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Thats his second way of nerfing classes. His main way is to play online games, and if he gets killed by the same class over and over again, he nerfs it. Nuff said.
WARNING: OPINIONS INCOMINGREAD AT YOUR OWN PERIL jI honestly don't find a superior difference in either KY or YD classes. No, I'm not saying "GUISE KY CLASSEZ IS NEW AND ISN'T AS GOOD!!!!11", or, "GUISE YD CLASSEZ HAZ SLOPPY PROGRAMATION!!!1111111"; I just don't see any major difference between the two that can have it safely be said that one is better than the other.
WARNING: OPINIONS INCOMINGREAD AT YOUR OWN PERIL j
Quote from: "Yellow Devil"Quote from: "Sora"Probably the best solution for this Classes madness is to have KY's and YD's Classes merge the best between the two, and work together to produce superior classes, instead of having people argue on both sides constantly, saying "NO, X'S CLASSES ARE BETTER, BECAUSE OF REASONS A, B, C, etc." Instead of constant arguing between the two, much more work could get done if everyone put away their petty reasons and worked together to make the well-sought for "perfect classes mod".Which, if you ask me, is not as bad as the probable alternative, which is a major split in the community of what version of classes is better, tons of arguing etc etc. I can see where Yamato is coming from, but really. Both of you are grown men, is it really that hard to work together for the greater good?
Quote from: "Sora"Probably the best solution for this Classes madness is to have KY's and YD's Classes merge the best between the two, and work together to produce superior classes, instead of having people argue on both sides constantly, saying "NO, X'S CLASSES ARE BETTER, BECAUSE OF REASONS A, B, C, etc." Instead of constant arguing between the two, much more work could get done if everyone put away their petty reasons and worked together to make the well-sought for "perfect classes mod".
Probably the best solution for this Classes madness is to have KY's and YD's Classes merge the best between the two, and work together to produce superior classes, instead of having people argue on both sides constantly, saying "NO, X'S CLASSES ARE BETTER, BECAUSE OF REASONS A, B, C, etc." Instead of constant arguing between the two, much more work could get done if everyone put away their petty reasons and worked together to make the well-sought for "perfect classes mod".
I honestly don't find a superior difference in either KY or YD classes. No, I'm not saying "GUISE KY CLASSEZ IS NEW AND ISN'T AS GOOD!!!!11", or, "GUISE YD CLASSEZ HAZ SLOPPY PROGRAMATION!!!1111111"; I just don't see any major difference between the two that can have it safely be said that one is better than the other.
To say one is better than the other requires proof; and so far, on servers of either KY's classes or YD's classes, have I heard "Guys, these classes are perfect, nothing needs to be changed!" or "Guys, these classes are totally unplayable, why do they even exist?"
Currently, one mod being superior over the other is completely subjective; I find both fun to play for different reasons
To compare the two mods of classes is completely pointless at this point in time, since neither are totally finished.
Both YD's classes and KY's classes are equally unbalanced Complete lie, KY's is less balanced. Aheuaehua. The only difference is one of them is new, so people automatically think it's better than the previous. The main things people bring up about the mods are the small things, including but not limited too: Gravityman Sky walking and Quint being slightly faster on sakugarne.
Quint can still kill effectively in YD's version
and Gravity sky walking is more of an aesthetic than actual balancing/changing. These small things lead people to believe they emulate the games better, and therefor BE better. This however is not true, as making the RMs exactly like the games but with worse balance than a previous version that was less canon, but more balanced is bad.
If people are told enough that their version is better, they will start to believe this no matter what.
Either way, both mods are equally fun, KY's emulating the games more, making you feel like you're playing as the masters better, and YD's having better balance.
I also applaud KY for having the balls to release an unapproved changed version of a mod publicly.
Forced to shoot more than I want to, and the fact that he fires two consecutively feels awkward and screws up my timing and rhythm, and uses ammo needlessly. I'd prefer if he either fired one at a time, or both at once, but the one-two punch just feels unintuitive.