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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 130294 times)

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January 16, 2012, 01:24:45 AM
Reply #165

Offline LlamaHombre

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Re: Mario Kart, yes, Mario Kart
« Reply #165 on: January 16, 2012, 01:24:45 AM »
So I finally got a chance to play Mario Kart 7.

Before I continue, let me make something clear. Any attempts to play with me over Wi-Fi will be ignored and shot down before I even see it.

I've found what I've been playing enjoyable so far.

Koopa with the Birthday Girl (shut up.), Roller, and Super Glider has gotten me through alright so far.

I'll definitely want to play competitively when I get my 3DS back in about a week or so.

January 16, 2012, 01:57:22 AM
Reply #166

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #166 on: January 16, 2012, 01:57:22 AM »
HEY LLLAMA LETS GO PLAY ON MK7!! GO ON THE CUTSTUFF COMMUNITY SERVER I'LL MEET YOU THERE!!111!!

January 16, 2012, 08:05:19 PM
Reply #167

Offline Atticus

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Re: Mario Kart, yes, Mario Kart
« Reply #167 on: January 16, 2012, 08:05:19 PM »
Let me just say

Any heavy character + Soda Jet + slick tires = Yes.

January 17, 2012, 10:09:30 PM
Reply #168

Offline Combotron

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Re: Mario Kart, yes, Mario Kart
« Reply #168 on: January 17, 2012, 10:09:30 PM »
Anyone noticed a rise in popularity in lightweight characters and the Soda Jet + any good handling wheel like the Rollers or Mushrooms? I'm not seeing many Metal Marios online anymore, just Koopas, Toads, and Shy Guys in large numbers.

Not to say that's bad though, I've just noticed Metal Mario isn't really as popular anymore. Yoshi on the other hand has had a huge boom in popularity. Just recently went into a room where I was one of the two that WASN'T Yoshi. No one seems to give a crap about the rest of the middleweights though.

...I really hope this doesn't end up like Mario Kart Wii did, where people picked Funky and Daisy due to completely redundant numbers that are supposed to benefit them, but really mean nothing whatsoever, but are still widely accepted by the competitive players.

January 18, 2012, 03:10:56 AM
Reply #169

Offline LlamaHombre

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Re: Mario Kart, yes, Mario Kart
« Reply #169 on: January 18, 2012, 03:10:56 AM »
oh my fucking jesus shit

Bowser's Castle and Rainbow Road have the proest remixes of their DD!! counterparts ever

Especially Bowser's Castle

January 18, 2012, 03:40:36 AM
Reply #170

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #170 on: January 18, 2012, 03:40:36 AM »
Rainbow Road is a remix of the N64 one, of which Double Dash is also a remix of.

January 18, 2012, 06:13:21 AM
Reply #171

Offline Blathers

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Re: Mario Kart, yes, Mario Kart
« Reply #171 on: January 18, 2012, 06:13:21 AM »
Quote from: "Mr. X"
Rainbow Road is a remix of the N64 one, of which Double Dash is also a remix of.
MK7's rainbow road is a remix of the n64 version, but the Game Cube rainbow road tune is unique, isn't it?

Post 69? Yay??

January 18, 2012, 06:15:24 AM
Reply #172

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #172 on: January 18, 2012, 06:15:24 AM »
Both the Mario Kart 7 and Double Dash themes contain the same remixed part from 64.  It's become the unofficial theme of Rainbow Road, it seems, and I'm not complaining.

January 20, 2012, 01:50:31 AM
Reply #173

Offline Chugger11

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Re: Mario Kart, yes, Mario Kart
« Reply #173 on: January 20, 2012, 01:50:31 AM »
Quote from: "Mr. X"
Both the Mario Kart 7 and Double Dash themes contain the same remixed part from 64.  It's become the unofficial theme of Rainbow Road, it seems, and I'm not complaining.
Ah... Rainbow Road...always falling off the edge...sigh...

January 20, 2012, 03:26:55 AM
Reply #174

Offline LlamaHombre

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maybe llama's just a pansy
« Reply #174 on: January 20, 2012, 03:26:55 AM »
I can safely rank MK7, having played on all the tracks in the game.

I'd say it's close up to DD!! for just how much fun I had with that game.
This one's fun, too, but a few things really screamed at me the whole time.

Most glaring annoyance is the buffing of Red Shells, which no longer fall off pits.
No undodgable attack should take away three coins from you. Mainly Blue Shells and Lightning. It's annoying enough to try and buff up your kart in 1st place whiile yoou're getting hammered with Red Shells and the previously stated. With things like Starmen, Bullet Bills, and Lucky 7 in back, it's not much better back there.
What the shit did they do to the computers in 150cc. Maybe it's just my imagination, or being too used to dominating them back in MKDS, but it almost feels a little too difficult racing them.
The character selection is really lacking. It's better than MKW's 35 character mess, but come on. Queen Bee? Why in god's name did they make Wario an unlockable?

