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Author Topic: GVHv2 beta 7 released - No more expansions  (Read 19790 times)

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February 23, 2010, 05:39:11 AM
Reply #60

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #60 on: February 23, 2010, 05:39:11 AM »
Well this is merely discussion of replacing a certain map, which the replacement map has pretty much been laid out, although if you are looking for a place to make brand new GVH maps, preds topic may be down your alley.

February 23, 2010, 01:00:30 PM
Reply #61

Offline Danzolegend

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Re: GVHv2 beta 7 released - No more expansions
« Reply #61 on: February 23, 2010, 01:00:30 PM »
To be quite frank I think that 20 Gvh maps is enough..never mind 30 + Expansion packs!
but I wouldnt mind playing some expansions when i'm bored of remembering Gvh 21+  So if you guys need a beta tester/Creeper pro then shout me on here :p

March 04, 2010, 04:22:18 PM
Reply #62

Offline CarThief

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Re: GVHv2 beta 7 released - No more expansions
« Reply #62 on: March 04, 2010, 04:22:18 PM »
Hmm... Speaking of GVH maps, i could just try giving them a rating on how well the team would do in each map. If anyone's interested in how the maps feel to me. Rating goes in human/ghoul %, say, 60/40 tends to be a human map.

Well, it might come in handy if you're looking for a gameplay opinion. I'd contribute more data, but aside from the riotgun being a royal pain in the ass... Hmm...
Well, i wouldnt mind if Jitterskull, being a big giant piece of bone, would be more bullet resistant to not get killed in 2/3 shots after missing. OR if the riotgun was given more spread or damage reducement.
Some people in-game agreed it could use a small nerf, meh.
Ok, come on, who's the first to go into a nerd rage and beat me to death about it?

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March 15, 2010, 04:43:54 PM
Reply #63

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #63 on: March 15, 2010, 04:43:54 PM »
As I haven't been around for a while and need to catch up on all this, could people please list anything that needs doing for the update? Balance problems, bugs (even texture problems), etc. No new features please.

March 15, 2010, 09:17:09 PM
Reply #64

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #64 on: March 15, 2010, 09:17:09 PM »
Well there's the map issues that were brought up earlier, the decision of GVH26 (I think that's the boat map) and the update for GVH22 that I sent to you. I was going to redo GVH28 to be a little less roomy, but since people haven't been complaining too much about it, and since I have many more other projects to help people out on/work on my own, I decided not to do the redo.

There's also the odd choke sprite delay when firing, this is best checked out by yourself.

I think Frostbite was discussed to have a different armor icon, and that his armor regen rate would be reduced, so as to help marines kill him a little better, although I'm not sure if this is necessarily needed.

That's all I can recall, also there's the ma issues that CarThief brought up above, not sure if anything can be done about those though, that stuff actually requires some remapping.

March 15, 2010, 10:49:24 PM
Reply #65

Offline TERRORsphere

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Re: GVHv2 beta 7 released - No more expansions
« Reply #65 on: March 15, 2010, 10:49:24 PM »
The boat map is NOT GVH26. GVH26 is that awesome map that is awesome and has linedefs made from awesome.

GVH27 is what you're talking about.

March 16, 2010, 03:48:33 AM
Reply #66

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Re: GVHv2 beta 7 released - No more expansions
« Reply #66 on: March 16, 2010, 03:48:33 AM »
Call me a N00B If you want, but I've been hearing some people saying I can fight Yurei in the offline campaign, if this true? and another thing, they said I have to be on "Human's Last Stand" Mode to fight her...
But so far, I haven't found either, any help?

March 16, 2010, 04:01:38 AM
Reply #67

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #67 on: March 16, 2010, 04:01:38 AM »
Quote from: "DoomThroughDoom"
The boat map is NOT GVH26. GVH26 is that awesome map that is awesome and has linedefs made from awesome.

GVH27 is what you're talking about.

Gvh28 > Gvh26

The game is fine from what I have been through. I just think you should change the icon for the armor of Frostbites to a popsicle. That'd be awesome.

Now that I am here! I think I should bring this to you if I haven't already for gvh29.

Just in case I haven't brought it to your attention:

http://img691.imageshack.us/img691/554/ ... 001162.png
http://img130.imageshack.us/img130/554/ ... 001162.png

^ HOMS

http://img519.imageshack.us/img519/554/ ... 001162.png
http://img22.imageshack.us/img22/554/sc ... 001162.png

^ Crate trap.

March 18, 2010, 11:45:26 PM
Reply #68

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #68 on: March 18, 2010, 11:45:26 PM »
I kinda wish the wads were separated again. I tried to host GvH earlier and I found out it was using 2.4 GB of my box's RAM. It was alot smaller than that when it was separate :[ Oh well

March 19, 2010, 01:19:54 AM
Reply #69

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #69 on: March 19, 2010, 01:19:54 AM »
Quote from: "Wartorn"
I kinda wish the wads were separated again. I tried to host GvH earlier and I found out it was using 2.4 GB of my box's RAM. It was alot smaller than that when it was separate :[ Oh well

Are you serious?! You're trolling.

March 19, 2010, 02:31:50 AM
Reply #70

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #70 on: March 19, 2010, 02:31:50 AM »
Quote from: "Mobius"
Are you serious?! You're trolling.
I'm afraid not. Top [The Linux equivalent of Task Manager] is reading it as 2.4 GB. I am not joking.

March 19, 2010, 10:11:58 AM
Reply #71

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #71 on: March 19, 2010, 10:11:58 AM »
What makes it smaller when they're separate? Supergod insisted that it would be better for servers if it was less files.

March 19, 2010, 10:06:39 PM
Reply #72

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #72 on: March 19, 2010, 10:06:39 PM »
If I knew I would experiment with it a bit and tell you. Before the max my GvH server would run up in ram would be 1.2 GB.

March 20, 2010, 12:08:11 AM
Reply #73

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #73 on: March 20, 2010, 12:08:11 AM »
Quote from: "Wartorn"
If I knew I would experiment with it a bit and tell you. Before the max my GvH server would run up in ram would be 1.2 GB.

(click to show/hide)

Are you sure it isn't bad ram or a memory allocation failure on Linux's part? My SKILL server is doing fine, though a bit higher than normal.

March 20, 2010, 01:35:47 AM
Reply #74

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #74 on: March 20, 2010, 01:35:47 AM »
I dunno what to tell you, I restarted the box a couple of times and it's nothing different.

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