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Author Topic: [EXPANSION] Kirby's Adventure  (Read 49489 times)

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May 08, 2012, 03:23:33 AM
Reply #105

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure Ho ho ho
« Reply #105 on: May 08, 2012, 03:23:33 AM »
Bumpity-bump for getting the main post up to date, and for my claiming the Ice Cream Islands map.

May 08, 2012, 08:13:04 PM
Reply #106

Offline Geno

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Re: [EXPANSION] Kirby's Adventure
« Reply #106 on: May 08, 2012, 08:13:04 PM »
I can do the Meta Knight Skin.

May 09, 2012, 01:20:12 AM
Reply #107

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #107 on: May 09, 2012, 01:20:12 AM »
That'd be great!  I can put you down for that.

May 09, 2012, 07:52:38 PM
Reply #108

Offline RedMettaur16

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Re: [EXPANSION] Kirby's Adventure
« Reply #108 on: May 09, 2012, 07:52:38 PM »
This is great! Keep the work up! (If I didn't say it before)

May 13, 2012, 12:36:52 AM
Reply #109

Offline Jakeinator

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Re: [EXPANSION] Kirby's Adventure
« Reply #109 on: May 13, 2012, 12:36:52 AM »
I'm willing to do some off the bots. And I mean some I am not doing every single one of them. :)

May 13, 2012, 01:43:41 AM
Reply #110

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #110 on: May 13, 2012, 01:43:41 AM »
I guess I could too.
inb4 Dedede: Big G** Dance

May 14, 2012, 07:32:03 PM
Reply #111

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #111 on: May 14, 2012, 07:32:03 PM »
Thanks, guys!  Just do whichever bots you want-- that's a big help!  Though if I get any duplicates, I guess I'll have to pick. :P
Also, thanks RedMettaur!  I hope we're able to get this finished relatively soon!  :D

May 14, 2012, 09:08:43 PM
Reply #112

Offline DarkAura

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This statement being made has been in reserve for almost a y
« Reply #112 on: May 14, 2012, 09:08:43 PM »
>Nightmare Orb
>Chaos_Fantazy/DarkAura

Have we decided who's version was gonna get used?

May 14, 2012, 10:09:08 PM
Reply #113

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #113 on: May 14, 2012, 10:09:08 PM »
Ok, here's Starman (or as you'd call him "Jumping Dan")
(click to show/hide)

May 23, 2012, 03:43:08 PM
Reply #114

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #114 on: May 23, 2012, 03:43:08 PM »
Actually, now that you mention it, I think that we're using your version of the Nightmare Orb, DarkAura.  Thanks for pointing that out!

Also, the Starman dialogue looks good, Game&Watcher!  I'll put that in.  :)

EDIT:  I'm also going to claim the Orange Ocean map, I think!

May 27, 2012, 09:52:42 PM
Reply #115

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #115 on: May 27, 2012, 09:52:42 PM »
Thanks, I call dibs on Noddy's botchat.

May 28, 2012, 03:56:10 PM
Reply #116

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #116 on: May 28, 2012, 03:56:10 PM »
Sounds good!

Also, what do you guys think of this naming scheme for the maps/music?

KA1VEG / VEGMUS
KA2ICE / CRMMUS //Avoiding conflict with ICEMUS
KA3BUT / BUTMUS
KA4GRA / GRPMUS //Conflict with GRAMUS
KA5YOG / YOGMUS
KA6ORA / ORAMUS
KA7RAI / RAIMUS
KA8DRE / DREMUS

Would people rather the Dream Spring be called the Fountain of Dreams?  Then it could just be KA8FOU / FOUMUS, I guess.  Also, I thought about just leaving off the numbers from the map names and using four letters, but then I ran into problems with Butter Building. >_>

Also, for those with more programmatical knowledge than I, it is possible to just use normal Megaman weapons on the maps, and just include some sort of script in the weapons-pack to replace Megaman weapons with Kirby weapons?  This may not even be desirable, but I thought I'd get some opinions from you guys!

May 28, 2012, 05:02:11 PM
Reply #117

Offline DarkAura

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Re: [EXPANSION] Kirby's Adventure
« Reply #117 on: May 28, 2012, 05:02:11 PM »
Quote from: "Super Bondman 64"
Also, for those with more programmatical knowledge than I, it is possible to just use normal Megaman weapons on the maps, and just include some sort of script in the weapons-pack to replace Megaman weapons with Kirby weapons?  This may not even be desirable, but I thought I'd get some opinions from you guys!
After "MegaBuster" on the first line of the weapon's actor, you add "replaces [MegaMan weapon actor] [MegaMan weapon DoomNumber]"
Code: [Select]
actor KirbyLaserWep: MegaBuster replaces GeminiLaserWep 10041

May 28, 2012, 08:14:50 PM
Reply #118

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #118 on: May 28, 2012, 08:14:50 PM »
Ah, that makes sense!  Thanks, DarkAura!

June 02, 2012, 10:14:16 PM
Reply #119

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #119 on: June 02, 2012, 10:14:16 PM »
Here's Noddy!
(click to show/hide)
Also add this to Starman
(click to show/hide)
Also, I call Cool Spook.