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Author Topic: [EXPANSION] Kirby's Adventure  (Read 43340 times)

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July 08, 2012, 11:55:02 PM
Reply #135

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #135 on: July 08, 2012, 11:55:02 PM »
That sounds great, guys!  Thanks for helping!

Also, that Famitracker song is super neat, Metool!  Given the crawl-y rate the expansion is going, we probly shouldn't add any more maps, though. :P

I am hoping to keep this expansion going-- I've just been super busy with a lot of different projects and the like.  Hopefully I can get back to making progress on this at some point!

July 09, 2012, 12:32:57 AM
Reply #136

Offline GameAndWatcher

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Re: [EXPANSION] Kirby's Adventure
« Reply #136 on: July 09, 2012, 12:32:57 AM »
Quote from: "Game&Watcher"
Meta Knight Revamped
(click to show/hide)
You said nothing about the original botchat, so I changed it a little...

July 09, 2012, 01:58:43 AM
Reply #137

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #137 on: July 09, 2012, 01:58:43 AM »
Whoops, sorry!  Didn't mean to ignore you.
Looks great-- the Super Smash Bros. references are very cool! :cool:

July 10, 2012, 04:14:55 AM
Reply #138

Offline Kage

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Re: [EXPANSION] Kirby's Adventure
« Reply #138 on: July 10, 2012, 04:14:55 AM »
Mind if I finish up Pengi?

I even have a WIP:

July 11, 2012, 06:05:42 PM
Reply #139

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #139 on: July 11, 2012, 06:05:42 PM »
Question about Blade Knight skin, should I have the sword change colours with the weapon or should I keep it gold?

July 11, 2012, 07:48:38 PM
Reply #140

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #140 on: July 11, 2012, 07:48:38 PM »
Sounds great, Kage-- Looks good so far!

Also, Fyone, I think that so far, the weapons for skins like the Javelin/Axe Knight have been left gold for the skins-- keeping it gold would be more consistent with the others.

Thanks for keeping it up, guys!

July 11, 2012, 10:00:54 PM
Reply #141

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #141 on: July 11, 2012, 10:00:54 PM »
Is it alright if I don't make the Blade Knight turn sideways when he runs?

July 12, 2012, 02:47:22 AM
Reply #142

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #142 on: July 12, 2012, 02:47:22 AM »
That should be fine-- otherwise, it probably would be pretty tricky to animate.

July 12, 2012, 03:16:26 AM
Reply #143

Offline Korby

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This is coming from someone who STILL hasn't made King
« Reply #143 on: July 12, 2012, 03:16:26 AM »
Laaaaazyyyyyy
Laaaaaaaaaaazyyyyyyyyyyyyyyy
Might as well sprite it properly if you're going to sprite it at all.

July 12, 2012, 04:27:03 AM
Reply #144

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #144 on: July 12, 2012, 04:27:03 AM »
Ow-- you got me there.  If it's all right with you, then, Fyone, I do think it would make the skin a lot cooler looking to have him sidestep.  I'm just trying not to be too picky, since the expansion's got so much work left on it.  But I do think you're right-- I really don't want the quality to suffer, either.

#WishyWashyBondMan

July 12, 2012, 11:00:24 AM
Reply #145

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #145 on: July 12, 2012, 11:00:24 AM »
Alright, I guess I'll just put the sidestep in then. I still think it'll look a tad weird though.

July 12, 2012, 03:30:38 PM
Reply #146

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #146 on: July 12, 2012, 03:30:38 PM »
I guess it really depends on how you decide to do it.  It seemed like there was a Hakumen skin somewhere (actually, I think I found it on the MM8BDM Wiki) that had a decent-looking sidestep animation.  What exactly did you have in mind?

July 12, 2012, 05:48:45 PM
Reply #147

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #147 on: July 12, 2012, 05:48:45 PM »
Oh darnit. Blade Knight doesn't do that type of sidestep. If you look at the sprites you put on the first page, the second frame of Blade Knight he is sideways and his foot moves. I think it'll look weird if he moves sideways a bit for every frame and then moves back to his original position. I don't know if you can picture that. I can still do it however if you really want me too.

July 13, 2012, 02:11:54 AM
Reply #148

Offline Super Bondman 64

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Re: [EXPANSION] Kirby's Adventure
« Reply #148 on: July 13, 2012, 02:11:54 AM »
Oh, okay, I think I see what you mean-- I think you can leave that out, as long as the walking animation doesn't end up looking stiff.  Sorry for misunderstanding!  If there's anything I can do to help, let me know!

July 15, 2012, 11:07:02 PM
Reply #149

Offline Fyone

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Re: [EXPANSION] Kirby's Adventure
« Reply #149 on: July 15, 2012, 11:07:02 PM »