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Author Topic: GVHv2 beta 7 released - No more expansions  (Read 19790 times)

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February 10, 2010, 04:48:18 PM
Reply #45

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #45 on: February 10, 2010, 04:48:18 PM »
Hmm... Guess its how people play with Choke. Most probaly prefer an assault tactic that involves quick killing. Doing so often gets you hit too, though, so no wonder with how he attacks and doesnt even instakill with melee that he gets hit when assaulting.
Other classes ussually are better at this tactic though, chokes get hit while engaging the enemy frontally.

However when uhh, attacking people from behind or in any other silent manner, he's probaly fast enough to get away with it, and even makes a decent sniper. Guess he's good all around for stealth-ish and assault or support purposes. Just his melee attack sucks for directly attacking.

I do wonder, what was the intention of how choke was to play and act? An purely offensive class, one that sneaks around, bites or instakilles you and runs away, or something else?

Oh yeah, there's probaly some spelling errors in your wad file here and there. I think there might be one in the hints too. Kinda forgot what and where though, i'd suggest re-reading it carefully and editing it once making a new version.
Hmm... If making a new one is required at all, its nicely balanced for most part by now. I've seen no big complaints, but i still dont like the riotgun, though. :P

February 11, 2010, 05:40:22 PM
Reply #46

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #46 on: February 11, 2010, 05:40:22 PM »
I keep saying, so I'll say it again.
Sjas flies, Creeper fits in small places Jitterskull hacks, Frost Bite has armor and keep his distance very easily. Choke, my favorite class, can only be sneaky, run very fast and spew up blood balls. Blood Balls are only as effective as the one who uses them... or gets lucky. You must understand the arcing perfectly and have really good prediction skills. Or just be in the right place at the right time. Hes fast and silent. Sure can easily sneak up to humans, but isn't always an option. He always tends to get hits(so does Jitterskull and frost bite, but they have Jittering movement and armor to compensate). Choke only has speed and as an avid Choke user, the ONLY thing that Choke still lacks is some sort of HP Recovery to compensate with all the damage he takes.

Also my tactics involve stealthy hit and run attacks. I only assault them IF I'm positive I can kill them with little damage to myself... but that still doesn't mean I don't get hit. I would love to see a minor HP Recovery from making munch kills. I've been thinking this ever since EW.

February 15, 2010, 10:33:33 PM
Reply #47

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #47 on: February 15, 2010, 10:33:33 PM »
Don't want to go through the countless posts to check if this has been said before so...

Choke's sprites are incorrect when firing, they were not this delayed before.

February 17, 2010, 11:24:00 AM
Reply #48

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #48 on: February 17, 2010, 11:24:00 AM »
This is another case of, works fine offline, dies online. States don't seem follow the rules online sometimes, this is a skulltag issue.

February 17, 2010, 03:41:41 PM
Reply #49

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #49 on: February 17, 2010, 03:41:41 PM »
I've also decided to "remake" GVH28, this is not because of pressure from the fanbase, but of personal preference, I have played it online and it just doesn't play like I imagined it would, and I have some ideas on how I could improve it, not necessarily making it smaller, just different. [/runonsentence]

And GVH27...

Not only are complaints rampant about this map, but I just don't see good gameplay on it. Either it be replaced with a certain other map I have that's gathering dust (thought it would be used in a different project, but it never happened), or I could try to redeem it.

Also, I was going to use my old version of the Graveyard (without snow) for another project, but it never panned out, and I noticed a few annoying gameplay issues with the Graveyard as well (teleporter camping, how could I have missed that?!), so on top of fixing some problems, I think I will add a couple brand new areas as well.

First I wanna see what everyone else thinks, don't wanna go wasting my time if there's a problem.

February 18, 2010, 03:43:52 PM
Reply #50

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #50 on: February 18, 2010, 03:43:52 PM »
The most popular complaint about GVH27 is that it somehow lags. Aside from that, it seems like a marine map on small battles and a ghoul map on large games. There's also a room inside the ship thats makes life rather difficult for ghouls when humans camp in there.
There may be a creeper hole and a window to shoot breath through but they can also shoot back!

And i'm guessing the lag is caused by the rain somehow (thats what most people say), if the rain is simply a transparant animated texture instead of a spawner dropping rain, it might be that. Guess transparant mid textures may be cause of lag. Could be what makes my map lag a bit more then most.

Ah well, i wouldnt say no against a better map if there is any. I wouldnt mind if my map was used instead either. :P
But seems unlikely maps need replacement that badly.

In GVH28 games can take rather long, the outside is a exellent hit and run area if not ambushed.

