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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 178319 times)

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March 13, 2012, 05:06:25 PM
Reply #810

Offline fortegigasgospel

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #810 on: March 13, 2012, 05:06:25 PM »
Quote from: "Knux"
The other day, I was playing this mod and we were at CSCM26. When I climbed one of the towers outside, there was what apparently looked like a Tango Summon. I got a little more than annoyed because there was Tango already somewhere else in the map, and I thought Messatsu had changed it. Then I used Megaman and it was one of those Attack Item things.

Long story short: It annoyed me so much, that I went ahead and did this little thing:



Use it if you'd like. No credits required as it took a minute or two.
Well I went and checked, why bother with an icon for "Attack Item" it still Tango Roll.

March 13, 2012, 05:31:25 PM
Reply #811

Offline Magnet Dood

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #811 on: March 13, 2012, 05:31:25 PM »
I actually think that would be pretty handy, considering either Mega Man or Bass could pick it up without having to search for either one.

March 13, 2012, 05:39:19 PM
Reply #812

Offline Knux

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #812 on: March 13, 2012, 05:39:19 PM »
Quote from: "fortegigasgospel"
Well I went and checked, why bother with an icon for "Attack Item" it still Tango Roll.
If Megaman picks it up, it's Tango Roll. If Bass picks it up, it's Treble Sentry. There's a reason I made that icon with both colors, dude.

Also, if this was done to replace Treble Sentry, might as well do the same with Tango Roll to give fair advantages all around.

March 13, 2012, 06:06:05 PM
Reply #813

Offline fortegigasgospel

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #813 on: March 13, 2012, 06:06:05 PM »
Quote from: "Knux"
Quote from: "fortegigasgospel"
Well I went and checked, why bother with an icon for "Attack Item" it still Tango Roll.
If Megaman picks it up, it's Tango Roll. If Bass picks it up, it's Treble Sentry. There's a reason I made that icon with both colors, dude.

Also, if this was done to replace Treble Sentry, might as well do the same with Tango Roll to give fair advantages all around.
Ah see I did as you said you had, I did it with Megaman class, so I didn't try with Bass.

March 14, 2012, 02:27:17 AM
Reply #814

Offline Knux

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #814 on: March 14, 2012, 02:27:17 AM »
Oh well, I should've been more specific. In any case, I deleted it and then ran it through GIMP because I forgot to make the corners of it transparent. Here, again:



Oh and before I forget once again! What is Bot Rush mode and how exactly do I get to play it? I can't tell much from just type this in the console. Is that really it?

March 15, 2012, 10:19:39 PM
Reply #815

Offline Shmeckie

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #815 on: March 15, 2012, 10:19:39 PM »
So there's a nasty glitch with Doc Robot, where Bright Man or Flash Man's flash stop attacks can freeze him in place permanently, and he can't move again until he's fragged.

As for bot rush, check the first post.

March 15, 2012, 11:04:47 PM
Reply #816

Offline Davregis

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #816 on: March 15, 2012, 11:04:47 PM »
I thought that was purposeful...

March 16, 2012, 02:06:52 AM
Reply #817

Offline xColdxFusionx

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #817 on: March 16, 2012, 02:06:52 AM »
Quote from: "Daveris"
I thought that was purposeful...

...OK, I can't even begin pointing out all the things that I find wrong with this statement.

Giving a permanent debuff is never a good idea. Especially when it's a timestop.

March 16, 2012, 06:17:55 AM
Reply #818

Offline Knux

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #818 on: March 16, 2012, 06:17:55 AM »
Quote from: "Shmeckie"
As for bot rush, check the first post.
But I did. I thought that was obvious from my message! Well...

Command-activated modes:
Botrushmode - Enter this command to activate Bot Rush. Classes will attack the player in a marathon style. After 50 frags, things will start to heat up!


And then I did that, and it spat out an "unknown command" message. I even tried adding things to it, and nothing.  :?

March 16, 2012, 11:27:00 AM
Reply #819

Offline Lobsters

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #819 on: March 16, 2012, 11:27:00 AM »
Well there is a bot rush map included with the classes the code is Botrush. Without additional mods other than these classes of course it will be the last map in the Offline Skirmish listing if you go by the idea of Map01 (Which is Light's Lab in MM8BDM) being the first map in the listing. The Name of the map is Bot Survival.

April 04, 2012, 10:09:03 PM
Reply #820

Offline Knux

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #820 on: April 04, 2012, 10:09:03 PM »
Bumped, but I was wondering: Why must something nearly useless as Item 2 must replace E-Tanks on maps? I understand replacing the Proto and Bass Upgrades with the Power and Jet adaptors because here are classes of them, but E-Tank? Come one now, it breaks stuff on the maps, not to mention only the hero classes can use it.

April 04, 2012, 10:21:00 PM
Reply #821

Offline Beed28

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #821 on: April 04, 2012, 10:21:00 PM »
I thought Hero classes could only use E-Tanks anyway (at least in YD classes and CSCC)? And what stuff does that break?

April 04, 2012, 10:22:56 PM
Reply #822

Offline Knux

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #822 on: April 04, 2012, 10:22:56 PM »
Well, say you know where an E-Tank usually is in a map. When you get there, there's Item 2. You're screwed if you were being followed, with low HP or otherwise. And that is without mentioning they E-Tanks are usually placed in hard to reach spots. Getting to said spots for an Item 2 is not worth the trouble, IMO, even when you can use it.

April 05, 2012, 02:40:35 AM
Reply #823

Offline Hallan Parva

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #823 on: April 05, 2012, 02:40:35 AM »
Instead of Item-1 pickups giving you three Item-1's, how about they just dispense one of every Item instead? :lol:

... On a more serious note, it would be REALLY nice to get a "free" Item-2 whenever you picked up Item-1.

April 05, 2012, 02:58:17 AM
Reply #824

Offline Magnet Dood

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Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #824 on: April 05, 2012, 02:58:17 AM »
Why not let it replace Rush Jet?