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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 178310 times)

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October 23, 2011, 03:54:19 PM
Reply #75

Offline Davregis

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #75 on: October 23, 2011, 03:54:19 PM »
Quote from: "Manibogi"
Well, first of all, this mod is great and, in my opinion, better than YD's, however, I do have some things to complain about:

(click to show/hide)

^This.

October 23, 2011, 03:55:10 PM
Reply #76

Offline Magnet Dood

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #76 on: October 23, 2011, 03:55:10 PM »
That noise that he makes?

I thought it was hilarious.

IN OTHER NEWS Why isn't it compressed into a .pk3? I can't play it.

October 23, 2011, 04:50:59 PM
Reply #77

Offline ? Manibogi ?

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #77 on: October 23, 2011, 04:50:59 PM »
Quote from: "Korby"
Manibogi, 28 isn't divisible by 3.
You can wait a second and fire a third after firing two though.
Quote from: "TheDoc"
Also, I think he should fire 3 rounds of missiles, not 2 stop......1.
Apparently I'm not the only one who thinks that way.

I didn't say it had to be perfect. They could consume 9 energy each, it ain't perfect, but that way you could fire 3 without having to wait.

Quote from: "Star Dood"
That noise that he makes?

I thought it was hilarious.
It is hilarious, but it's impossible to sneak behind your opponent beacuse of it.
Quote from: "Star Dood"
IN OTHER NEWS Why isn't it compressed into a .pk3? I can't play it.
THIS. I didn't know how to play it until I found out that you could upload other files besides .wads and .pk3's.

October 23, 2011, 04:58:13 PM
Reply #78

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #78 on: October 23, 2011, 04:58:13 PM »
The pk3 is in the zip.

October 23, 2011, 05:01:58 PM
Reply #79

Offline xColdxFusionx

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #79 on: October 23, 2011, 05:01:58 PM »
Quote from: "Bikdark"
And since when is pointing out a flaw in how some people think a bad thing?
Let's take a look at what you actually said, shall we?

Quote from: "Bikdark"
The only difference is one of them is new, so people automatically think it's better than the previous.
Quote from: "Bikdark"
These small things lead people to believe they emulate the games better, and therefor BE better.
Quote from: "Bikdark"
If people are told enough that their version is better, they will start to believe this no matter what.
The thing is, you treat us as if we're sheep that don't know a good thing when we see it. The problem with this is that we do.  Sure, they both have their perks and downsides, but most people generally agree KY's classes are better by a small margin.

The problem I see with your argument is that you don't actually believe a word you're saying about KY's classes being as good as YD's classes. Give it some consideration instead of being a YD fanboy. You might like it more than you think.

October 23, 2011, 05:10:24 PM
Reply #80

Offline Bikdark

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #80 on: October 23, 2011, 05:10:24 PM »
Quote from: "xColdxFusionx"
Give it some consideration instead of being a YD fanboy. You might like it more than you think.
Actually, cold, I've been playing KY's classes a lot, online and off. I've played enough to know which one I like more. If I was just a YD fanboy, I would've been pushed more toward KY classes as soon as Ken backstabbed me and kicked me off the team. This however was not the case, I still enjoy YD's classes over KY's.

October 23, 2011, 05:12:33 PM
Reply #81

Offline ? Manibogi ?

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #81 on: October 23, 2011, 05:12:33 PM »
Quote from: "FiniteZero"
The pk3 is in the zip.
It wasn't there when I first downloaded it. All I saw were all the files scattered all over the place.

October 23, 2011, 05:13:28 PM
Reply #82

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #82 on: October 23, 2011, 05:13:28 PM »
Wierd, it works fine fer meh...

October 23, 2011, 05:24:13 PM
Reply #83

Offline ? Manibogi ?

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #83 on: October 23, 2011, 05:24:13 PM »
Quote from: "FiniteZero"
Wierd, it works fine fer meh...
Maybe it was re-realeased, who knows.

