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Author Topic: Is MM8BDM dead yet? And is NS cancer to GVH?  (Read 40120 times)

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December 04, 2011, 08:28:40 PM
Reply #30

Offline Davregis

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Re: Is MM8BDM dead yet?
« Reply #30 on: December 04, 2011, 08:28:40 PM »
Monty Python quote- "I'm not dead yet!"

The problem is that not enough people know about this.

Everyone, spread the word across the internets!

December 04, 2011, 08:34:09 PM
Reply #31

Offline BiscuitSlash

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Re: Is MM8BDM dead yet?
« Reply #31 on: December 04, 2011, 08:34:09 PM »
Me playing MM8BDM is a secret to my friends. They'd all kill me if I showed them that I've always been playing THIS. Anyway, if I was to do that, I'd do so earlier on where there aren't loads of WADs and custom content. This game always provides a better experience when you started at V1A.

December 04, 2011, 08:39:41 PM
Reply #32

Offline -Daiki-TheOni

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Re: Is MM8BDM dead yet?
« Reply #32 on: December 04, 2011, 08:39:41 PM »
Kenkoru wrote:
Of the friends I've introduced this game to, all refused to play it due to the graphics.


Llamahombre:Fuck human beings


 
The same with my friends,I,m tryng to show this game in my country...

December 04, 2011, 08:40:31 PM
Reply #33

Offline MusashiAA

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Re: Is MM8BDM dead yet?
« Reply #33 on: December 04, 2011, 08:40:31 PM »
Newcomer introductions? A "TRAINING MODE" of sorts? I like that.

Also, even if a vanilla expansion pack doesn't last for long, how about a sort of super-update with mods and vanilla updating everything at once?.

Let me explain it: a collaborative effort between the vanilla and the mod developers to bring an update on common levels. Vanilla update offering new copy weapons and perhaps maps, while mods like XXClasses update alongside it with said new copy weapons's class counterpart. Then, people would have the choice to either try out the new copy weapons or, in XXClasses's case, try the new classes.

It really doesn't have to be the MM8 expansion pack. It can be anything, just as long as it's new content. Because there's never enough new content.

Also, how about facilitating newcomers an access to mods and map packs? Again, this is critical for a newcomer experience to have easy access to everything that is popular in the MM8BDM modding community. How about a Player's Choice Mod Pack? We start a poll on what mods should be packed alongside MM8BDM (not integrate, that's something much bigger) as a reccomendation for newcomers, and then Mike can promote those on the blog and whatnot.

December 04, 2011, 09:30:48 PM
Reply #34

Offline BiscuitSlash

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Re: Is MM8BDM dead yet?
« Reply #34 on: December 04, 2011, 09:30:48 PM »
Fotelia has just reminded me of a game mode idea that I had not too long ago.

Mega tag (or something like that).

At the start, there is a capsule with some evil energy in it. It then breaks and possesses someone. That player starts off glowing black and purple, as they have been possessed by the evil energy! This evil energy is burning them apart and is stopping them from fighting back and using their weapons. Their weapon bar changes, and instead fills up the more they hang around and survive. After that, (about 30-45 secs), they explode and the evil energy gets released and then possesses someone else. So how does this player escape death? They instead have to run up to players (with their extra speed) and tag them, passing on this energy to them. If you don't have it, then the bar drains 2 times faster than it increases (despite not seeing it). So what do the players do other than run? The evil energy will only escape the player if that's what killed them (or they suicided). If the players kill the possessee (that should totally be a word), then the evil energy can't escape and it is finished. Sometimes to make the whole thing more epic, the game can start with 2 or 3 evil energy capsules, but only when there's more players.

I dunno, cause it might start another PRoboenza or Bot apoc crave thing.


