07 AM
Reply #100

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Re: [EXPANSION] Rockman & Forte 2
« Reply #100 on: August 20, 2011, 04:02:07 AM »
I personally think the flame sizes are fine.
His hands are on backwards in Back/R and Back.
The hole in the bullet on the back frames does not line up with the back/r, and possibly front/r.
The entire bullet is up one pixel on both the front and back.
The shine on the back/r makes it seem like his body is facing a different direction, and he's not very round when moving.
His arms and legs seem cluttered with the greys. Perhaps just use one shade-or if you can't get that to look good, perhaps make them blue and cyan- even if they're supposed to resemble chambers.

Don't feel bad about the height variations, that's probably one of the hardest things of making a skin, other than Back/R.

I apologize for my snoody behavior. I blame movies.

August 20, 2011, 04:13:57 AM
Reply #101

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Re: [EXPANSION] Rockman & Forte 2
« Reply #101 on: August 20, 2011, 04:13:57 AM »
Quote from: "Korby"
I personally think the flame sizes are fine.
His hands are on backwards in Back/R and Back.
OK, will fix that.
The hole in the bullet on the back frames does not line up with the back/r, and possibly front/r.
I knew this was a major problem...
The entire bullet is up one pixel on both the front and back.
Really? Might just be a sucky part on my part on lining it up...
The shine on the back/r makes it seem like his body is facing a different direction, and he's not very round when moving.
First problem, OK. Second, not sure how I'd fix it...
His arms and legs seem cluttered with the greys. Perhaps just use one shade-or if you can't get that to look good, perhaps make them blue and cyan- even if they're supposed to resemble chambers.
I kinda like the way they look, actually.

Don't feel bad about the height variations, that's probably one of the hardest things of making a skin, other than Back/R.
Mkay.

I apologize for my snoody behavior. I blame movies.
*blames movies*

August 20, 2011, 06:01:34 AM
Reply #102

Offline Atticus

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Re: [EXPANSION] Rockman & Forte 2
« Reply #102 on: August 20, 2011, 06:01:34 AM »
If it hasn't been done yet, I can loop the music if it's provided

August 20, 2011, 02:07:58 PM
Reply #103

Offline Russel

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Re: [EXPANSION] Rockman & Forte 2
« Reply #103 on: August 20, 2011, 02:07:58 PM »
We might have 1 song...that came looped, so...maybe you can if we get some more?

Also, StarDood I can try to help you with things that are hard for you to fix and/or you can't fix.

August 20, 2011, 06:00:12 PM
Reply #104

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Re: [EXPANSION] Rockman & Forte 2
« Reply #104 on: August 20, 2011, 06:00:12 PM »
What do you mean we recieved a song? I don't remember seeing it.

I got some of the problems, Lego, but the only one I'm stumped on is how he'll be more fluid in turning. I'l post the updated sheet later.