Moving on,
Quote from: "xColdxFusionx"
Quote from: "Bikdark"
The only difference is one of them is new, so people automatically think it's better than the previous.
Quote from: "Bikdark"
These small things lead people to believe they emulate the games better, and therefor BE better.
Quote from: "Bikdark"
If people are told enough that their version is better, they will start to believe this no matter what.
The thing is, you treat us as if we're sheep that don't know a good thing when we see it. The problem with this is that we do.
Exactly, you think we are dumb and we can't distinguish a good thing when we see it, but we do, and not only can we do that, but we can also distinguish a bad thing when we see it, just like I did and just like many people did.

October 23, 2011, 05:55:40 PM
Reply #84

Offline Chimera Man

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #84 on: October 23, 2011, 05:55:40 PM »
Quote from: "Bikdark"
If I was just a YD fanboy, I would've been pushed more toward KY classes as soon as Ken backstabbed me and kicked me off the team. This however was not the case, I still enjoy YD's classes over KY's.

Please, refrain from including your own (and others) unrelated problems from this topic.

On-topic: I see the point about Enker, Dark Man, Shadow Man and Napalm Man. Hopefully KY will fix them, it's just minor fix issues.

October 23, 2011, 06:02:13 PM
Reply #85

Offline Ivory

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #85 on: October 23, 2011, 06:02:13 PM »
Alright everyone. This thread is supposed to be about KY's classes. Not talking about the community's preferences, not talking about YD Fanboyism or anything else. Stay on topic. If I see this thread go off topic again there could be consequences.

October 24, 2011, 09:23:07 AM
Reply #86

Offline Shmeckie

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #86 on: October 24, 2011, 09:23:07 AM »
Figured I should bring this up...

Dark Man is largely useless at this point. His shots fire too slowly to justify their damage, his barrier reflects his own shots, and when his barrier is fired, it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be). If his slow blaster is supposed to be used in conjunction with his shield, the reflection issue needs to be resolved. As for firing his barrier, maybe if it was somewhat aimable it would be better, like if it fired off in whatever direction the two pillars were facing at the time you pressed the button.

October 24, 2011, 09:54:06 AM
Reply #87

Offline Jennifer

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #87 on: October 24, 2011, 09:54:06 AM »
Quote from: "shmeckie"
As for firing his barrier, maybe if it was somewhat aimable it would be better, like if it fired off in whatever direction the two pillars were facing at the time you pressed the button.

Like the boss version of darkman's weapon?

October 24, 2011, 06:41:04 PM
Reply #88

Offline ? Manibogi ?

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #88 on: October 24, 2011, 06:41:04 PM »
Quote from: "Shmeckie"
Figured I should bring this up...

Dark Man is largely useless at this point. His shots fire too slowly to justify their damage, his barrier reflects his own shots, and when his barrier is fired, it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be). If his slow blaster is supposed to be used in conjunction with his shield, the reflection issue needs to be resolved. As for firing his barrier, maybe if it was somewhat aimable it would be better, like if it fired off in whatever direction the two pillars were facing at the time you pressed the button.
It's good to see that people agree with me for once.Why isn't Dark Man 3 in this?
BTW, I found out that Wood Man's problem is worse than what I thought, not only can you get up to 32 leaves, but you can also recharge them. If this was intended then you might as well give him infinite leaves.

October 24, 2011, 08:12:34 PM
Reply #89

Offline Magnet Dood

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #89 on: October 24, 2011, 08:12:34 PM »
Quote from: "Shmeckie"
Figured I should bring this up...

Dark Man is largely useless at this point. His shots fire too slowly to justify their damage, his barrier reflects his own shots, and when his barrier is fired, it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be). If his slow blaster is supposed to be used in conjunction with his shield, the reflection issue needs to be resolved. As for firing his barrier, maybe if it was somewhat aimable it would be better, like if it fired off in whatever direction the two pillars were facing at the time you pressed the button.

You are aware that Dark Man is a joke class, right?