I'm also trying to make a One Weapon Deathmatch mode, which is hell fun to play so far. The only problem is, I want it to have HUDs, which I'm having huge troubles adding in :/

December 04, 2011, 09:31:25 PM
Reply #35

Offline Hiffe150

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Re: Before the move away from all my friends, that is.
« Reply #35 on: December 04, 2011, 09:31:25 PM »
Quote from: "Kenkoru"
Of the friends I've introduced this game to, all refused to play it due to the graphics.
My friends dislike 8-bit graphics, so they don't want to play this game.
I'm going to punch them so hard one day.

December 04, 2011, 09:34:32 PM
Reply #36

Offline KillerChair

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Re: Is MM8BDM dead yet?
« Reply #36 on: December 04, 2011, 09:34:32 PM »
About the whole "people not liking the graphics" thing...
There are plenty of people enjoying playing games that seem "retro" or having "old" graphics or whatever.
Why else would there be games like VVVVVV having lots of people even buying that stuff!

My point is that there are plenty of people out in the world who would love this game.
We just need to spread the word to the right places like megaman style forums or anything related to modding and such.
I guess you guys get what im saying.

December 04, 2011, 09:35:56 PM
Reply #37

Offline BiscuitSlash

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Re: Is MM8BDM dead yet?
« Reply #37 on: December 04, 2011, 09:35:56 PM »
IMO, spreading the word would have worked better if we did so during V1. There's just too many extra wads, expansions and custom skins now.

December 04, 2011, 10:18:10 PM
Reply #38

Offline KillerChair

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Re: Is MM8BDM dead yet?
« Reply #38 on: December 04, 2011, 10:18:10 PM »
While that is true it doesnt mean its impossible to get more people to play.
Also populating the vanilla servers might be a good idea while everyone attempts to get more people playing.

December 04, 2011, 10:54:34 PM
Reply #39

Offline ?Tsan?

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Re: Is MM8BDM dead yet?
« Reply #39 on: December 04, 2011, 10:54:34 PM »
After reading the first post, I feel sadly depressed.

Anyway, I personally do not think it is dying, many users post constantly in the forums, make skins and maps, and play the Classes Mod. Though, I do agree with most and that the lack of servers of the megagame.wad in DoomSeeker is a bit troublesome. Hey, at least we are doing better then Hexen, Heretic, Chex and Freedom. In fact, I think we are actually doing better than Doom 2 itself. As I scroll down the list in DoomSeeker, I see barely nothing on the wads listed. We can't do anything about it though. Although Doom 2 is legitimately still up and running, people get old of it. If only there was a Doom 3... people would crowd it with wads.

December 04, 2011, 11:14:59 PM
Reply #40

Offline Max564

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Re: Is MM8BDM dead yet?
« Reply #40 on: December 04, 2011, 11:14:59 PM »
Maybe it is because it is on a computer .

December 04, 2011, 11:47:33 PM
Reply #41

Offline PressStart

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Re: Is MM8BDM dead yet?
« Reply #41 on: December 04, 2011, 11:47:33 PM »
I'm pretty sure the main issue is... we need more Brotoad comics


December 05, 2011, 12:00:34 AM
Reply #42

Offline TheBladeRoden

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Re: Is MM8BDM dead yet?
« Reply #42 on: December 05, 2011, 12:00:34 AM »
This game needs to be brought to the attention of TotalBiscuit or somebody famous.

December 05, 2011, 12:43:33 AM
Reply #43

Offline Laggy Blazko

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Re: Is MM8BDM dead yet?
« Reply #43 on: December 05, 2011, 12:43:33 AM »
(click to show/hide)
This.

Also...
Quote from: "Michael712"
At the start, there is a capsule with some evil energy in it. It then breaks and possesses someone. That player starts off glowing black and purple, as they have been possessed by the evil energy!
Thanks for remind me of my boring game mode which I haven't updated.

December 05, 2011, 12:47:43 AM
Reply #44

Offline LifeCraft J

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Re: Is MM8BDM dead yet?
« Reply #44 on: December 05, 2011, 12:47:43 AM »
Maybe we need to make this like a fancy movie trailer or something.
I showed this to MY friends, and they were like
"Geez. Is this 8-bit?! Hahahahano."

I get so amd at them.