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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 178310 times)

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October 24, 2011, 08:13:57 PM
Reply #90

Offline Kenkoru

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Failing assumptions fail.
« Reply #90 on: October 24, 2011, 08:13:57 PM »
He shouldn't be aware, because it's not a joke class.

October 24, 2011, 08:16:17 PM
Reply #91

Offline Chimera Man

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #91 on: October 24, 2011, 08:16:17 PM »
The only joke class is Doc Robot. Sometimes a lethal joke.

October 24, 2011, 10:49:41 PM
Reply #92

Offline TheDoc

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #92 on: October 24, 2011, 10:49:41 PM »
Personally, I think it would make sense if his shield DID reflect others' shots. That's why its called a SHIELD.

October 24, 2011, 11:09:58 PM
Reply #93

Offline ? Manibogi ?

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #93 on: October 24, 2011, 11:09:58 PM »
Quote from: "TheDoc"
Personally, I think it would make sense if his shield DID reflect others' shots. That's why its called a SHIELD.
The problem is, it reflects Dark Man's OWN shots.
(click to show/hide)
That's the best image I could find, seriously.

October 25, 2011, 12:04:27 AM
Reply #94

Offline TheDoc

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #94 on: October 25, 2011, 12:04:27 AM »
Quote from: "Manibogi"
Quote from: "TheDoc"
Personally, I think it would make sense if his shield DID reflect others' shots. That's why its called a SHIELD.
The problem is, it reflects Dark Man's OWN shots.

Well, yea, I still think that's a problem, especially because Darkman's shields rotate in front of you a lot and his buster doesn't shoot very fast. I liked his original one in V5Y, where you could shoot Darkman in between the shields, but not through them. Without the ability to reflect, it loses its title as shield and is completely useless because
Quote from: "Shmeckie"
it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be).

and that's all it does.

October 25, 2011, 01:23:18 AM
Reply #95

Offline Proto Man

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #95 on: October 25, 2011, 01:23:18 AM »
Quote from: "Ice-IX"
This mod is an entire revision of the Classes Mod, made by King Yamato and Chimera Man. All classes have been coded more efficiently, and nearly all classes have received edits to their attacks, resulting in either power or ammo changes, with some classes having entirely different attacks. All robot masters from the NES titles are present, including Doc Robot and Dark Man. The major changes behind these attacks follow basic guidelines: Can the class be accurate to his game-counterpart? Is this class differentiated from other classes (not a clone)? Does this class give have some limits on his ability (he does not give "free" or limitless attacks)? Hopefully these guidelines will explain the ideas behind most of the changes. If you do not understand, I can explain any changes from the previous class mod myself.

Download King Yamato's Classes Mod here.

For those familiar, this is the complete / first release of the King Yamato's Classes Mod, which was distributed as V5X / V5Y. I would like to thank all of the testers of this mod - I consider anyone who played V5Y a tester. Particularly my co-hosters, Ryuta and Cup Noodles.

Major Changelog from V5Y:
(click to show/hide)

Can someone tell me what DarkMan's mysterious new ability is?  It would have been nice if you could have transformed into ProtoMan as an item(kinda like Dr.Wily and his alien form.)

October 25, 2011, 01:24:55 AM
Reply #96

Offline Bikdark

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #96 on: October 25, 2011, 01:24:55 AM »
His lulzy taunt is his special ability, Protoman.

October 25, 2011, 01:37:17 AM
Reply #97

Offline Proto Man

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #97 on: October 25, 2011, 01:37:17 AM »
That's kinda lame......he could have put the taunt in KY and put a ProtoMan transformation item as his new ability instead...

October 25, 2011, 01:44:07 AM
Reply #98

Offline Korby

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #98 on: October 25, 2011, 01:44:07 AM »
Because that totally wouldn't be overpowered.

October 25, 2011, 03:13:32 AM
Reply #99

Offline Bikdark

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #99 on: October 25, 2011, 03:13:32 AM »
Because that's totally not a horrible idea.

October 25, 2011, 03:26:58 AM
Reply #100

Offline Shmeckie

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #100 on: October 25, 2011, 03:26:58 AM »
TURN. DOWN. THE GEMINI CLONES'. HEALTH.

This crap is ridiculous. Who thought that was a good idea?! Seriously, I want to know the reasoning for this.

Also; encountered a glitch where Metal Man and Snake Man had infinite mainfire ammo. Not sure how.

October 25, 2011, 03:33:17 AM
Reply #101

Offline TheDoc

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #101 on: October 25, 2011, 03:33:17 AM »
Did you have infinite ammo on in the gameplay options?

October 25, 2011, 03:47:28 AM
Reply #102

Offline Ukiyama

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #102 on: October 25, 2011, 03:47:28 AM »
I had the same problem when I was on the server with Metal Man so I don't think its a problem with the options.

October 25, 2011, 02:31:16 PM
Reply #103

Offline zblueboltz

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #103 on: October 25, 2011, 02:31:16 PM »
Great guts-man is more useless than he was before.
Could cut man have his special jump from powered up?

Think it might be a good idea if metal-mans alt fire could throw blades horizontally? They'd be a bit more accurate, maybe easy to jump over though.

Needle man's melee attack could have his needle-head thing actually extend.

Dark Man's shield could deal damage. Darkman 2 also seems to run faster than Megaman, so that's something to take into account. The shield that rotates around dark man could spin in front and behind of him and then fire. His gun could fire two smaller projectiles on either side like Darkman 3.

October 25, 2011, 03:00:01 PM
Reply #104

Offline SaviorSword

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #104 on: October 25, 2011, 03:00:01 PM »
Has the phantom Bomb Man glitch been reported? It's when yar Bomb Man holdin' a bomb in yar hand ya die (I think killed by someone else not suicide?), it leaves a clone of Bomb Man stuck in the spot where the player died and the clone is transparent, meanin' that ya can walk through it as if it wasn't there. I'm not 100% clear on the details though...