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Author Topic: Capcom's Cheap Moments  (Read 7174 times)

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September 18, 2011, 11:06:45 PM
Reply #30

Offline Red

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Re: Capcom's Cheap Moments
« Reply #30 on: September 18, 2011, 11:06:45 PM »
Aw c'mon, Quick Man is NOT that hard.

saying Quick Man is hard is like saying "Fire man is hardddd"

September 18, 2011, 11:07:13 PM
Reply #31

Offline Elec Wolf

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Re: Capcom's Cheap Moments
« Reply #31 on: September 18, 2011, 11:07:13 PM »
Anyway,I also had a LOT of trouble with Dynamo Man.The reason being is because of the Lightning,I mean Lightnig Bolt,and his infamous health refill.

September 18, 2011, 11:19:54 PM
Reply #32

Offline Nuy

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Re: Capcom's Cheap Moments
« Reply #32 on: September 18, 2011, 11:19:54 PM »
The only cheap things I can think of is Mega Man 8 Wily 1 and that "You know who" crazy bitch in Haunting Grounds.
Everything else is really easy. Quick Man is just a dumbass who runs into walls and the crash bomb thingy isn't that hard, you just need to know how to jump properly. I honestly find every common Mega Man difficulty (Foot holders, Wily Capsule 4(Wily Capsule 7 is you can't count correctly), X6, X3, Jet Stingray, ect ect) highly over rated. But then again I'm the one who finds Enker in Mega Man 10 impossible and can't quite get on the leader boards for the Galaxy Man time attack >.>
Also, 4 pages. New topic. What the hell =|

September 18, 2011, 11:25:24 PM
Reply #33

Offline Elec Wolf

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Re: Capcom's Cheap Moments
« Reply #33 on: September 18, 2011, 11:25:24 PM »
Speaking of X3,almost all the bosses in that game was nerve-wrecking.Doppler Octopus,Neon Tiger,Blizzard Buffalo,and Doppler are easy.

September 19, 2011, 02:30:41 AM
Reply #34

Offline Mrguy891

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Re: Capcom's Cheap Moments
« Reply #34 on: September 19, 2011, 02:30:41 AM »
Quick man hard? I do him first, no Etanks.

Well for me, it's Crash Man with no metal blades (then again it's been a while), and Boobeam trash....And Wily capsule from 7....Also fuck the Devil from X5....Y'know what there are too many to say.

September 19, 2011, 12:57:32 PM
Reply #35

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Re: Capcom's Cheap Moments
« Reply #35 on: September 19, 2011, 12:57:32 PM »
Quickman fight is not hard, just epic. Same for his stage.

Capcom's Cheap moments for me would be the fortress bosses in MM2. I mean really, they all had really good concepts, but were all ruined for me a bit by really stupid flaws. Here's what I think:

Mecha Dragon: Okay this is a really cool fight, as you are jumping on platforms at a good speed until a HUGE DRAGON CHASES YOU DOWN UNTIL YOU REACH THE FINAL SET OF PLATFORMS AND THERE IS NO PLACE LEFT TO RUN!! Why is this fight a bit annoying? Because to dodge the fire you kinda want to be able to move on different platforms. If you are not on the top platform, chances are you will probably fall into the pit and die. It wouldn't be too bad if you could start it again at instant, but no, you have to go through half the stage again, maybe spend ages farming for Item-1 energy and maybe die after that.

Piko-Piko Master: Okay, this is a really cool fight. You fall into a room, then you must fight the room! I think that's a really good concept, but why is it ruined? Because each time you get hit you take about 8 damage, even when you get hit by one that is right under you and you have no chance to move. That's not logical, just annoying.

Guts Dozer: Not as bad as the others but once you understand what to do there isn't much to it and it's kinda easy. But again, not as bad as the others.

BueBeam Trap: You probably already know by now. The concept is great, but it's completely ruined by tons of sprite flicker (and some lag), you needing full crash bombs (so you would never bother with it in the fortress stages) and also some Item-1/3. If you run out of ammo you must stand there and watch yourself die which is NOT FUN.

Alien: It's okay, but 8 damage is a bit unforgiving.

September 19, 2011, 03:51:43 PM
Reply #36

Offline Kage

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Re: Capcom's Cheap Moments
« Reply #36 on: September 19, 2011, 03:51:43 PM »
Quote from: "Michael712"
Quickman fight is not hard, just epic. Same for his stage.

Capcom's Cheap moments for me would be the fortress bosses in MM2. I mean really, they all had really good concepts, but were all ruined for me a bit by really stupid flaws. Here's what I think:

Mecha Dragon: Okay this is a really cool fight, as you are jumping on platforms at a good speed until a HUGE DRAGON CHASES YOU DOWN UNTIL YOU REACH THE FINAL SET OF PLATFORMS AND THERE IS NO PLACE LEFT TO RUN!! Why is this fight a bit annoying? Because to dodge the fire you kinda want to be able to move on different platforms. If you are not on the top platform, chances are you will probably fall into the pit and die. It wouldn't be too bad if you could start it again at instant, but no, you have to go through half the stage again, maybe spend ages farming for Item-1 energy and maybe die after that.

Piko-Piko Master: Okay, this is a really cool fight. You fall into a room, then you must fight the room! I think that's a really good concept, but why is it ruined? Because each time you get hit you take about 8 damage, even when you get hit by one that is right under you and you have no chance to move. That's not logical, just annoying.

