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MM8BDM Screenshots
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Topic: MM8BDM Screenshots (Read 1180986 times)
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April 05, 2016, 03:24:27 AM
Reply #6810
Watzup7856
MM8BDM Extender
You're nothing but peppered asscheeks to me
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Date Registered: July 03, 2011, 01:53:12 AM
FOOTBAWL!!!
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Reply #6810 on:
April 05, 2016, 03:24:27 AM »
Greatest 37 minutes of my life
THE BATTLE OF BEED BAY!!!
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April 05, 2016, 03:25:57 AM
Reply #6811
Dr. Freeman
MM8BDM Extender
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Date Registered: December 22, 2010, 10:43:54 PM
Re: MM8BDM Screenshots
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Reply #6811 on:
April 05, 2016, 03:25:57 AM »
Coming soon to theaters.
that.
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April 05, 2016, 03:26:14 AM
Reply #6812
Tengu
Donator
I'm literally madly in love with jigglypuff
Date Registered: May 17, 2011, 12:36:35 AM
Re: MM8BDM Screenshots
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Reply #6812 on:
April 05, 2016, 03:26:14 AM »
Quote from: "Watzup7856"
Greatest 37 minutes of my life
(click to show/hide)
fuck you
Logged
April 05, 2016, 03:28:23 AM
Reply #6813
Galactan
Enthusiast
Excellence in Explosives
Date Registered: August 30, 2012, 04:24:46 AM
Re: MM8BDM Screenshots
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Reply #6813 on:
April 05, 2016, 03:28:23 AM »
That match had a better plot than most modern-day films.
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April 14, 2016, 02:28:29 AM
Reply #6814
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM8BDM Screenshots
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Reply #6814 on:
April 14, 2016, 02:28:29 AM »
Me and Michael Montgomery are certified map explorers.
Took us two tries, tops.
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April 15, 2016, 12:37:39 AM
Reply #6815
Sonnitude
Standard Member
Date Registered: April 14, 2016, 01:29:03 AM
Re: MM8BDM Screenshots
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Reply #6815 on:
April 15, 2016, 12:37:39 AM »
Wow, where even are you at haha, I cant even tell X3
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April 15, 2016, 03:35:28 AM
Reply #6816
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM8BDM Screenshots
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Reply #6816 on:
April 15, 2016, 03:35:28 AM »
Remember that thing I said in the ideas topic that I said I might not ever have the time for? Welp, I did a thing and decided to practice low poly N64 styled meshing again and this is the end result
I might need to make the textures alittle more detailed since right now they're EXTREMELY flat and bland looking. Also might use white/alpha for the glass on the weapon capsule since doom doesn't support 1 sided mesh which also means cell shading is impossible
Also not sure if I should mesh stuff that spawns FXs rapidly or not like rush jet or beat
also going to have fun meshing reggae X3
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April 15, 2016, 03:56:54 AM
Reply #6817
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: MM8BDM Screenshots
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Reply #6817 on:
April 15, 2016, 03:56:54 AM »
I remember doing this years and years ago and it looked okay for... only the weapons, really. Everything else looked terrible.
I'd recommend experimenting with voxels or more cubic-based models instead of rounded stuff, since it could look fairly out of place in this environment.
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April 15, 2016, 05:06:25 AM
Reply #6818
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM8BDM Screenshots
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Reply #6818 on:
April 15, 2016, 05:06:25 AM »
was going for more of an N64 look really, like adding shadows under the drops, adding light shading on the actual objects them selves, thoough I never did find the secrets of 3D skins yet. Basicly did this as a just for fun thing really, also an attempt to see if I can get better with texturing
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April 15, 2016, 05:16:25 AM
Reply #6819
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: MM8BDM Screenshots
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Reply #6819 on:
April 15, 2016, 05:16:25 AM »
What about making them look like item pick ups from Legends? That was an N64 game as well.
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April 15, 2016, 03:18:53 PM
Reply #6820
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM8BDM Screenshots
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Reply #6820 on:
April 15, 2016, 03:18:53 PM »
Added shading, it looks ALOT better now, though I could stand the make the bottom of it darker
and bonus
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April 16, 2016, 06:35:44 PM
Reply #6821
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: MM8BDM Screenshots
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Reply #6821 on:
April 16, 2016, 06:35:44 PM »
Nice. I would have liked to add something like these to all the object platforms, at least to give GL users an option to see them better.
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April 17, 2016, 01:45:48 AM
Reply #6822
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM Screenshots
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Reply #6822 on:
April 17, 2016, 01:45:48 AM »
Dang those 3D models look spectacular.
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April 17, 2016, 10:58:52 PM
Reply #6823
Megaman94
Standard Member
Date Registered: April 08, 2013, 08:49:51 PM
Re: MM8BDM Screenshots
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Reply #6823 on:
April 17, 2016, 10:58:52 PM »
I was in C-TLMS the other day, and I think I found a few misaligned textures in MM1DW1
(click to show/hide)
(click to show/hide)
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April 18, 2016, 01:26:44 AM
Reply #6824
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM8BDM Screenshots
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Reply #6824 on:
April 18, 2016, 01:26:44 AM »
dome some more 3D platforms
And for my NEXT project
(click to show/hide)
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