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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 157483 times)

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October 21, 2011, 12:25:02 AM
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Offline Tesseractal

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[HOTFIX] - King Yamato's Classes Overhaul
« on: October 21, 2011, 12:25:02 AM »
Download KY NES Classes Version 3 - HOTFIX.
Mediafire Mirror for KY NES Classes Version 3 - HOTFIX.

Changelog for Version 3:
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Changelog from first release to Version 2: (Hyphens denote my annotations; asterisks are Yamato's)
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===
Original Post:

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Major Changelog from V5Y to First Release:
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October 21, 2011, 12:39:55 AM
Reply #1

Offline Captain Barlowe

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #1 on: October 21, 2011, 12:39:55 AM »
I still say these classes are the best, tied to...
...GvH classes.  :cool:
Main classes just got so boring after overuse and LMS spammage.

October 21, 2011, 01:14:04 AM
Reply #2

Offline Tails

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #2 on: October 21, 2011, 01:14:04 AM »
For whatever reason, Drillman has two weapons he can switch to. But there does not seem to be a difference.

October 21, 2011, 01:19:32 AM
Reply #3

Offline Korby

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #3 on: October 21, 2011, 01:19:32 AM »
So does Pharaohman.
After testing, there are quite a few classes in this that I do like way more than the ones in YD's, such as Snakeman, Hardman, and Iceman. I'm still not sure about giving Diveman a dash, but eh, accuracy I guess.

October 21, 2011, 01:20:17 AM
Reply #4

Offline LlamaHombre

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #4 on: October 21, 2011, 01:20:17 AM »
King Yamato made Ice Man the coolest guy in the world.

October 21, 2011, 01:20:53 AM
Reply #5

Offline Ukiyama

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #5 on: October 21, 2011, 01:20:53 AM »
I still question what Iceman hover comes from  :|

October 21, 2011, 01:21:36 AM
Reply #6

Offline LlamaHombre

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #6 on: October 21, 2011, 01:21:36 AM »
Ice Man slowly falls when he's firing his Ice Slashers in MM1.

October 21, 2011, 01:22:18 AM
Reply #7

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #7 on: October 21, 2011, 01:22:18 AM »
I'm sliiiightly disapointed that Bright Man doesn't have some variation of Flash Stopper instead of light bulb throwing, but Dust Man makes up for it.  :D

October 21, 2011, 01:22:33 AM
Reply #8

Offline Ukiyama

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #8 on: October 21, 2011, 01:22:33 AM »
Huh never thought of that... nice touch then :D

October 21, 2011, 01:23:21 AM
Reply #9

Offline LlamaHombre

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #9 on: October 21, 2011, 01:23:21 AM »
Quote from: "FiniteZero"
I'm sliiiightly disapointed that Bright Man doesn't have some variation of Flash Stopper instead of light bulb throwing, but Dust Man makes up for it.  :D

Go take some damage and come back to me.

October 21, 2011, 01:26:27 AM
Reply #10

Offline Ukiyama

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #10 on: October 21, 2011, 01:26:27 AM »
HE GETS THE COOL FLASH STOPPER :D AWESOME!

October 21, 2011, 01:27:58 AM
Reply #11

Offline Tesseractal

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #11 on: October 21, 2011, 01:27:58 AM »
Quote from: "FiniteZero"
I'm sliiiightly disapointed that Bright Man doesn't have some variation of Flash Stopper instead of light bulb throwing, but Dust Man makes up for it.  :D
Flash Stopper is an item Bright Man receives when he is at 75%, 50%, and 25%. He can carry all three of them.

October 21, 2011, 01:35:42 AM
Reply #12

Offline -FiniteZero-

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #12 on: October 21, 2011, 01:35:42 AM »
...*facepalms*

Sorry 'bout that. I do love the Dust Man class, though.

EDIT: Also, is Dark Man's "mysterious power" that he has a jump frame?

October 21, 2011, 03:57:00 AM
Reply #13

Offline Bikdark

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #13 on: October 21, 2011, 03:57:00 AM »
Well, this looks like a fun alternative to YD classes. I'll be checking these out in a bit.
Edit: Dear god, these are horribly unbalanced.

October 21, 2011, 06:21:35 AM
Reply #14

Offline Shmeckie

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Re: King Yamato's Classes Overhaul (Full NES Release)
« Reply #14 on: October 21, 2011, 06:21:35 AM »
You guys were getting so mad...! That can't be healthy.

Anyway, I like this mod. I'd say about as much as YD's, though there are some things I like better here, and some I like better in YD's mod. Dustman deserves special props for being both game-accurate, and ingenious. Mad props for that, yo! Dark Man still feels odd. I can't seem to find what his strength is, beyond hugging with his barrier. That can't be it, though, since Star Man pretty much has that down.

DOES Drill Man actually have two weapons, or is that a glicth? if it's the former, I don't see the difference.

LOVE this Pharaoh Man, by-the-by. Absolutely love this Pharaoh Man.

I still cannot stand that Napalm Man is forced to fire two bombs, though.

Yeah, there is balancing that needs to be done, but all-in-all it's great stuff so far. A fun alternative to YD's mod. It's a bit of a bummer there's no MM7 classes, but that's what YD's mod is for! :D