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Author Topic: Mendez and his silly maps that no one hosts because yes  (Read 7166 times)

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September 03, 2011, 08:03:25 PM
Reply #15

Offline Myroc

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #15 on: September 03, 2011, 08:03:25 PM »
I like the intent a lot. By ye gods, CTF really needs to be made more popular, and the TBG CTF pack is a fine attempt to do so. It's the result that's a little jarring, as the quality really doesn't hold up to most other CTF maps, in MM8BDM or no.

September 03, 2011, 08:16:51 PM
Reply #16

Offline BiscuitSlash

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #16 on: September 03, 2011, 08:16:51 PM »
Oh by the way Jack, are you redoing stuff to TBGCTF10? I really did love that map and I you want, I can improve it! (Less base based lol, slightly shorter bridge, modifications to stuff, etc.) Please, I want that map in the pack!

September 04, 2011, 09:47:28 AM
Reply #17

Offline Jc494

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #17 on: September 04, 2011, 09:47:28 AM »
Quote from: "Myroc"
Jack, I think a lot of more people would play those maps more if you actually listened to the critique the very same people gives you.
Quote from: "Michael712"
Oh by the way Jack, are you redoing stuff to TBGCTF10? I really did love that map and I you want, I can improve it! (Less base based lol, slightly shorter bridge, modifications to stuff, etc.) Please, I want that map in the pack!

*cough* *cough*
Ok guys, seriously now. This is not the place to be discussing TBGCTF, so if need be, let us use the freaking topic I made for said pack.

September 04, 2011, 09:03:24 PM
Reply #18

Offline Mendez

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #18 on: September 04, 2011, 09:03:24 PM »
Nobody gives a flying fuck about my maps :<.
In any case, kengine is going to be AMP14, right after precipitation sibling and before Blaze's ballade.

September 08, 2011, 02:12:54 AM
Reply #19

Offline Mendez

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #19 on: September 08, 2011, 02:12:54 AM »
Guys, I just got this idea for a ctf map.
(click to show/hide)
To explain the image....
the 3 lines represent the major routes the player can take.
Green lines are ladders.
Red circles represent the sections where I'll have to place 3d floors over.
Gray arrows represent slopes, as well as which direction they go to.
Finally, The numbers will represent the height of each section, times 128.
The scale is in the upper right corner, and I might begin work on this over the weeks. I just wanted to know if this was an interesting idea for a CTF map or not. Truth be told, though, I think this map would suck for classes, because loldrillman.

September 08, 2011, 03:47:44 AM
Reply #20

Offline Tempura Wizard

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #20 on: September 08, 2011, 03:47:44 AM »
Wow, that's really cool!

September 08, 2011, 02:12:05 PM
Reply #21

Offline Hallan Parva

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #21 on: September 08, 2011, 02:12:05 PM »
Grid paper blueprint fever really catches on! :cool:

Looks pretty cool IMHO. I wouldn't put a window between Light and Wily because Drill Man can just pierce right through it. Make it a solid wall, like a stage boundary or something. I can see Wood Custom dominating here.

September 24, 2011, 10:00:05 PM
Reply #22

Offline Mendez

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #22 on: September 24, 2011, 10:00:05 PM »
It's been a long revision process, but I feel I finally have a solid version of the map that's ready for release? What map is that? Well, it's that one ctf map I've been making for JC. I didn't think this ctf map would be so hard to make, but it's finished. Anyways, this is without the custom texture that JC implemented.
AMPCTF - Daft Dynamic
Just look at the screenshots I posted on the TBGCTF topic to get an idea of what it looks like. I also forgot to add a camera into the map because I wanted to ask Messatsu if it was ok to use the code from that one cscm map with the camera.

September 25, 2011, 03:57:21 AM
Reply #23

Offline Shade Guy

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #23 on: September 25, 2011, 03:57:21 AM »
From what I can see from skimming around the level offline, here's what I've got to say...

First, nice layout. I like how each 'path' takes about the same length to cross, unless you use Rush Coil to quickly spring up to the top bridges. That leads into another thing: Rush Coil. I like that when you spawn in your base, you have access to a Coil which gives you one oppurtunity to take a shortcut in the map, but only one. One problem is that there are some spawns which dump you outside your base, meaning you have to go back and grab one. Either that or expand each base and put more Coils in so everyone has access to them, not just the people who spawned close to them.

One thing is that I find the back room with the Etank and Dive Missile unneccesary. If you decide to keep this room, I would suggest moving the Etank to somewhere else. It seems a bit easy to get, since one only has to spawn, grab a Coil and get the Etank in the next room. And if you do get the Etank and use your Coil, it's not like 'oh no I just used up my Rush Coil now I have to go back to my base and get another one', it's more like 'oh it's okay I just have to go into the next room and grab another one and off I goooooooooo', since, well, the Rush Coil is in the next room.

Also, I think to further encourage platforming and alternative paths, you should put some Item 1's around the map. An Item 1 wouldn't let someone quickly spring up to a higher bridge from the ground floor, so it wouldn't ruin the whole 'only one Rush Coil per trip' idea. Instead, it would give someone quick access between bridges, which would help an escaping player with the opponent's flag.

I would add more, but playing this stage online with people would probably make most of my points obsolete.

September 25, 2011, 05:14:11 AM
Reply #24

Offline Mendez

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Re: Mendez and his silly maps that no one hosts because yes
« Reply #24 on: September 25, 2011, 05:14:11 AM »
Hmm, I'm thinking of going with about 3 item 1's scattered on each side. The e-tank can actually be attained by acquiring strafe-running and is meant to actually make sure the flag holder has a backup (similar to Clockwork Factory and Snakes in Space) but I guess making it hard to acquire it would make more sense. Dive does seem a bit useless, but I just kept it there for the sake of making sure you can miraculously kill the flag bearer and have one of those "HORY SHET I CAN'T BELIEVE THAT JUST HAPPENED" moments. I'll probably add one more Rush coil to each side, and make the e-tank quite difficult to acquire.
Thanks for the advice shade. Once TBGCTF comes out with a new version, people can see it and we'll really begin to analyze it. We still have to do the same thing with your maps too ):

MAJOR EDIT: Download link has been updated with a couple of layout changes and some new items thrown in. I'll see if savior can make a server to test whether or not this map is any good.