If anything, it's loads better than 3D Land. I can't quite call it the best yet though.

January 20, 2012, 12:47:07 PM
Reply #175

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #175 on: January 20, 2012, 12:47:07 PM »
I rather enjoyed the Red Shell megabuff, thank you. :cool:

I agree that unavoidable attacks should do less "damage" to a player, but I guess Nintendo didn't think that far.

The computers aren't NEARLY as brutal as they were in MKWii. After slamming my face into a wall trying to get the ONE STAR rank in Wii, getting THREE STARS in MK7 wasn't too bad. They're significantly tougher than in DS though, so you actually need to drive with SKILL to win a race. Too bad Nidoqueen is the best driver in the world.

I also agree that the character roster is terribad. Queen Bee should have never happened and quite frankly Metal Mario shouldn't even EXIST... since it's just MARIO with a METAL CAP. The biggest "middle finger in your face" insult would have to be the lack of Waluigi, because they brought back a track named WALUIGI FUCKING PINBALL and didn't let you play as WALUIGI.

I can understand why Wario was a hidden driver though. With the return of the coin system and the emphasis on "traditional" Mario items like Fire Flower, Super Leaf, and the increased odds of drawing a Mushroom, I felt like they were trying to go back to a Super Mario Kart feel. If you think about it, the roster is pretty much exactly like in Super Mario Kart, with Donkey Kong taking the place of DK Junior and Princess Toadstool being referred to as "Peach". However, since Wario has been a staple of the series since MK64 they couldn't just leave him out, so they made him unlockable instead.

Wiggler is the dumbest anyone to Mario Kart anything :ugeek:

January 20, 2012, 04:07:46 PM
Reply #176

Offline FuPoo

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Re: Mario Kart, yes, Mario Kart
« Reply #176 on: January 20, 2012, 04:07:46 PM »
so i was wondering

yknow how you can "make" your own gp in the mariokart channel ingame? where does this apply in? in local play only or what? :ugeek:

EDIT: well i just found out after a quick google search lol

its for street pass and man it sounds neat! DOUBLE RAINBOW, HERE I COME

January 20, 2012, 06:44:05 PM
Reply #177

Offline Atticus

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Re: Mario Kart, yes, Mario Kart
« Reply #177 on: January 20, 2012, 06:44:05 PM »
So close to 3 stars on every cup. Just 5 more 150cc cups to go. Ugh... -_-

January 20, 2012, 08:25:31 PM
Reply #178

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #178 on: January 20, 2012, 08:25:31 PM »
I'm trying to beat the World Record for Rainbow Road.

Turns out:
Bowser, B dasher, Standard wheels, and any glider that is good at turning. = WIN! That Super Glider is shit. Horrible turning delays.

This combination is really good for Rainbow Road.

January 20, 2012, 08:51:56 PM
Reply #179

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #179 on: January 20, 2012, 08:51:56 PM »
I replayed all of the MK games (except MKWii) after playing MK7 for a while and I've determined a few things.

1) Super Mario Kart is way more enjoyable than I remember it being.  However, due to the length of the courses, I HATE that the players in 8th will get in your way and possibly cost you a 1st place finish due to DK's fat ass knocking you off course.

2) Mario Kart 64 is just as much fun as ever (even if the item balance is broken to Hell and back.  Golden Mushroom in 2nd? Ok!)

3) Mario Kart Super Circuit is also more fun than I remember.  However, in that game item spam is in the favor of 1st place.  I mean, they can drop red shells behind them that will home in on 2nd.  Come on!

4) Mario Kart Double Dash is way worse than I remember it and is easily the worst 3D Mario Kart.  First of all, item spam is hands down the worst in the series.  "But Mr. X!  There aren't blue shells raining from the sky!"  True, but there are item boxes every 2 feet, giant bowser shells powering through everywhere, and by the third lap the entire track is just filled to the brim with bananas.  On 150cc, I couldn't drive 2 feet without getting bombarded by shells, fireballs, and bananas.  Plus, the tracks outside of Rainbow Road, Wario Colosseum, and Bowser's Castle are just boring as Hell.  Baby Park = "We're not even trying any more".

5) Mario Kart DS is a bit worse than I remember.  Outside of the courses seen in MK7 and Delfino Plaza, the rest are just ok to pretty good.  Also, I used to love snaking but after playing the newer games a lot and going back, I really don't like it any more.  Every match just becomes "rock the d-pad until your thumbs bleed".  Overall, I prefer the newer drifting system a lot better.  It requires you to plan out each drift and hold it for the exact right amount as opposed to just getting mini-turbos as fast as possible.  Also, I hate that the red shells randomly decide to go around the item you're dragging.  The item spam is actually not as bad as I remember though.  Definitely not as annoying as the newest games and way better than Double Dash itemwise.

EDIT:  Also, lifeup J, in case you didn't know the times given to you by other players in the game are random:  the top one is NOT a record of any sort most likely.  You've got to look on the internet for the real world records.