Guts Dozer: Not as bad as the others but once you understand what to do there isn't much to it and it's kinda easy. But again, not as bad as the others.

BueBeam Trap: You probably already know by now. The concept is great, but it's completely ruined by tons of sprite flicker (and some lag), you needing full crash bombs (so you would never bother with it in the fortress stages) and also some Item-1/3. If you run out of ammo you must stand there and watch yourself die which is NOT FUN.

Alien: It's okay, but 8 damage is a bit unforgiving.

Not to mention if you happen to somehow not have enough Bubble Lead before the Alien fight or you ran out of Bubble Lead during the fight, your pretty much screwed since the Alien's only weakness is Bubble Lead and there is no way to farm for more weapon energy in the last Wily stage, but that is probably shouldn't be an issue that much unless you die alot or you like to waste your bubble lead against enemies and bosses.

Now aside from Mega Man 2, a few things I found annoying in Mega Man 1 is the Foot Holders until you get the Magnet Beam, everyones favorite conveyor belts from Guts Man's stage where if you mistimed a jump you fall like a rock and die just like that, and the Big Eyes and Sniper Joes just because they have to take so many hits to kill them and they are just simply annoying to get passed. I mean if you get hit by a Big Eye you can either get killed or take a ton of damage, while if you try to run pass a Sniper Joe he will continously hop backwards and damage you.

September 19, 2011, 04:02:46 PM
Reply #37

Offline BiscuitSlash

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Re: Capcom's Cheap Moments
« Reply #37 on: September 19, 2011, 04:02:46 PM »
I actually really like the original Sniper Joes! Similar reason to why I think Boilman from MMF is awesome. They have really good AI's that actually somewhat feel as if you are actually fighting someone. Dangit Capcom, bring back the original Sniper Joes!

October 06, 2011, 12:49:00 AM
Reply #38

Offline TheDoc

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Re: Capcom's Cheap Moments
« Reply #38 on: October 06, 2011, 12:49:00 AM »
I think Metalman was pretty easy, considering you could take your time beating him because he rarely attacked you if you didn't attack him. When he did, he threw one Metal Blade and kept jogging in place.
Quickman: easy boss, hair-yanking stage. (quickbeams)

October 06, 2011, 04:18:09 AM
Reply #39

Offline EvilTux

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Re: Capcom's Cheap Moments
« Reply #39 on: October 06, 2011, 04:18:09 AM »
If you ask me, one of the cheap things (might not be a moment), is Metal Man's weakness. One can't truly utilize it until you fight the eight on the second round near the end of the game.

I hope most know what I am talking about.

As a matter of fact, was any robot like that?

October 06, 2011, 08:20:26 AM
Reply #40

Offline Tesseractal

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I think recycling X4's tilesets was pretty cheap!
« Reply #40 on: October 06, 2011, 08:20:26 AM »
Hah, if you think Quick Man is hard...

Try fighting him in the dark.

(Note to Ivory: Youtube tags won't allow the video to start at a certain point in time. Otherwise, I would certainly use them.)  ;)

October 06, 2011, 12:11:41 PM
Reply #41

Offline Yuri Sakazaki

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Re: Capcom's Cheap Moments
« Reply #41 on: October 06, 2011, 12:11:41 PM »
Quote from: "EvilTux"
If you ask me, one of the cheap things (might not be a moment), is Metal Man's weakness. One can't truly utilize it until you fight the eight on the second round near the end of the game.

I hope most know what I am talking about.

Quick Boomerang was also one of his weaknesses.

October 06, 2011, 02:10:50 PM
Reply #42

Offline EvilTux

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Re: Capcom's Cheap Moments
« Reply #42 on: October 06, 2011, 02:10:50 PM »
Quote from: "Lakister"
Quote from: "EvilTux"
If you ask me, one of the cheap things (might not be a moment), is Metal Man's weakness. One can't truly utilize it until you fight the eight on the second round near the end of the game.

I hope most know what I am talking about.

Quick Boomerang was also one of his weaknesses.

I only really knew he's weak to his own weapon, never really bothered to know his other weaknesses as I usually went to him first before going to the others.

Refresh my memory if anyone recalls, doesn't the Metal Blade kill him in two hits?

October 06, 2011, 02:13:29 PM
Reply #43

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Re: Capcom's Cheap Moments
« Reply #43 on: October 06, 2011, 02:13:29 PM »
On Difficult mode, yes. On Normal it kills him instantly.

I find Metal Man easy any time I fight him.

October 06, 2011, 08:09:48 PM
Reply #44

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Re: Capcom's Cheap Moments
« Reply #44 on: October 06, 2011, 08:09:48 PM »
Quote from: "Kapus"
On Normal mode, yes. On Easy it kills him instantly.

I find Metal Man easy any time I fight him.
Fix'd

Now I WAS going to explain the bullshitness of Gate's first stage in X6, but then I realized there's no possible way to be screwed there. Yeah, sure, if you're playing as X you need a weapon, all 8 of which are skipable, but if you DO skip them, then you have to go through the nightmare zone more than once. This means that you are either forced to get Zero, or to get Blizzard Wolfangs weapon. So yeah, I honestly can't find a illegitimately bullshit moment other than 8's Wily 1 and Crazy bitch from Haunting Grounds. I don't care if that other guy could freakin' teleport, THAT GIRL WAS EVERYWHERE.