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[EXPANSION] Kirby's Adventure
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Topic: [EXPANSION] Kirby's Adventure (Read 43341 times)
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January 27, 2012, 11:24:24 PM
Reply #90
Strange Metool
Standard Member
Date Registered: June 15, 2011, 07:42:52 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #90 on:
January 27, 2012, 11:24:24 PM »
I took your suggestions.
How is it now?
Logged
January 27, 2012, 11:33:28 PM
Reply #91
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #91 on:
January 27, 2012, 11:33:28 PM »
I still think the side isn't wide enough. Push those mandibles a little further out and give him a big bulging bug butt, preferably with a noticable demarcation so you can tell where the abdomen and thorax meet. His back could definately use some detail as well. Try googling stag beetle to get some ideas.
Something like this is what I'm talking about.
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January 27, 2012, 11:52:49 PM
Reply #92
Strange Metool
Standard Member
Date Registered: June 15, 2011, 07:42:52 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #92 on:
January 27, 2012, 11:52:49 PM »
I'm actually following official art of Bugzzy, yet keeping true to the original sprite.
Here's a good resource to show what his back looks like:
Remember, this is Kirby; things are exaggerated.
(Also, is Bondman still alive here?)
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January 28, 2012, 12:00:32 AM
Reply #93
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #93 on:
January 28, 2012, 12:00:32 AM »
well, fair enough then. I'm not really all that knowledgeable on kirby stuff, but it still just looks wrong to me. Whatever.
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January 28, 2012, 12:01:58 AM
Reply #94
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #94 on:
January 28, 2012, 12:01:58 AM »
Lessen the rounding of the wings on the side frame.
They're too round and still look like freakishly large ears.
Logged
January 28, 2012, 12:03:42 AM
Reply #95
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #95 on:
January 28, 2012, 12:03:42 AM »
As the trophy you posted above proves, his wing flaps should actually be at their thinnest in the side frames, not the fattest.
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January 28, 2012, 12:06:01 AM
Reply #96
Strange Metool
Standard Member
Date Registered: June 15, 2011, 07:42:52 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #96 on:
January 28, 2012, 12:06:01 AM »
Better?
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January 28, 2012, 12:12:08 AM
Reply #97
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #97 on:
January 28, 2012, 12:12:08 AM »
no the back of the wing needs to be CUUUURRRRRVED like the trophy shows
Logged
January 28, 2012, 12:16:10 AM
Reply #98
Strange Metool
Standard Member
Date Registered: June 15, 2011, 07:42:52 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #98 on:
January 28, 2012, 12:16:10 AM »
They curved now.
...
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April 15, 2012, 06:06:07 AM
Reply #99
Super Bondman 64
MM8BDM Extender
Date Registered: May 11, 2011, 04:50:39 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #99 on:
April 15, 2012, 06:06:07 AM »
Hey everyone! I figured I would kind of bump this topic just to say that I am still intending to keep working on this expansion-- I've just been super-duper busy with college-y stuff for a while. My apologies to everyone that I've left hanging for so long, and thanks to the people that have contributed that I haven't acknowledged yet! I'll try to finish up the things that people may be waiting for me on, as soon as I can.
--
A couple of things to let people know... DarkAura has made a good deal of progress on his weapons (they're very cool!), but he's said that he's done with them for now, if someone else would like to finish them up. Also, just so maps-people know, Kapus has said that he has some Kirby tilesets from his RM7FC mod that could be used, if anyone is interested. And, lastly, I think that, unless anyone protests, I'm going to take out some of the dumb stuff that I put on the to-do list earlier that really shouldn't be there (i.e., Parasol skin, multiple maps per world).
Also, Kapus and I were talking about something that I thought I should get a public opinion on. What with weapons, skins, and maps, this expansion isn't so much of an expansion on MM8BDM as it is almost a whole separate NES-style Skulltag mod on its own. To remedy this, there are a couple of things we could do. We could release each part of the expansion as a separate WAD (a skins WAD, a maps WAD, a weapons WAD), so that each part could be used on its own with the rest of the game-- this would make the expansion seem more integrated with MM8BDM, and people might be more inclined to use one single part of it than the whole thing, anyway.
Alternately, we could adjust the weapons, so that they work the same as the Vanilla 8BDM weapons, with ammo bars and such. OR, we could just drop the weapons altogether, which could help to get the expansion done more quickly, and to make it seem more like an expansion than its own mod. Plus, people might be more likely to play it, since maps and skins get used much more often than custom weapons. I think as far as dropping the weapons, though, it really depends on whether people would be interested in seeing weapons and helping to make them. At the same time, it seems like a shame to let all the work that's already been done on weapons go to waste!
Anyways, I want to hear what the peoples have to say!
Also 100th post on the thread :P
EDIT: Also, nice work on the sprites, Star Dood, Forte, and Metool! I'll update the OP when I get the chance. #verylate
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April 15, 2012, 06:12:20 AM
Reply #100
Mr. X
MM8BDM Contributor
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Date Registered: July 09, 2010, 07:05:48 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #100 on:
April 15, 2012, 06:12:20 AM »
I say drop the weapons for the time being. Adding custom weapons to a pack is generally poison for that pack because it means you have to watch out for compatibility issues.
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April 15, 2012, 11:48:32 AM
Reply #101
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #101 on:
April 15, 2012, 11:48:32 AM »
Holy scrap this thing's still alive.
I say put the weapons in. Having interesting new toys to play with makes expansions more fun.
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April 15, 2012, 02:33:11 PM
Reply #102
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #102 on:
April 15, 2012, 02:33:11 PM »
I say go the AMP way. Release two versions, one with weapons and one without (the maps would have 8BDM weapons in their place). That way both groups are happy.
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April 15, 2012, 02:33:24 PM
Reply #103
-Daiki-TheOni
Standard Member
Honor, love and justice... thats what i need.
Date Registered: December 04, 2011, 08:25:43 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #103 on:
April 15, 2012, 02:33:24 PM »
Why you don,t do both?
I mean,all in one pack and all separate....
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April 17, 2012, 09:14:59 PM
Reply #104
Super Bondman 64
MM8BDM Extender
Date Registered: May 11, 2011, 04:50:39 PM
Re: [EXPANSION] Kirby's Adventure
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Reply #104 on:
April 17, 2012, 09:14:59 PM »
I'm thinking that putting them into a separate wad would be best. There could just be a patch or something to host it together with the maps, if people want to do that. Plus, then, not having them all done wouldn't hold up the rest of the expansion from release, and we could always still release them later on or something.
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[EXPANSION] Kirby's Adventure