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Author Topic: [EXPANSION] Kirby's Adventure  (Read 49489 times)

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June 02, 2012, 10:26:10 PM
Reply #120

Offline Beed28

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Re: [EXPANSION] Kirby's Adventure
« Reply #120 on: June 02, 2012, 10:26:10 PM »
You should realise [RollComment] isn't used. They are hardcoded into the ACS lump for Dr. Light's Lab, and there's no source for it. Besides, they were based on what skin you chose in the skin selector, and have nothing to do with bots.

June 03, 2012, 01:38:11 AM
Reply #121

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #121 on: June 03, 2012, 01:38:11 AM »
Thanks for the tip.

June 03, 2012, 05:44:47 AM
Reply #122

Offline Korby

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Re: [EXPANSION] Kirby's Adventure
« Reply #122 on: June 03, 2012, 05:44:47 AM »
Quote from: "Beed28"
Besides, they were based on what skin you chose in the skin selector, and have nothing to do with bots.
Technically, it's based on how many times you hit left and right.

June 07, 2012, 08:25:41 PM
Reply #123

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #123 on: June 07, 2012, 08:25:41 PM »
Whoops-- guess I missed all this!  Thanks, Game&Watcher!

June 08, 2012, 01:38:17 PM
Reply #124

Offline Jakeinator

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Re: [EXPANSION] Kirby's Adventure
« Reply #124 on: June 08, 2012, 01:38:17 PM »
I have a kirby botchat (this was really easy)
Code: [Select]
[IntroStrings]
"Poyo?"
"Poyo Poyo!"
"HIIIIIII!!!!!!"

[FragStrings]
"Poyo!"
"Poyo poyo poyo!"
"/me eats $player_killed"

[KilledStrings]
"Poyo! Poyo Poyo!"

[RoamingStrings]
"/me eats a stawberry cake"
"poyo poyo poyo."

[EnragedStrings]
"Poyo! poyo poyo!"

[WinStrings]
"/me dances"
"poyo! Poyo!"
"/me warp stars away"

[LoseStrings]
"Poyo poyo poyo..."
"/me warp stars away"

Also I call Bomber
Edit: Which is done now
(click to show/hide)
Edit: Now with Kirby saying HIIII

June 08, 2012, 08:14:35 PM
Reply #125

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #125 on: June 08, 2012, 08:14:35 PM »
KIRBYBOT, Y U NO SAY HIIII?!?!?!!???!!???!
In other news,
(click to show/hide)
and although this is unneccary
(click to show/hide)
Also, I guess I call one of the following, Meta Knight, Paint Roller, or Mr. Tick Tock (I don't care if anyone else does one of those three, I just won't do that one.)

June 09, 2012, 08:23:44 PM
Reply #126

Offline Jakeinator

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Re: [EXPANSION] Kirby's Adventure
« Reply #126 on: June 09, 2012, 08:23:44 PM »
Does noddy have narcolepsy or something? Anyway I call Chilly and Bonkers

June 11, 2012, 03:47:36 PM
Reply #127

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #127 on: June 11, 2012, 03:47:36 PM »
Thanks, guys!  I got those botchats in.

June 19, 2012, 08:08:35 PM
Reply #128

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #128 on: June 19, 2012, 08:08:35 PM »
Meta Knight
(click to show/hide)

June 20, 2012, 10:47:22 PM
Reply #129

Offline Strange Metool

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Re: [EXPANSION] Kirby's Adventure
« Reply #129 on: June 20, 2012, 10:47:22 PM »
I made a little song, I wonder if somebody could make a secret playfield based on Rainbow Route.


June 20, 2012, 10:52:05 PM
Reply #130

Offline Beed28

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Re: [EXPANSION] Kirby's Adventure
« Reply #130 on: June 20, 2012, 10:52:05 PM »
Quote from: "Strange Metool"
I made a little song, I wonder if somebody could make a secret playfield based on Rainbow Route.


Fixed the embed for you.

June 20, 2012, 10:53:57 PM
Reply #131

Offline Hallan Parva

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Re: [EXPANSION] Kirby's Adventure
« Reply #131 on: June 20, 2012, 10:53:57 PM »
The part from 0:26 to 0:34 makes me want to punch kittens.

Other than that, it's not too bad.

June 20, 2012, 11:12:18 PM
Reply #132

Offline Strange Metool

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Re: [EXPANSION] Kirby's Adventure
« Reply #132 on: June 20, 2012, 11:12:18 PM »
Quote from: "SmashBroPlusB"
The part from 0:26 to 0:34 makes me want to punch kittens.

Other than that, it's not too bad.

Yeah, it was the hardest part of the song.

It's easy to work with five channels, but when you're transferring a song with 10 or more channels, it's real hard. The little horn notes were tough, I had to put breaks inbetween to not make it sound slurred together.

July 07, 2012, 08:55:16 AM
Reply #133

Offline Pikmin747

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Re: [EXPANSION] Kirby's Adventure
« Reply #133 on: July 07, 2012, 08:55:16 AM »
Beam has not been finished so can I claim it?

July 07, 2012, 01:08:47 PM
Reply #134

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #134 on: July 07, 2012, 01:08:47 PM »
I will claim Blade Knight if that's alright.