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* hunter equips with dual automatic crossbows and a free hp upgrade and speed upgrade* marine equips with a accurate mid-damge assault rifle with a grenade launcher attachment:alt fire which is slow to load back up but can always resort to spraying bullets everywhere or it could be a flamethrower mid range burst fire projectiles and the secondary could be he whips out a sub machine gun in other hand and loads pellets until release of alt fire max ammo of 85/120 ?* Cyborg The Cyborg's plasma cannon upgrades into a magma cannon which shoots fast firing balls of steaming hot magma and its alt fire is replaced with a rapid fire weak but accurate laser chaingun :Phe has super jump boots instead of jetback which moves faster and is unlimited :P* Creeper evolves into something like ravager he can fly he is faster he shoots soul balls faster and has more soul balls (6)? and becomes quiter with his whispering sounds* Jitterskull gets a new alt fire although he is less jittery so you can direct him easier.:alt fire now takes little bites but fast ones they charge less further but they have no cooldown so you can primary crunch someone and then resort to a quick munch with altfire on his friend :p* sjas has a upgraded altfire and is half translucent altfire now does reflect but shoots a sonic wave where aiming the sonic wave is about medium speed and akes 25/50 hp depends on range and his screams when moving are turned down a bit* choke has upgraded alt fire and primary:primary when he bites he vomits a bit of blood out it dosent go too far but gets the person infront when chasing : altfire when gargling he starts a chaingun like blood ball gun which shoots 3 balls per 3 seconds but then has a cooldown the balls are reduced in damage though.* santa is equipped with a medium speed holly shooter it has a maximum of 50 hollys they do 8 % less damge howeverhe gets a a thick fluffy jacket that is used as armour as like frostbite it dosent regenerate tho and it starts at 150*frost bite has a new weapon or alt fire when standing still and activated it starts a medium speed ice shard minigun they do about 8 damage each shard and travel at a medium pace / cyborgs plasma balls speed*ghost buster is equipped with dual anti- ghoul pistols could use plasma bolters sprites :Pand shoot 2 beams of plasma but are reduced 3 damage each projectileand he gets a unique alt fire that drops plasma sticky bombs on the flat he activated they use the same ammo as the dual anti ghost pistols when activated they use 20 plasma cells which can be recharged when walked over the traps activate sending (bouncy betty style :P) plasma grenade up in the air that explodes causing about 20/ 35 damage
The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.
You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?
Random murders balance though, which is why most projectiles in GVH are now fixed damage.
No. This is a horrible idea. You're rewarding someone for making killing streaks thus pissing off the remainder of the opposite team who now has to fight a fully healed /restocked/ super powered/ whatever enemy. How exactly is this fair?Quote from: "DoomThroughDoom"The cyborg IMO should be able to refill fuel like frostys breath. But only 1 fuel a second. It's not much but useful.Isn't 150 Fuel enough? I rarely ever fall under 100 on a typical TLMS. Then again I also get Eco Warrior on a regular basis. Basically, stop wasting jet pack fuel and only use it when needed.