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Author Topic: GVHv2 beta 7 released - No more expansions  (Read 19785 times)

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January 20, 2010, 10:41:42 PM
Reply #30

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #30 on: January 20, 2010, 10:41:42 PM »
I always got the grenade bug when I held a grenade and died, then spawn next round.

But that was random, so I doubt it's that.

January 21, 2010, 05:17:08 PM
Reply #31

Offline Lighting

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Re: GVHv2 beta 7 released - No more expansions
« Reply #31 on: January 21, 2010, 05:17:08 PM »
this IS what I was searching all the time, a Wad with all the maps, characters and weapons, AWESOME MAN!
Congratulations

January 23, 2010, 09:34:19 AM
Reply #32

Offline Xorpedo

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Re: GVHv2 beta 7 released - No more expansions
« Reply #32 on: January 23, 2010, 09:34:19 AM »
I've been playing beta7 and testing GB all the time. It's AWESOME! I keep getting like 12-15 kills per map with him. But I think that:
 Bone cannon - Needs to eat up 15 ammo but lower damage.
 Sonic Blast - A bit too unpractical, it's average-to-weak for all ghouls: It's hard to hit creepers, too slow for jitters, Chokes are too fast for it, and sjas is the worst, he flies up like crazy and just waits for you to run out of that ammo eating sonic blast. It should be like a fast burst of of 5 mini sonic blasts in which 1 uses 1 ammo. And it needs to be faster...
 

Also, when I kill a jitter with blood spreader it says i zapped him with my proton pack. I think it should be put up for every upgrade. Umm this is what i mean:
bone cannon kill - * was zapped by Xorpedo's proton pack --> * was penetrated by Xorpedo's bone cannon.

You get what I mean?

January 23, 2010, 08:01:03 PM
Reply #33

Offline TERRORsphere

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Re: GVHv2 beta 7 released - No more expansions
« Reply #33 on: January 23, 2010, 08:01:03 PM »
Quote from: "Xorpedo"
* was penetrated by Xorpedo's bone cannon.
The sonic blasts are fine, They are really good for rooms. The blood spreader is shit though. Needs more range and spread.

January 23, 2010, 09:53:22 PM
Reply #34

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #34 on: January 23, 2010, 09:53:22 PM »
Quote from: "DoomThroughDoom"
Quote from: "Xorpedo"
* was penetrated by Xorpedo's bone cannon.
The sonic blasts are fine, They are really good for rooms. The blood spreader is shit though. Needs more range and spread.

Or just a little more range. I find it to be effective enough, except against jitters.

January 23, 2010, 11:11:12 PM
Reply #35

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #35 on: January 23, 2010, 11:11:12 PM »
Just a thought, could you reorganize the way the Humans and Ghouls appear in the player menu? Right now it's something like Marine, Hunter, Cyborg, Sjas, Jitterskull, Creeper, Choke, Ghost Buster, Santa, Frost Bite. For people who use that menu to change player class, it would be more faster and less of a headache. So could you simply rearrange it to be Marine, Hunter, Cyborg, Ghost Buster, Santa, Sjas, Jitterskull, Creeper, Choke, Frost Bite?

Wouldn't even be much work, just rearrange the keyconf's addplayerclass.

January 25, 2010, 09:14:24 AM
Reply #36

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #36 on: January 25, 2010, 09:14:24 AM »
Sure, I don't see why not.

    GVH29: HOMs
     GVH04 & GVH22: Stupid rock sky
     Hunter and Marine apparently can slow down after a shot and not return to normal speed.
     Improve Cyborg dash invulnerability.
     GVH28: CRUSHER bug (? can't actually remember from my notes what this is, or if its fixed)
     GVH29: Crates, possible trap
     Increase range and amount of blood of Blood Spreader
     Increase Soul Plasma damage slightly
     Increase Bone Cannon ammo/damage?
     Make Ghostbuster recharge on props/bridges
     Change achievements so they effect all classes. For example, three course meal ignores Santa and Ghostbuster.
     Fix Ghostbuster Ice Rain icon
     GVH21: Lava somehow lost it's blocking property (wtf?!)
     FORCE textures on (fucking GL settings)
     Unloaded achievement sometimes unlocks for non-marine classes. It's awkward and a crappy achievement anyway so I'll change it to something else.
     Santa weapon priorities need to be fixed.
     Tons of obituary issues
     Mega Armor icon for frostbite
     Order of classes (humans, then ghouls)

January 25, 2010, 04:22:56 PM
Reply #37

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #37 on: January 25, 2010, 04:22:56 PM »
I'm not sure if the bone cannon should be any stronger, while messing around in a bot match i tried the bone cannon and suprisingly could like 2-hit a choke with it, it being a rapid fire railgun with some shots on it.
It seems quite powerfull enough if it actually hits, and the cost of 20 ammo suits the damage well, the little delay for the gun to activate the bone cannon makes aiming a tad more harder too. I find it pays off if you hit with it, but isnt too powerfull, either. I think its fine as it is.

Blood spreader is indeed kinda... Worthless, a melee-range attack against giant-headed enemies that take you down in one go is kinda... Not too effecient, but more range might make it more doable, but approaching bots with this is asking to be killed (except sjas with his safe delay between screams).

Not sure about the soul plasma, its... Original though. :P
And i dont think i ever saw an option to remove textures. An certain unnamed person often is said to "hack" by doing that. I would be curious about how that option is called and where its found.

