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Author Topic: MM8BDM Screenshots  (Read 1180986 times)

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April 05, 2016, 03:24:27 AM
Reply #6810

Offline Watzup7856

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FOOTBAWL!!!
« Reply #6810 on: April 05, 2016, 03:24:27 AM »
Greatest 37 minutes of my life



THE BATTLE OF BEED BAY!!!

April 05, 2016, 03:25:57 AM
Reply #6811

Offline Dr. Freeman

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Re: MM8BDM Screenshots
« Reply #6811 on: April 05, 2016, 03:25:57 AM »
Coming soon to theaters.

that.

April 05, 2016, 03:26:14 AM
Reply #6812

Offline Tengu

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Re: MM8BDM Screenshots
« Reply #6812 on: April 05, 2016, 03:26:14 AM »
Quote from: "Watzup7856"
Greatest 37 minutes of my life

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fuck you

April 05, 2016, 03:28:23 AM
Reply #6813

Offline Galactan

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Re: MM8BDM Screenshots
« Reply #6813 on: April 05, 2016, 03:28:23 AM »
That match had a better plot than most modern-day films.

April 14, 2016, 02:28:29 AM
Reply #6814

Offline Magnet Dood

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Re: MM8BDM Screenshots
« Reply #6814 on: April 14, 2016, 02:28:29 AM »
Me and Michael Montgomery are certified map explorers.



Took us two tries, tops.

April 15, 2016, 12:37:39 AM
Reply #6815

Offline Sonnitude

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Re: MM8BDM Screenshots
« Reply #6815 on: April 15, 2016, 12:37:39 AM »
Wow, where even are you at haha, I cant even tell X3

April 15, 2016, 03:35:28 AM
Reply #6816

Offline ice

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Re: MM8BDM Screenshots
« Reply #6816 on: April 15, 2016, 03:35:28 AM »
Remember that thing I said in the ideas topic that I said I might not ever have the time for? Welp, I did a thing and decided to practice low poly N64 styled meshing again and this is the end result



I might need to make the textures alittle more detailed since right now they're EXTREMELY flat and bland looking. Also might use white/alpha for the glass on the weapon capsule since doom doesn't support 1 sided mesh which also means cell shading is impossible

Also not sure if I should mesh stuff that spawns FXs rapidly or not like rush jet or beat

also going to have fun meshing reggae X3

April 15, 2016, 03:56:54 AM
Reply #6817

Offline Russel

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Re: MM8BDM Screenshots
« Reply #6817 on: April 15, 2016, 03:56:54 AM »
I remember doing this years and years ago and it looked okay for... only the weapons, really. Everything else looked terrible.

I'd recommend experimenting with voxels or more cubic-based models instead of rounded stuff, since it could look fairly out of place in this environment.

April 15, 2016, 05:06:25 AM
Reply #6818

Offline ice

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Re: MM8BDM Screenshots
« Reply #6818 on: April 15, 2016, 05:06:25 AM »
was going for more of an N64 look really, like adding shadows under the drops, adding light shading on the actual objects them selves, thoough I never did find the secrets of 3D skins yet. Basicly did this as a just for fun thing really, also an attempt to see if I can get better with texturing

April 15, 2016, 05:16:25 AM
Reply #6819

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6819 on: April 15, 2016, 05:16:25 AM »
What about making them look like item pick ups from Legends? That was an N64 game as well.

April 15, 2016, 03:18:53 PM
Reply #6820

Offline ice

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Re: MM8BDM Screenshots
« Reply #6820 on: April 15, 2016, 03:18:53 PM »
Added shading, it looks ALOT better now, though I could stand the make the bottom of it darker



and bonus

April 16, 2016, 06:35:44 PM
Reply #6821

Offline CutmanMike

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Re: MM8BDM Screenshots
« Reply #6821 on: April 16, 2016, 06:35:44 PM »
Nice. I would have liked to add something like these to all the object platforms, at least to give GL users an option to see them better.

April 17, 2016, 01:45:48 AM
Reply #6822

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6822 on: April 17, 2016, 01:45:48 AM »
Dang those 3D models look spectacular.

April 17, 2016, 10:58:52 PM
Reply #6823

Offline Megaman94

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Re: MM8BDM Screenshots
« Reply #6823 on: April 17, 2016, 10:58:52 PM »
I was in C-TLMS the other day, and I think I found a few misaligned textures in MM1DW1

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April 18, 2016, 01:26:44 AM
Reply #6824

Offline ice

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Re: MM8BDM Screenshots
« Reply #6824 on: April 18, 2016, 01:26:44 AM »
dome some more 3D platforms



And for my NEXT project
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