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Author Topic: Things You'd Like To See in a Mega Man Game (New or Old)  (Read 31157 times)

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September 01, 2011, 11:56:03 PM
Reply #45

Offline Korby

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #45 on: September 01, 2011, 11:56:03 PM »
Well, obviously the Mega Man would have to learn from his mistakes. That would be incredibly hard to code, I believe.
He could also be coded to use tanks, and perhaps on different difficulties.

Obviously, the concept isn't perfect, and I doubt it would ever happen, but yeah.

September 02, 2011, 12:48:19 AM
Reply #46

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #46 on: September 02, 2011, 12:48:19 AM »
Quote from: "Korby"
Well, obviously the Mega Man would have to learn from his mistakes. That would be incredibly hard to code, I believe.
He could also be coded to use tanks, and perhaps on different difficulties.

Obviously, the concept isn't perfect, and I doubt it would ever happen, but yeah.
Yea.....but I still think the multiplayer idea is cool. On a happier note,
Quote from: "LlamaHombre"
If MM6 were to be remade in SNES format, would you want it in MM7 style, or RM&F Style?

September 02, 2011, 01:07:03 AM
Reply #47

Offline Korby

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #47 on: September 02, 2011, 01:07:03 AM »
RM&F, definitely.

September 02, 2011, 01:11:04 AM
Reply #48

Offline Nuy

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #48 on: September 02, 2011, 01:11:04 AM »
Fixed sliding or no? If so, then MM7. If not, then RM&F.

September 06, 2011, 04:46:20 PM
Reply #49

Offline Dark Phil

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #49 on: September 06, 2011, 04:46:20 PM »
First complete rough draft!

September 06, 2011, 04:51:12 PM
Reply #50

Offline Dark Phil

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #50 on: September 06, 2011, 04:51:12 PM »
I think its clearly obvious which ones I had to create. If anyone would like to tamper with them (Dark Man, Fake Man, Punk, Ballade and Enker) feel free and resubmit it. And if anyone knows someone who is good at programming, please give this to them as an idea so that maybe, some day this will actually be the ultimate Stage select!
(Hint Hint: Capcom)

September 06, 2011, 05:01:39 PM
Reply #51

Offline Alucard

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #51 on: September 06, 2011, 05:01:39 PM »
I think Tornado Man is too bright, the colors for the MM7 bots needs to be like RM7FC, and the mugshots for Punk, Ballade, Enker, and Darkman could use some touch-ups. Otherwise that's impressive.

September 06, 2011, 05:11:08 PM
Reply #52

Offline Hallan Parva

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #52 on: September 06, 2011, 05:11:08 PM »
Playable Auto. :cool:

He'd hover with his jetpack and have a "rocket fist" attack where he extends his fist forward, like that one weapon in Ape Escape. He wouldn't be able to collect Master Weapons, but he'd have a couple weapons of his own, most notably his Fireworks Cannon from MM8. Some other ideas are Fan-a-rama, Step Dash, and Eddie Item.

September 06, 2011, 10:05:45 PM
Reply #53

Offline TheDoc

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #53 on: September 06, 2011, 10:05:45 PM »
Quote from: "SmashBroPlusB"
Playable Auto. :cool:

He'd hover with his jetpack and have a "rocket fist" attack where he extends his fist forward, like that one weapon in Ape Escape. He wouldn't be able to collect Master Weapons, but he'd have a couple weapons of his own, most notably his Fireworks Cannon from MM8. Some other ideas are Fan-a-rama, Step Dash, and Eddie Item.

Maybe, like Zero in Megaman X4, he'd unlock his own weapons (like what you've suggested and more) by beating the RMs?

September 07, 2011, 12:09:14 AM
Reply #54

Offline FCx

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #54 on: September 07, 2011, 12:09:14 AM »
The possibilite of creating your own stage :cool:

September 07, 2011, 12:17:48 AM
Reply #55

Offline Sora

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #55 on: September 07, 2011, 12:17:48 AM »
Quote from: "FCx"
The possibilite of creating your own stage :cool:

Megaman Powered-Up for PSP, my good man  :cool:

September 08, 2011, 06:33:03 PM
Reply #56

Offline Dark Phil

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #56 on: September 08, 2011, 06:33:03 PM »
So I compiled a list of Robot Masters that already exist but are not yet in the Original Series that I would like to see in the Original Series.
(click to show/hide)

September 08, 2011, 07:44:39 PM
Reply #57

Offline Nuy

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #57 on: September 08, 2011, 07:44:39 PM »
There can't be a clock man because there's already a clock men

September 08, 2011, 09:45:43 PM
Reply #58

Offline Hallan Parva

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #58 on: September 08, 2011, 09:45:43 PM »
Personally I really dislike a LOT of the original Net Navi designs (which is pretty ironic since I'm heading that .EXE project and all). I mean, have you SEEN Circus Man? A bloated fat-ass with six hands that transforms into a tent and tries to sit on you to death... NOT FUN, CAPCOM.

... Though I must admit Number Man was pretty cool. Oh, and Gate Man. He was the only Famous Navi I actually liked.

September 08, 2011, 11:01:34 PM
Reply #59

Offline Magnet Dood

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Re: Things You'd Like To See in a Mega Man Game (New or Old)
« Reply #59 on: September 08, 2011, 11:01:34 PM »
Quote from: "Dark Phil"
First complete rough draft!

So... beautiful...

But something bugs me about Jupiter... take away the mouth. That's not supposed to be there. Just realized that's his cheek, ha ha.

Ballade and Sunstar look a little demented.

Also, there is an official mugshot of Fake Man. (at least I think so)