Looking forward to certain things such as archivements for killing santa's and ghostbusters, hehe... And lately Frostbites seem kinda strong, just my feedback, but they ARE quite durable, even said to survive an ice arrow impact. I cant be too sure if he's too powerfull now or well balanced being that his bite is short ranged and his breath a slow killer, but its nice the bite pays off nicely now. But i'll still stick to good ol Jitterskull for his long-range intercepting bite. :P
Speaking of durable classes, Jitter is no longer the only one with 150HP if i am correct, choke should have that amount now too? Might want to edit the tips/information a little now too.

January 25, 2010, 05:27:33 PM
Reply #38

Offline Qent

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Re: GVHv2 beta 7 released - No more expansions
« Reply #38 on: January 25, 2010, 05:27:33 PM »
Quote from: "CarThief"
And i dont think i ever saw an option to remove textures. An certain unnamed person often is said to "hack" by doing that. I would be curious about how that option is called and where its found.
Is it possibly Display Options > OpenGL Options > Texture Options > Textures Enabled? (Which changes the gl_texture CVAR.)

January 25, 2010, 07:25:35 PM
Reply #39

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #39 on: January 25, 2010, 07:25:35 PM »
Damn. This is just overkill when it comes to creeper spotting.
(click to show/hide)
I've tried this a moment in my map, adding 4 creeper bots and, well, seeing the results... Why does this exist? For debug purposes or something?

You can even somewhat see the map shape depending on shade and GL lights and whatnot, so its just a real sight enhancer with the cost of graphics. Meh, hope he does implement a flag to stop that. :P

Oh well, dont expect me to use this against creepers, since i'm basically always Jitterskull (for a good reason, too). :P

January 25, 2010, 08:57:17 PM
Reply #40

Offline Mikk-

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Re: GVHv2 beta 7 released - No more expansions
« Reply #40 on: January 25, 2010, 08:57:17 PM »
Also,
Using No textures means that you can't see certain sprites.

January 25, 2010, 09:56:59 PM
Reply #41

Offline Knux

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Re: GVHv2 beta 7 released - No more expansions
« Reply #41 on: January 25, 2010, 09:56:59 PM »
I'm not sure if the bone cannon should be any stronger, while messing around in a bot match i tried the bone cannon and suprisingly could like 2-hit a choke with it, it being a rapid fire railgun with some shots on it.
It seems quite powerfull enough if it actually hits, and the cost of 20 ammo suits the damage well, the little delay for the gun to activate the bone cannon makes aiming a tad more harder too. I find it pays off if you hit with it, but isnt too powerfull, either. I think its fine as it is.


I find the Bone Cannon to be a high risk, high return weapon. Being a hitscan weapon, I'd much rather not activate it if there are mostly Creepers around, simply because I suck at aiming well with free aim. It's a matter of skill. (And low ping.  :| )

Blood spreader is indeed kinda... Worthless, a melee-range attack against giant-headed enemies that take you down in one go is kinda... Not too effecient, but more range might make it more doable, but approaching bots with this is asking to be killed (except sjas with his safe delay between screams).

Right now, the best way I see to use this upgrade is to run away while firing it at chasers, and attract them into an ally readying an attack. This is a problem if you don't know the maps well, or if someone else blocks your way though.

Not sure about the soul plasma, its... Original though. :P

I think it's great as it is. Unless I'm Jitterskull and then it gets annoying... D:

February 10, 2010, 12:38:15 PM
Reply #42

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #42 on: February 10, 2010, 12:38:15 PM »
Hmm... Just some more feedback.

Some people find that choke doesny last really long with his melee bite, and say a kill should heal a minor amount of HP. Meh, i would agree on a melee kill, he litterally eats em, why not? Something along the lines of 20+ HP, 25, maybe 30, something, perhaps?
Its mainly because he needs to approach his enemy normally AND doesnt have an instakill bite or flying either, so he's undoubtedly gonna get hit.

Well, mostly a suggestion, stalking and eating someone's behind isnt always a option in every map, it may come in handy.

And not sure if its known to some, but apparently you can shoot through the windows in the map Rust(from the cold demise expansion) with specifically bloodballs and can grab people through the window with creeper's hands, too.
Not sure if anything else forces itself through. Humans also camp there frequently. :P

Hmm... I dont like the riotgun much as it is now, more spread would perhaps be less of an guaranteed loss of 40+ HP when merely spotted by a marine. The accurate low ping ones are more dangerous then ice arrow hunters, seriously.

February 10, 2010, 12:49:41 PM
Reply #43

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #43 on: February 10, 2010, 12:49:41 PM »
The windows don't work because the Creeper's projectile comes out in front of him, as does Jitterskull's and such. I'll have to make it less haxable.

People always go on about how Choke should get hp back but I'm not feeling it man. He can run faster than anyone, aint that enough?

February 10, 2010, 01:19:50 PM
Reply #44

Offline Danzolegend

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Re: GVHv2 beta 7 released - No more expansions
« Reply #44 on: February 10, 2010, 01:19:50 PM »
Quote from: "CutmanMike"
People always go on about how Choke should get hp back but I'm not feeling it man. He can run faster than anyone, aint that enough?

Aye, not to mention he was UNLIMITED amounts of blood balls...cant ask for more than that :D

But with the Hunter I have noticed he seems to not be...how can I put this...affective against good Ghouls anymore...I can only seem to kill Creepers that have a tardish moment and stop in the middle of an open area in battle..even then you have to Aim from a distance because the HOLYSHI-I'MSLOWIND0WNANAIMINBUTTRYINNOTTOGETOWNTBYSOMENUBWHOCOMESFROMBEHINDMESOIGONNAFU-INRUNAWAYLIKAPUSSYANDDIE tends to happen..and I dont say this crap unless it happens VERY often..  D: