Advanced Search

Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 178319 times)

0 Members and 1 Guest are viewing this topic.

April 05, 2012, 03:16:43 AM
Reply #825

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #825 on: April 05, 2012, 03:16:43 AM »
Because some levels are built with Rush Jet in mind...

... and Item-2 DOESN'T LET YOU MOVE UPWARD.

April 24, 2012, 11:27:42 AM
Reply #826

Offline Davregis

  • Standard Member
  • Date Registered: August 16, 2011, 07:44:46 PM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #826 on: April 24, 2012, 11:27:42 AM »
So how about those classes?

April 24, 2012, 07:00:45 PM
Reply #827

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #827 on: April 24, 2012, 07:00:45 PM »
I don't know. I'm not sure if King Yamato is even still working on this. It's a shame, since I prefer this mod rather than YD's because of NES accuracy.

April 24, 2012, 10:17:12 PM
Reply #828

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #828 on: April 24, 2012, 10:17:12 PM »
I also enjoyed the competition that this mod placed onto YD. I really don't want this mod run out of the "race" since it really did give both mods a run for their money on one-upin' each other.

April 25, 2012, 12:50:02 AM
Reply #829

Offline Shmeckie

  • Standard Member
  • Date Registered: October 10, 2011, 07:22:04 AM

    • View Profile
    • http://www.cloudscratcher.com
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #829 on: April 25, 2012, 12:50:02 AM »
As far as I'm aware, this is still being worked on. The next version is supposedly going to include MM7 classes.

April 25, 2012, 08:06:57 AM
Reply #830

Offline Tesseractal

  • Standard Member
  • Date Registered: January 26, 2011, 01:36:07 AM

    • View Profile
    • http://www.formspring.me/IceNinth
I'd like to see people try Terminator/Possession, too
« Reply #830 on: April 25, 2012, 08:06:57 AM »
Yeah, Yamato is still around. I don't plan on releasing a new version until the next set of classes are done. (Updating the current classes is relatively minor. Only a few double bars, Drill Man, etc.)

I think the "Attack Unit" icon is a good idea. I'd like things to be intuitive as possible all-around.

Quote from: "Knux"
Bumped, but I was wondering: Why must something nearly useless as Item 2 must replace E-Tanks on maps? I understand replacing the Proto and Bass Upgrades with the Power and Jet adaptors because here are classes of them, but E-Tank? Come one now, it breaks stuff on the maps, not to mention only the hero classes can use it.
Item-2 can be quite useful for its speed. You travel faster than normal while using it, so it can help you escape. (We tried using it in an early Possession mode. It's quite fearsome. Sniper Joe can't use it now, though.)

April 25, 2012, 09:08:24 AM
Reply #831

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: I'd like to see people try Terminator/Possession, too
« Reply #831 on: April 25, 2012, 09:08:24 AM »
Quote from: "Ice-IX"
Quote from: "Knux"
Bumped, but I was wondering: Why must something nearly useless as Item 2 must replace E-Tanks on maps? I understand replacing the Proto and Bass Upgrades with the Power and Jet adaptors because here are classes of them, but E-Tank? Come on now, it breaks stuff on the maps, not to mention only the hero classes can use it.
Item-2 can be quite useful for its speed. You travel faster than normal while using it, so it can help you escape. (We tried using it in an early Possession mode. It's quite fearsome. Sniper Joe can't use it now, though.)
That's all nice and cute, but
Quote from: "Knux"
it breaks stuff on the maps
Quote from: "Knux"
Well, say you know where an E-Tank usually is in a map. When you get there, there's Item 2. You're screwed if you were being followed, with low HP or otherwise. And that is without mentioning the E-Tanks are usually placed in hard to reach spots. Getting to said spots for an Item 2 is not worth the trouble, IMO, even when you can use it.
I can agree with Knux, perhaps the Item-2 can replace something else?

Or you could just pack it with Item-1 like I suggested -- *shot*

April 25, 2012, 06:18:46 PM
Reply #832

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: I'd like to see people try Terminator/Possession, too
« Reply #832 on: April 25, 2012, 06:18:46 PM »
Quote from: "Ice-IX"
"Attack Unit"
red:

alignment neutral(read: grey):

April 29, 2012, 11:02:42 PM
Reply #833

Offline HD_

  • Standard Member
  • Date Registered: November 13, 2011, 01:44:40 AM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #833 on: April 29, 2012, 11:02:42 PM »
Well, I'm not one to leave KY classes out of the fun, even if it is an ever-so-slight bump! This will compare the speed of KY classes with YD classes. Red means higher speed in YD, blue means higher speed in KY. In parenthesis is the speed as compared to YD classes


(click to show/hide)

May 03, 2012, 03:57:04 AM
Reply #834

Offline Tesseractal

  • Standard Member
  • Date Registered: January 26, 2011, 01:36:07 AM

    • View Profile
    • http://www.formspring.me/IceNinth
Those are some neat icons.
« Reply #834 on: May 03, 2012, 03:57:04 AM »
That's an interesting list, but I wouldn't forget about strafe speeds as well. (You don't have to go list those, but considering them is important). Top's strafe speed is very high, so it's faster to get around using left and right. Napalm, on the other hand, has a very low strafe speed (since he's on treads).
Quote from: "SmashBroPlusB"
I can agree with Knux, perhaps the Item-2 can replace something else?
What would replace e-tanks, then? That's the more important issue.

May 03, 2012, 07:09:04 AM
Reply #835

Offline Shmeckie

  • Standard Member
  • Date Registered: October 10, 2011, 07:22:04 AM

    • View Profile
    • http://www.cloudscratcher.com
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #835 on: May 03, 2012, 07:09:04 AM »
A couple questions the new YD classes brought to mind: Will we be getting the proper sprites for Hard Man's earthquake stomp and Wood Man's Leaf Shield? Also, will Dark Man finally lose that awful Spark Shock sound effect for his blaster? And speaking of Dark Man, YD Classes seem to have found a way to prevent his shield from blocking his own shots, so that might be worth looking into.

May 03, 2012, 12:48:12 PM
Reply #836

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #836 on: May 03, 2012, 12:48:12 PM »
Also, how about that Charge buff and the stone crumbling for Stone Stomp? If you need the sprites I could try my hand at them.

May 03, 2012, 02:47:54 PM
Reply #837

Offline SaviorSword

  • Standard Member

  • Yar har, fiddle dee dee...
  • Date Registered: January 01, 2011, 02:13:30 AM

    • View Profile
Re: Those are some neat icons.
« Reply #837 on: May 03, 2012, 02:47:54 PM »
Quote from: "Ice-IX"
That's an interesting list, but I wouldn't forget about strafe speeds as well. (You don't have to go list those, but considering them is important). Top's strafe speed is very high, so it's faster to get around using left and right. Napalm, on the other hand, has a very low strafe speed (since he's on treads).
Quote from: "SmashBroPlusB"
I can agree with Knux, perhaps the Item-2 can replace something else?
What would replace e-tanks, then? That's the more important issue.

Just throwin' some ideas into the bucket.

Energy Saver, Halves weapon energy use (Mega Man 8)
Super Recover, Doubles both weapon and health energy pick-up (Mega Man 8)
Power Shield, Prevents stun/knock back (Mega Man 8)
Shootin' Parts, Rage (Mega Man 8)
Shock Guard (Mega Man & Bass)
Half Damage item (Mega Man 9)

May 03, 2012, 05:02:11 PM
Reply #838

Offline Hunter_orion

  • Standard Member
  • Date Registered: May 04, 2011, 07:26:17 PM

    • View Profile
Re: Those are some neat icons.
« Reply #838 on: May 03, 2012, 05:02:11 PM »
Quote from: "Ice-IX"
What would replace e-tanks, then? That's the more important issue.

Well, crazy idea here, but how about nothing?!? E-Tanks are far too valuable to replace with an item, especially since the power trio don't have the greatest of armors to begin with, and Bass paints a target on himself whenever he stops to fire his buster.

May 03, 2012, 07:41:23 PM
Reply #839

Offline Shmeckie

  • Standard Member
  • Date Registered: October 10, 2011, 07:22:04 AM

    • View Profile
    • http://www.cloudscratcher.com
Re: [HOTFIX] - King Yamato's Classes Overhaul
« Reply #839 on: May 03, 2012, 07:41:23 PM »
Yeah, not sure why E-Tanks would need replacing. And yes, we can't forget about buffing Charge Man.

Also, the new YD Classes have re-ripped quite a bit of SFX, and many of the attacks now sound much more game-accurate. Also something to consider.