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Author Topic: MM8BDM Screenshots  (Read 1180969 times)

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June 25, 2016, 01:18:37 AM
Reply #6855

Offline Russel

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Re: MM8BDM Screenshots
« Reply #6855 on: June 25, 2016, 01:18:37 AM »
In all fairness that corner looks 100% sane from the 2D designer in Doom Builder.
But I'm man enough to admit when I've screwed up.

I'm more amazed at the fact it a year and a half for someone to post about it here.

June 25, 2016, 02:57:38 AM
Reply #6856

Offline SmashTheEchidna

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Re: MM8BDM Screenshots
« Reply #6856 on: June 25, 2016, 02:57:38 AM »
To be fair, I (almost) never see the map ever.

June 26, 2016, 05:26:51 PM
Reply #6857

Offline Hunter Frags

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« Reply #6857 on: June 26, 2016, 05:26:51 PM »
Just when you thought pool spamming was over at the Blue Bomber Bed & Breakfast...
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June 26, 2016, 09:49:53 PM
Reply #6858

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6858 on: June 26, 2016, 09:49:53 PM »
Spent like, 7 hours working on this yesterday and even got to starting textures, finished doing so just now and figured I'd show progress and maybe get some feedback based on the images.
Only 1 item has been placed so far, pun not intended.
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It is actually based off a map I remember playing on back in Jedi Outcast, which is where the name comes from, while I couldn't find it to make a better recreation I did recall the layout of the map well enough, and adjusted it.

June 27, 2016, 04:26:26 AM
Reply #6859

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6859 on: June 27, 2016, 04:26:26 AM »
That's a pretty awesome layout.

June 27, 2016, 09:33:30 PM
Reply #6860

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6860 on: June 27, 2016, 09:33:30 PM »
I personally wouldn't say amazing. But updated it more yesterday. Think a side by side should help.
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Other then some touch ups here and there you might be able to notice that various areas are a touch longer now. Some a good 256 units longer (that is 8 small texture squares)
But now for the visuals. Weapons and items have been placed now.
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As for textures
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Edit: Added bonus
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June 29, 2016, 01:59:05 AM
Reply #6861

Offline DarkAura

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« Reply #6861 on: June 29, 2016, 01:59:05 AM »
THIS...IS ART!
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June 29, 2016, 07:24:23 PM
Reply #6862

Offline Superjustinbros

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Re: MM8BDM Screenshots
« Reply #6862 on: June 29, 2016, 07:24:23 PM »
10/10 art

July 07, 2016, 03:43:35 AM
Reply #6863

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6863 on: July 07, 2016, 03:43:35 AM »
A little something I worked on today. Very, VERY rough work on the textures, but the design is what it is intended to be.
So without further ado, let us go on a small adventure.
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Oh whoops I forgot to post the song to go along with it
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July 14, 2016, 02:36:50 AM
Reply #6864

Offline Zdagger67

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« Reply #6864 on: July 14, 2016, 02:36:50 AM »
huh i just playing with my map
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July 14, 2016, 10:27:45 PM
Reply #6865

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6865 on: July 14, 2016, 10:27:45 PM »
Not really a screenshot but not sure where else to put this.
Coming soon to a resource thread near you!
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Sadly no Mega Man 5, it was silly and only had 1 spot where Mega Man wasn't his in game pixels. Also no MM8, cause, yea making that look right would not have been easy, also couldn't find it.
Mega Man and Bass 2 ones could probably be better, II was odd and used a darker color as the main where the usual blue would be instead of shading him, and those wondering "Why the heck does Bass, Proto, and Duo have 2 for each?" the first for Bass and Proto uses official changing palettes from the game while the second is based on other games, Duo's first is his own coloring on secondary colors where he doesn't use the same as Mega, second is using Mega's regardless. Bass' default coloring is differently done for the arcade game's ones where he uses that game's changing palette to match his MM&B one which uses the same style. Game Boy games all use the coloring of Mega Man based on the latest NES game released before them.

July 16, 2016, 02:37:26 PM
Reply #6866

Offline Geno

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Re: MM8BDM Screenshots
« Reply #6866 on: July 16, 2016, 02:37:26 PM »
Heh, I once tried doing something like that. Never finished it though

As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while ago

you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingie

Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???

July 16, 2016, 07:23:18 PM
Reply #6867

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6867 on: July 16, 2016, 07:23:18 PM »
Quote from: "Geno"
As for the MM8 megaman, the RM8FC guys did a pretty decent version of the sprite, and I coloured it with 8BDM weapon colours a while ago

you could always use this at least until someone actually rips the proper MM8 megaman weapon get thingie
Oh thank you.

Quote from: "Geno"
Also, just judging from the tiny thumbnails, your colours for Black Hole and Deep Digger from MMV are completely off. And none of those 3PC ones actually use the colours from the actual game???

They are in numerical order so Black Hole is next to Spark Chaser and is using the 2 darkest grays before becoming black that is on the NES palette

Deep Digger is on the bottom left using browns, which the NES palette is very limited on, the secondary color probably could have been better picked though.


Edit: Also all the DOS ones had a white secondary color. The secondary colors and Oil are like, the only ones actually not just NES palette closest to the main colors, maybe Torch Arm also to not use the same red as every other fire weapon in the games.

July 17, 2016, 02:38:48 AM
Reply #6868

Offline Geno

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Re: MM8BDM Screenshots
« Reply #6868 on: July 17, 2016, 02:38:48 AM »
Black Hole is a very dark brown, though. Not a dark grey
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)

July 17, 2016, 06:49:03 AM
Reply #6869

Offline fortegigasgospel

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Re: MM8BDM Screenshots
« Reply #6869 on: July 17, 2016, 06:49:03 AM »
Quote from: "Geno"
Black Hole is a very dark brown, though. Not a dark grey
And, Deep Digger should use white as the lightest colour, like in the artwork. And maybe the super dark brown colour on the NES palette would be good shading for D.Digger? (would also make a good colour in general for Black Hole)
Done diddly do dad fixed.
Or simply done for those who speak English. Will be updated in the resource thread next time I go uploading things, probably later today (the 17th) along with a few other ones I've done since.

-Edit: Never mind just did it