Advanced Search

Author Topic: MM8BDM Screenshots  (Read 1180986 times)

0 Members and 1 Guest are viewing this topic.

May 12, 2010, 01:04:31 PM
Reply #150

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Screenshots
« Reply #150 on: May 12, 2010, 01:04:31 PM »
Quote from: "clawgrip"
That looks as good as I had hoped.

(By the way, it's impaled, not impailed)

3rd person who's pointed that out. I'll be sure to go over all my spellings before I release it   :p

May 12, 2010, 11:13:33 PM
Reply #151

Offline Vaxis

  • Standard Member
  • Date Registered: May 02, 2010, 06:16:14 PM

    • View Profile
    • http://chamberofthesages.net/index/
Re: Screenshots
« Reply #151 on: May 12, 2010, 11:13:33 PM »
Just an idea... You could have a potential "survival" mode where the player chooses a game from MM1-6, and they have to run through all 8 (6 for MM1) stages from that game by facing off each boss in random order in a 1v1 duel where each boss uses his signature weapon. Just an idea.

May 13, 2010, 08:49:37 AM
Reply #152

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Screenshots
« Reply #152 on: May 13, 2010, 08:49:37 AM »
I was thinking of SOME kind of mode where the bosses use their own weapons but it could be tricky to pull off. Again, something to think about after regular DM is there.

May 13, 2010, 05:17:18 PM
Reply #153

Offline brotoad

  • MM8BDM Contributor
  • ******
  • Date Registered: February 25, 2010, 01:33:13 AM

    • View Profile
    • http://brotoad.tumblr.com/
Re: Screenshots
« Reply #153 on: May 13, 2010, 05:17:18 PM »
Maybe it could be like MM1 from a first person perspective? The fight with the Yellow Devil would be awesome

May 13, 2010, 07:59:03 PM
Reply #154

Offline Vaxis

  • Standard Member
  • Date Registered: May 02, 2010, 06:16:14 PM

    • View Profile
    • http://chamberofthesages.net/index/
Re: Screenshots
« Reply #154 on: May 13, 2010, 07:59:03 PM »
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.

May 13, 2010, 08:33:19 PM
Reply #155

Offline TERRORsphere

  • MM8BDM Contributor
  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: Screenshots
« Reply #155 on: May 13, 2010, 08:33:19 PM »
Quote from: "Vaxis"
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.
Bots are supported in skulltag.

May 13, 2010, 09:44:16 PM
Reply #156

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Screenshots
« Reply #156 on: May 13, 2010, 09:44:16 PM »
Singleplayer/coop is completely out of the question. All you're having is botmatches for now. Unless this mod summons up a whole army of spriters and mappers to help out, I ain't doing it. The idea of it does give me the eebiejeebies though.

I predict a bright future for this mod though


May 14, 2010, 01:43:04 AM
Reply #157

Offline Vaxis

  • Standard Member
  • Date Registered: May 02, 2010, 06:16:14 PM

    • View Profile
    • http://chamberofthesages.net/index/
Re: Screenshots
« Reply #157 on: May 14, 2010, 01:43:04 AM »
Oh, I know bots are supported, yes, etc.... I wasn't proposing a full single player mode at all, that would be way too much work, I just had mused on the idea of facing a single bot as the enemy robot master on their signature map, just a 1v1 match, but having no Skulltag experience whatsoever, I may be out of the loop here.

In any case, Bright Man is done! And we get to see and Roll x3

May 14, 2010, 01:50:24 AM
Reply #158

Offline CopShowGuy

  • MM8BDM Contributor
  • **
  • Date Registered: April 10, 2010, 05:10:02 PM

    • View Profile
Re: Screenshots
« Reply #158 on: May 14, 2010, 01:50:24 AM »
Part of Roll anyway.  She's all battle tactics hiding back there.  And she KOd Mega Man!  The humanity!!!

May 14, 2010, 09:21:35 AM
Reply #159

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Screenshots
« Reply #159 on: May 14, 2010, 09:21:35 AM »
I've had good ideas for mm4 maps since the beginning almost, which is why I'm able to pump these out faster. Dive man's deep blue sea is next  :D

May 14, 2010, 09:42:03 AM
Reply #160

Offline Namo

  • MM8BDM Contributor
  • *
  • Date Registered: March 01, 2010, 06:11:29 PM

    • View Profile
    • http://famiclipse.webs.com
Re: Screenshots
« Reply #160 on: May 14, 2010, 09:42:03 AM »
Protoman and Bass in the same screenshot?  Awesomesauce.

May 15, 2010, 03:43:35 PM
Reply #161

Offline TrueTenguMan

  • Standard Member
  • Date Registered: April 22, 2010, 11:10:20 PM

    • View Profile
Re: Screenshots
« Reply #161 on: May 15, 2010, 03:43:35 PM »
Quote from: "CutmanMike"
I've had good ideas for mm4 maps since the beginning almost, which is why I'm able to pump these out faster. Dive man's deep blue sea is next  :D

What Ideas did you have for his stage? I'm rather curious :p

Or is this top secret..

May 16, 2010, 03:32:15 AM
Reply #162

Offline Katamari007

  • Standard Member
  • Date Registered: May 16, 2010, 03:23:55 AM

    • View Profile
Re: Screenshots
« Reply #162 on: May 16, 2010, 03:32:15 AM »
Will you include stages from the Megaman Game Boy series?  :D

May 16, 2010, 04:30:13 AM
Reply #163

Offline Namo

  • MM8BDM Contributor
  • *
  • Date Registered: March 01, 2010, 06:11:29 PM

    • View Profile
    • http://famiclipse.webs.com
Re: Screenshots
« Reply #163 on: May 16, 2010, 04:30:13 AM »
I actually find that question to be quite interesting.  Although the first few levels of the Gameboy games were essentially copies of their NES counterparts, weren't there some new levels. such as the ones featured in Megaman 10's DLC?

May 16, 2010, 05:34:05 AM
Reply #164

Offline Katamari007

  • Standard Member
  • Date Registered: May 16, 2010, 03:23:55 AM

    • View Profile
Re: Screenshots
« Reply #164 on: May 16, 2010, 05:34:05 AM »
Quote from: "Namo"
I actually find that question to be quite interesting.  Although the first few levels of the Gameboy games were essentially copies of their NES counterparts, weren't there some new levels. such as the ones featured in Megaman 10's DLC?

I would like to see the special stages from the DLCs, but... I dunno, it would be a bit weird..

Anyways, I think making maps from the Gameboy games would be a bit tough seince it was all kinda one color.