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Author Topic: [Weapons Expansion] Dark Man and Fake Man  (Read 10303 times)

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August 30, 2011, 04:22:18 PM
Reply #15

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #15 on: August 30, 2011, 04:22:18 PM »
And here is the arm:

August 30, 2011, 08:06:55 PM
Reply #16

Offline Korby

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #16 on: August 30, 2011, 08:06:55 PM »

That...is not his coloring.

August 30, 2011, 08:21:09 PM
Reply #17

Offline BiscuitSlash

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #17 on: August 30, 2011, 08:21:09 PM »
Quote from: "Dark Phil"
I think he's trying to go for this one.

August 30, 2011, 09:07:06 PM
Reply #18

Offline Korby

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #18 on: August 30, 2011, 09:07:06 PM »
That's a front sprite from ye olde Fake Man's 8bdm sheet, if I recall.

Kinda wonder how he got it.

August 30, 2011, 11:06:21 PM
Reply #19

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #19 on: August 30, 2011, 11:06:21 PM »
Quote from: "Korby"
That's a front sprite from ye olde Fake Man's 8bdm sheet, if I recall. Kinda wonder how he got it.
I found that sprite by searching in Bing! I did not think to check if it was the right coloring. I will get on to changing that!

August 30, 2011, 11:16:04 PM
Reply #20

Offline Gummywormz

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #20 on: August 30, 2011, 11:16:04 PM »
The dark man buster is already technically in game. You just have to edit it a bit to get it to do what you want.

August 30, 2011, 11:21:28 PM
Reply #21

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #21 on: August 30, 2011, 11:21:28 PM »
Here is the correct coloring...I think!


August 30, 2011, 11:22:46 PM
Reply #22

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #22 on: August 30, 2011, 11:22:46 PM »
And here is Plasma Field if someone is up for the challenge!

August 31, 2011, 09:42:13 AM
Reply #23

Offline BiscuitSlash

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #23 on: August 31, 2011, 09:42:13 AM »
I think I might do plasma field. But do you want a buster instead? You can have both the shield and a buster for this one if you like.

August 31, 2011, 02:07:12 PM
Reply #24

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #24 on: August 31, 2011, 02:07:12 PM »
Quote from: "Michael712"
I think I might do plasma field. But do you want a buster instead? You can have both the shield and a buster for this one if you like.
Presently, I'll say no. The reason being is that I want there to be a little more strategy to the weapon. Essentially, make it so that the first shot activates the shield and every shot afterwards shoots the shield out like a projectile. Once it gets to a certain distance, it come back. So some strategy will be needed to decide when to shoot it and when to use it like Fire Man's weapon (because it encircles you in flame.

August 31, 2011, 04:11:21 PM
Reply #25

Offline BiscuitSlash

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #25 on: August 31, 2011, 04:11:21 PM »
Ah ok. I'l start making it soon!

Just best if I knew a few things first:
-How much ammo should it have
-How is the ammo used?
-What do you want it to say when you kill someone?

August 31, 2011, 05:22:00 PM
Reply #26

Offline Korby

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #26 on: August 31, 2011, 05:22:00 PM »
Or you could just ask Yamato if you can use his Dark Man class's version.

August 31, 2011, 06:29:41 PM
Reply #27

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #27 on: August 31, 2011, 06:29:41 PM »
Quote from: "Michael712"
Just best if I knew a few things first:
-How much ammo should it have
-How is the ammo used?
-What do you want it to say when you kill someone?
-I was thinking that it would slowly run down while it is around you. 1 bar to activate and 1 bar to shoot. While it is not around you (after it is shot and before it gets back to you) it shouldn't drain.
-Take some liberties with that or feel free to take suggestions. I don't have any ideas or preferences for that.

September 08, 2011, 11:22:09 PM
Reply #28

Offline Ukiyama

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #28 on: September 08, 2011, 11:22:09 PM »
Are you accepting alternate ideas for the weapons? I always thought since Fakeman's weapon looked like a simple shot, it would be more related to a Mega Buster like weapon (all around infinite ammo). It would probably be like a buster power up, Bass's is the machine gun, Proto's was the big hitter that takes hits, and Fake would be a sniper which shots move faster and has a little more punch compared to the normal buster. Since his weapon only allowed him to shoot 6 shot before he reloaded it could have the same function here. I have the weapon made if you want to try it.

September 09, 2011, 01:27:56 AM
Reply #29

Offline Dark Phil

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Re: [Weapons Expansion] Dark Man and Fake Man
« Reply #29 on: September 09, 2011, 01:27:56 AM »
That sounds interesting. yes, I am open for ideas, I just had a basic idea. Lets see it in action.