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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 114988 times)

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May 31, 2014, 04:10:51 AM
Reply #555

Offline Dataman

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #555 on: May 31, 2014, 04:10:51 AM »
I actually don't mind Baby Rosalina so far (Possibly because I haven't unlocked her yet)... Please don't hurt me

May 31, 2014, 05:06:02 AM
Reply #556

Offline MusashiAA

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #556 on: May 31, 2014, 05:06:02 AM »
Quote from: "Geno"
I have an opinion.
Quote from: "Other people in response to Geno's opinion"
I'm not sure I agree with you, here's my opinion.
Quote from: "Geno in response to other people's response to her opinion"
Wow, you guys are fed up with me, I'm leaving.

What, don't be like that...you can not like MK8's music: that's ok, it's a matter of personal preference (like/dislike)... and I don't think anyone's bothered by your "complaining". I certainly am not.

May 31, 2014, 08:08:33 AM
Reply #557

Offline VGS2

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #557 on: May 31, 2014, 08:08:33 AM »
Gawd, I think it's safe to say that this may be the most controversial game in the series yet. Even Double Dash and MK7 never got this many people pointing fingers!

Not that I disagree, though. I've got the game downstairs as I speak, and even I can't dredge up the hype needed to be bothered to play...

May 31, 2014, 12:36:40 PM
Reply #558

Offline Gumballtoid

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #558 on: May 31, 2014, 12:36:40 PM »
It's probably my favorite game in the series. Like any other game, it has flaws, but I like every single course in the game, it plays like a dream, the recent issue with overly-aggressive items has been resolved, and the game looks and sounds fantastic. My only qualms are that the vehicle parts are sort of boring, the character selection is questionable, and the battle mode is downright boring.

May 31, 2014, 02:59:52 PM
Reply #559

Offline chuggaafan1

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #559 on: May 31, 2014, 02:59:52 PM »
Loving the game. Only issue is the items are weird. Like...
[5/30/2014 8:41:55 PM] chuggaafan1: >7th Place
[5/30/2014 8:42:00 PM] chuggaafan1: >Mushroom
[5/30/2014 8:42:16 PM] chuggaafan1: >meanwhile 2nd Place Morton gets Crazy 8s

May 31, 2014, 03:16:24 PM
Reply #560

Offline LlamaHombre

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #560 on: May 31, 2014, 03:16:24 PM »
He's not Dry Bones but I guess I can live in harmony with Ludwig ;_;

Fun game, though, and a gorgeous one at that. Wario Stadium DS is probably my favorite course in the game, but they're all really solid this time around.

May 31, 2014, 08:41:38 PM
Reply #561

Offline MusashiAA

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #561 on: May 31, 2014, 08:41:38 PM »
Quote from: "chuggaafan1"
Loving the game. Only issue is the items are weird. Like...
[5/30/2014 8:41:55 PM] chuggaafan1: >7th Place
[5/30/2014 8:42:00 PM] chuggaafan1: >Mushroom
[5/30/2014 8:42:16 PM] chuggaafan1: >meanwhile 2nd Place Morton gets Crazy 8s

That can probably be patched. I want to believe that there is some design thought for stuff like that, and not just a huge oversight. Maybe some items appear based on chance and/or place, and some don't.

Also, it appears coins boost your speed by 2%, giving you a total of 20% speed increase on 10 coins, which is just 1/5th of your normal speed. It's not broken, but it can make a difference...also coins respawn, so they're not scarce.

May 31, 2014, 09:57:54 PM
Reply #562

Offline Gumballtoid

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #562 on: May 31, 2014, 09:57:54 PM »
We tried out the team games.

Utter garbage. You can harm your allies with your items and completely screw them over without such intent (and also with such intent!). As controversial a release as Wii was, at least its team games were done properly.

June 01, 2014, 09:33:24 AM
Reply #563

Offline VGS2

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #563 on: June 01, 2014, 09:33:24 AM »
Guys, I've played it, and I hate to be on the super negative bandwagon for this game as always, but I do have to ask... was that not the most boring (3D) Rainbow Road of all time?
(click to show/hide)

I do love the 64 Rainbow Road though. Now that stage had some thought put behind it! Not very nostalgic anymore, honestly, but I don't really mind too much, because it was just a joy to race on. Would've preferred two laps as opposed to a point A to B stage though, but hey.

June 01, 2014, 08:42:49 PM
Reply #564

Offline Gumballtoid

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #564 on: June 01, 2014, 08:42:49 PM »
Enjoying the game, and I've made lots of progress. I've got all the stamps, beaten every Grand Prix and every staff ghost, and I've got every character and kart part, sans the Gold Glider.

And I'm still not burned out yet.

June 02, 2014, 01:39:41 AM
Reply #565

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #565 on: June 02, 2014, 01:39:41 AM »
So, what's the favourite tracks for everyone? Personally, I really like Thwomp Ruins, Twisted Mansion, Electrodrome and Mount Wario.

June 02, 2014, 01:43:31 AM
Reply #566

Offline Thunderono

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #566 on: June 02, 2014, 01:43:31 AM »
Electrodrome forever takes the place of my favorite.  Just the way the music changes as you progress through the level~
also I call it Electrodome verbally because it sounds better but it is Electrodrome

Mount Wario, Twisted Mansion, Water Park, and Dolphin Shoals are still things I'll reliably vote for.  Mount Wario is fun as shit and has amazing musical diversity, Twisted Mansion is trippy as balls and I love it, Water Park has an amazing atmosphere and solid gameplay, and Dolphin Shoals is a beautiful course with a fantastic musical transition.

All these tracks are really good, though.  I do tend to groan when maps like Donut Plains 3 and Toad's Turnpike get picked, but that's only because of their relative flatness.  I'm a sucker for vertical races.

June 02, 2014, 01:56:03 AM
Reply #567

Offline Rozark

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #567 on: June 02, 2014, 01:56:03 AM »
Favorite Wii U Tracks: Cloudtop Cruise, Bone-Dry Dunes
Favorite Retro Tracks: Moo Moo Meadows, Dry Dry Desert, Sherbet Land, Tick-Tock Clock.

I've been playing on and off.

June 02, 2014, 02:12:18 AM
Reply #568

Offline MusashiAA

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #568 on: June 02, 2014, 02:12:18 AM »
My favorite new tracks are Electrodrome, Toad Harbor, Sunshine Airport, Mount Wario, Mario Circuit, Twomp Ruins and Shy Guy Falls. It seems almost every cup has at least one track that's a favorite.

June 02, 2014, 02:36:19 PM
Reply #569

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #569 on: June 02, 2014, 02:36:19 PM »
If basing them off of each up, then Mario Kart Stadium, Toad Harbor, Sunshine Airport, Bowser's Castle, Toad's Turnpike, Royal Raceway, Music Park and Piranha Plant Slide are probably my favorites.

I absolutely love the updated visuals in the retro courses, particularly those of the N64 courses, Donut Plains 3, and Mario Circuit. They feel as if they actually belong in the game, especially with some of the ways the anti-gravity mechanic is worked in. I would argue the best incorporation of the anti-gravity mechanic is on Piranha Plant Slide. It still flows much like the 3DS version, but it's much more visually impressive and feels much more open.

In playing online more, I'm seeing Rosalina a lot. I wonder if she's MK8's Metal Mario.