February 18, 2010, 04:51:50 PM
Reply #51

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #51 on: February 18, 2010, 04:51:50 PM »
That level was lagging mobius, so I removed the rain and sent it him and it was still causing him problems. Then I thought okay it must be the skybox, but still nothing. I don't know what else to try  :|

February 18, 2010, 05:51:30 PM
Reply #52

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #52 on: February 18, 2010, 05:51:30 PM »
Well what are we gonna do about GVH27? It's too small of a map to cause lag honestly, and if the rain being removed is still cause for lag, then... alternatives? (I'd be willing to fix up the map, make it look nice and more playable, especially on the inside, but with lag all that could be pointless)

As for GVH28, I was thinking of making the map more centered around the actual base within, by making the base larger, and the rest of the map would center around that, in return a small, and possibly better looking and more playable map is created, while still keeping the gameplay relatively the same (mainly in the outside are, the base will be more roomy, giving humans a fighting chance, as of right now it seems rather claustrophobic.

Reason I didn't say anything about working with GVH25 is that I don't know what's wrong with it, so...

Mik57 said he'd fix up GVH29 so I won't bother with that one.

Hell Froze Over, no one complains about this map, so I suppose I don't need to touch it  :p (same with pretty much all the other unmentioned maps)

No one has anything to say about GVH22 being made larger?

February 18, 2010, 11:04:23 PM
Reply #53

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #53 on: February 18, 2010, 11:04:23 PM »
Quote from: "Damage"
No one has anything to say about GVH22 being made larger?

GvH 22's outside is fine. However when you have large amounts of player, the game play turns into telecamping and camping in front of the main entrance. Then it becomes a war of attrition. Point is, if anything needs fixing, it's the inside portion of the map. Perhaps two entrances? Or maybe just a wider entryway?

February 21, 2010, 12:40:15 AM
Reply #54

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #54 on: February 21, 2010, 12:40:15 AM »
http://www.sendspace.com/file/3mtt7s

I really want to get rid of this map, feels like a waste just gathering dust on my drive, and it was made for GVH.

If the lag issues on the boat can't be fixed, why not replace it, no offense to the man who made that map, and I'm not in any way trying to overpopulate the GVH map pack, but a GVH map has to go SOMEWHERE.

Besides Cutmanmike, who will slap me with a  large trout for making this post (unless he won't), what do you guys think about this?

February 21, 2010, 11:11:12 PM
Reply #55

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #55 on: February 21, 2010, 11:11:12 PM »
That map better replace gvh27. Even without the lag on the boat, it's still not a good level design. I can't comment too much on this new map without playing some actual GvH on it. As far as running around the level went, it's a good replacement.

February 21, 2010, 11:45:51 PM
Reply #56

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #56 on: February 21, 2010, 11:45:51 PM »
Hmm... Taken a look as well, never got any gameplay on it yet though, guess it cant possibily be worse as replacement.

But speaking of replacing maps, i wouldnt mind if mine was put in GVH either, but probaly then everyone with a map would want that and perhaps would flood him with requests. :P

Cant say much about the detail, really, havent seen a blood-themed map in ages, gameplay could be interesting, but i prefer head on instant killing, such as gvh02, there's little space to hide or suprise attack if you like, or you could just recklessly dash into the battle and kill or be killed.

But i wouldnt mind if my GVHLM map was added either, but i really think Cutman should make an official map pack of sorts for this problem. (Or have someone else make/plan one and him saying its official.) :P

I dont have much feedback regarding gameplay, hmm... Only pressing that the riotgun still seems rather unfair, point, click, win, meh. Repeat if win is not archived, its a hitscan, a DAMN powerfull one at that.

Also a random idea, how about choke's puke (when cancelling a bloodball) blinding humans a while, in case they get close while he's firing, he cancels, and the humans are either in his face or near him(the puke currently lasts a small moment), and he can make his escape. It probaly could be done in the same manner as the creeper pop up, except longer lasting puke or simply screen flashing red a short notice.

February 22, 2010, 12:39:17 AM
Reply #57

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #57 on: February 22, 2010, 12:39:17 AM »
Well Carthief, upon looking at Pred's latest topic he may have added your map into his pack, which is fine.

I can understand as to why there is nothing to say about the gameplay of the map, I guess it's up to Cutmanmike to decide whether anything is going to be changed though.

As for GVH22, I took the time to really open up the insides a little more, and make teleporter camping pretty much useless.

Next stop is making the new GVH28.

February 22, 2010, 08:19:44 AM
Reply #58

Offline sexypred

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Re: GVHv2 beta 7 released - No more expansions
« Reply #58 on: February 22, 2010, 08:19:44 AM »
Yesh i have added Cartheif's map  but i asked permission from him on a server >;p

Anyway Cutman is it ok if i Re-Construct or fix up gvh18 - solanid

PLease >;3

February 22, 2010, 09:45:24 PM
Reply #59

Offline Kashtanka

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Re: GVHv2 beta 7 released - No more expansions
« Reply #59 on: February 22, 2010, 09:45:24 PM »
More maps will be done?
I also know how to build maps.
I want to take part in the creation of maps.
Can? =^^_^=