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Author Topic: Protoman.exe  (Read 4327 times)

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November 18, 2011, 10:01:29 PM
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Offline Nikslg

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Protoman.exe
« on: November 18, 2011, 10:01:29 PM »
I working on Protoman.exe 8-bit for MM8BDM  :cool:

v2

Which one is better atm?

November 18, 2011, 10:15:35 PM
Reply #1

Offline TheDoc

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Re: Protoman.exe
« Reply #1 on: November 18, 2011, 10:15:35 PM »
Second one.

He looks like a conehead. Maybe putting it down and back a little.

November 18, 2011, 10:17:52 PM
Reply #2

Offline LlamaHombre

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Re: Protoman.exe
« Reply #2 on: November 18, 2011, 10:17:52 PM »
You should upload these images to tinypic that way I can see them

November 18, 2011, 10:23:37 PM
Reply #3

Offline Nikslg

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Re: Protoman.exe
« Reply #3 on: November 18, 2011, 10:23:37 PM »
Okay, well i updated him for a little.


Still my main problem is shield of original protoman.
I need sprites without shield.
Those 2 frames were done with Protoman /w shield and helmless megaman (dont ask why).
P.S. Should he be higher than Megaman in 8bit style? Just in BN protoman is higher than megaman but in 8bit Megaman is higher than protoman.

November 18, 2011, 10:57:08 PM
Reply #4

Offline Nikslg

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Re: Protoman.exe
« Reply #4 on: November 18, 2011, 10:57:08 PM »
Another frame done.
Is there anybody who can remove shield? its makes realy hard to make hair and back of char.

November 23, 2011, 05:40:43 PM
Reply #5

Offline Zero Fang

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Re: Protoman.exe
« Reply #5 on: November 23, 2011, 05:40:43 PM »
Wow. This skin looks awesome. Can't wait till' its done!  :D

November 24, 2011, 11:51:54 AM
Reply #6

Offline Nikslg

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Re: Protoman.exe
« Reply #6 on: November 24, 2011, 11:51:54 AM »
i'm sorry looks like i cant make it.  :(
I dont have protoman without shield sprites and i just cant make them myself. I'm editor or kind of it.

November 24, 2011, 07:27:36 PM
Reply #7

Offline Korby

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Re: Protoman.exe
« Reply #7 on: November 24, 2011, 07:27:36 PM »
If you want the sprites to not have a shield, edit them off yourself or suck it up.
Didn't Protoman.exe have a shield?

November 24, 2011, 07:40:28 PM
Reply #8

Offline ice

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Re: Protoman.exe
« Reply #8 on: November 24, 2011, 07:40:28 PM »
take megaman's rotations, stick protoman's head on them, turn the underwear into a belt, ???, profit

November 24, 2011, 07:42:27 PM
Reply #9

Offline Korby

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Re: Protoman.exe
« Reply #9 on: November 24, 2011, 07:42:27 PM »
Actually, that probably would work.
But then it'd be a Megaman edit.

November 24, 2011, 08:42:06 PM
Reply #10

Offline ice

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Re: Protoman.exe
« Reply #10 on: November 24, 2011, 08:42:06 PM »
Yes but, isn't he a megaman edit (and the mm8bdm one)? Isn't 8bit bass a megaman edit? Isn't cutman a megaman edit? It shouldn't really be a issue if the character was a edit to begin with.

November 25, 2011, 04:02:53 AM
Reply #11

Offline Korby

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Re: Protoman.exe
« Reply #11 on: November 25, 2011, 04:02:53 AM »
Purple is where they overlap, red is Proto, blue is Mega.

Quite a heavy edit, don't you think?

And I'm well aware 8-bit Bass is a Megaman edit, but that's for reasons in the canon, seeing as Bass was created with Mega's blueprints in mind.

Cutman isn't a Megaman edit, they simply look similar. Their walking frames, however, are the exact same, same with Fireman.

November 25, 2011, 12:45:35 PM
Reply #12

Offline Nikslg

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Re: Protoman.exe
« Reply #12 on: November 25, 2011, 12:45:35 PM »
about using megaman as base here comes another problem.
I checked protoman and megaman poses.
They are kinda different.
And yes you right. But poses of protoman that i made almost same as base of Megaman.

November 25, 2011, 04:14:37 PM
Reply #13

Offline LlamaHombre

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Re: Protoman.exe
« Reply #13 on: November 25, 2011, 04:14:37 PM »


You should use these ones that Musashi made

November 25, 2011, 08:12:39 PM
Reply #14

Offline Nikslg

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Re: Protoman.exe
« Reply #14 on: November 25, 2011, 08:12:39 PM »
Well then here comes a new problem. to rotate it.