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Author Topic: GVHv2 beta 7 released - No more expansions  (Read 19787 times)

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March 20, 2010, 02:02:44 AM
Reply #75

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #75 on: March 20, 2010, 02:02:44 AM »
The fact that any of your servers is running at Gigabytes is a problem. My Gvh server right now is only 3,000 kbs.

March 20, 2010, 05:12:04 PM
Reply #76

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #76 on: March 20, 2010, 05:12:04 PM »
Quote from: "Mobius"
The fact that any of your servers is running at Gigabytes is a problem. My Gvh server right now is only 3,000 kbs.
The other two servers seen there are intensive as well. (Shotgun Frenzy and SMWGuns with Plutonia)

March 20, 2010, 07:14:19 PM
Reply #77

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Re: GVHv2 beta 7 released - No more expansions
« Reply #77 on: March 20, 2010, 07:14:19 PM »
I don't even think it's natural anyway. The most intensive servers I have ran were invasion servers like Armageddon and Alpha/Delta, while playing, and neither went more than 40kbs.

I'll give shotgun frenzy a spin under Plutonia but I don't think it will make a difference. You talked to Torr about it?

March 22, 2010, 11:46:31 AM
Reply #78

Offline CutmanMike

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Re: GVHv2 beta 7 released - No more expansions
« Reply #78 on: March 22, 2010, 11:46:31 AM »
Quote from: "Damage"
Well there's the map issues that were brought up earlier, the decision of GVH26 (I think that's the boat map) and the update for GVH22 that I sent to you.

Refresh my memory, what did the one you sent me update?

March 24, 2010, 12:23:45 AM
Reply #79

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #79 on: March 24, 2010, 12:23:45 AM »
No more teleporter camping, and bigger indoor areas, basically the map is a lot more camp proof now. For GVH22, this is.

March 24, 2010, 01:57:02 AM
Reply #80

Offline Mobius

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Re: GVHv2 beta 7 released - No more expansions
« Reply #80 on: March 24, 2010, 01:57:02 AM »
Quote from: "Damage"
No more teleporter camping, and bigger indoor areas, basically the map is a lot more camp proof now. For GVH22, this is.

But who does the camping benefit?

March 24, 2010, 01:34:15 PM
Reply #81

Offline Wartorn

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Re: GVHv2 beta 7 released - No more expansions
« Reply #81 on: March 24, 2010, 01:34:15 PM »
Quote from: "Mobius"
I'll give shotgun frenzy a spin under Plutonia but I don't think it will make a difference. You talked to Torr about it?
I have not. It might just be Top going whacko, we'll see.

March 25, 2010, 05:44:44 PM
Reply #82

Offline Ivory

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Re: GVHv2 beta 7 released - No more expansions
« Reply #82 on: March 25, 2010, 05:44:44 PM »
I recall a glitch with the Hunter. Sometimes if you switch arrows, he'll use the wrong magic.

March 28, 2010, 01:16:28 AM
Reply #83

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #83 on: March 28, 2010, 01:16:28 AM »
Quote from: "Mobius"
Quote from: "Damage"
No more teleporter camping, and bigger indoor areas, basically the map is a lot more camp proof now. For GVH22, this is.

But who does the camping benefit?

Anyone who gets within the buildings first, and since the humans start there...I guess it would be them. The buildings are bigger though, so there is more room to move and fight, but before people could hide behind the teleporters, which basically makes it impossible for a melee class to get to them.

March 28, 2010, 09:46:35 AM
Reply #84

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Re: GVHv2 beta 7 released - No more expansions
« Reply #84 on: March 28, 2010, 09:46:35 AM »
Quote from: "Damage"
Anyone who gets within the buildings first, and since the humans start there...I guess it would be them. The buildings are bigger though, so there is more room to move and fight, but before people could hide behind the teleporters, which basically makes it impossible for a melee class to get to them.

I think having the building larger would be great but for a totally different reason. From all the time playing, it wasn't the camping that won the game. In reality, humans that camp in the building is the worst thing humans can do in larger games because people would block shots or pathways to escape and then jitters or frostbites come and just rape like crazy.. and creepers.. it's a nightmare.

Most of the time I see humans winning is when they leave the building and camp outside at the cemetery.

March 28, 2010, 11:58:21 AM
Reply #85

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #85 on: March 28, 2010, 11:58:21 AM »
Well now there should be more room to maneuver inside the buildings, hopefully making hitting ghouls harder.

March 28, 2010, 03:28:42 PM
Reply #86

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Re: GVHv2 beta 7 released - No more expansions
« Reply #86 on: March 28, 2010, 03:28:42 PM »
Quote from: "Damage"
Well now there should be more room to maneuver inside the buildings, hopefully making hitting ghouls harder.

As if it wasn't hard to him them in there already.

March 28, 2010, 04:44:42 PM
Reply #87

Offline Grymmoire

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Re: GVHv2 beta 7 released - No more expansions
« Reply #87 on: March 28, 2010, 04:44:42 PM »
This is a very recursive argument. It seems that, by your argument, opening up the inside helps both the ghouls and the humans, so...what is the problem?

I mean, if ghouls are harder to hit, then it should make human camping harder, especially around the teleporters, where only frostbite and the creeper could get them.