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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 114984 times)

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June 09, 2014, 03:13:29 AM
Reply #585

Offline Geno

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #585 on: June 09, 2014, 03:13:29 AM »
Meh. I just find that whenever anything comes up to me when I have it, I'm either not quick enough (I blame the fact that those warning things from MKDD aren't as noticeable as they used to be), or it's like 2 MINUTES after I got it, and I got fed up with waiting.

Now, if I were able to hold an extra item in the item box, then I'd be fine.

However, I have to agree with you on the Coin bit.

I must have gotten 200+ coin items just when playing today.

Heck, every single GP race had me unlocking a vehicle part, that's how many coins I got!

In other words
(click to show/hide)
and the cycle will repeat itself
over and over and over again

Well, I'll look on the bright side. At least the random unlocking was merciful on my part. I got Rosalina and the Pipe Frame relatively early, so I'm all set.

Although, you know what the first character I unlocked was?
(click to show/hide)

also Rosalina's rival is totally Baby Rosalina, if any of the GP races I played were any indication

June 09, 2014, 04:32:16 AM
Reply #586

Offline Rozark

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #586 on: June 09, 2014, 04:32:16 AM »
Apparently you'll keep getting vehicle parts up to 2800 coins. When it reaches 1000, you'll start unlocking them at increments of 100 instead of 50.

June 09, 2014, 05:23:46 AM
Reply #587

Offline MusashiAA

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #587 on: June 09, 2014, 05:23:46 AM »
Super Horn exists for the sole purpose of nerfing the Spiky Blue Shell...when you get it. I think it's too a rare item for its use to be noticeable at the places its actually useful. I would totally make that item, at the very least, Red Shell tier of obtainability chance: after all, it's just a small AoE weapon with the side effect of blocking more powerful projectiles.

Coins, on the other hand, prove to be useless for everything other than unlocking new parts...but I haven't confirmed that they prevent you from spinning if you're bumped by another racer. IIRC, Super Mario Kart did that: if you're bumped by another racer while having coins, you lose one coin, and if you're out of coins and bumped, you spin. Also, the way Lakitu picks you up so fast and taking three coins really looks as if that fast pickup "costs" coins, and not having enough coins would make Lakitu pick you up like he did in previous games: slow as hell.

EDIT: I really, really hope Nintendo plans on patching MK8 in the near future. The possibilities of players providing feedback would make Mario Kart such a better experience, if Nintendo just listened. But they're a japanese company acostumed to releasing "definitive, polished" games, so I don't think that'll be likely :(

June 09, 2014, 07:23:29 AM
Reply #588

Offline Rozark

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #588 on: June 09, 2014, 07:23:29 AM »
Coins steadily increase your max speed.

June 09, 2014, 07:31:21 AM
Reply #589

Offline Ivory

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #589 on: June 09, 2014, 07:31:21 AM »
To be exact, with 10 coins, you gain 1/5 of your max speed (so 20% faster). I'm fine with coins on the race course, but the coin item is dumb and needs to be taken out asap. It really ruins the game for me when I lose a race because I kept getting damn coins.

June 09, 2014, 01:30:21 PM
Reply #590

Offline Bikdark

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Re: predictable
« Reply #590 on: June 09, 2014, 01:30:21 PM »
Quote from: "Geno"
YAY, I finally got MK8!
So, you know that my real I-finally-played-the-game opinion on N64 Rainbow Road is?


(click to show/hide)

If anything, this quote form the Doctor Who episode The Three Doctors is basically my opinion on all the retro courses

Quote from: "The Second Doctor"
Oh, you've redecorated! I don't like it.
Got those nostalgia goggles on tight, don't you?

Seems you dislike anything that deviates from what you liked as a child.

June 09, 2014, 02:21:37 PM
Reply #591

Offline Geno

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #591 on: June 09, 2014, 02:21:37 PM »
Well, maybe I do.

Maybe I happen to have an opinion that's different from everybody else's.

Although I still think it looks cool, I just prefer the long, calm, mysteriousness of the original over the short, hectic, looks-like-it-was-man-madeness of the remake.

Maybe it could be due to the 16 years I've been playing the original, or maybe it's just that I like my Rainbow Roads not mechanical looking, who knows?

Although I can still understand why others like it. It does look sort of neat.
It's not like I believe the rest of the universe's opnion is invalid, it's a valid as any other opinion is.

(That being said, I also expect others to regard my opinion as a valid take on things, nostalgia or no nostalgia.)

If it's anything, I don't like the new Rainbow Road either. It's pretty boring. Even the MKWii style launch star isn't as cool as it was in MKWii.
With new RR, I prefer bright colours to slightly tinted metal.

June 09, 2014, 03:30:35 PM
Reply #592

Offline BiscuitSlash

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This is one of those games where safe assumptions can be mad
« Reply #592 on: June 09, 2014, 03:30:35 PM »
Quote from: "Geno"
Although, despite all this stuff I dislike, I still really like MK8.
Even though it's INCREDIBLY EASY. (mind you, haven't tried 150cc yet, trying to finish 100cc first)
I keep getting [The stars weren't carried over through quoting or copy and pasting] on everything FIRST TRY.
although still, it's fun.
This is pretty much what ruined Mario Kart 7 for me.

Don't get me wrong, the game was really fun, but that's the thing, it was fun rather than is fun. By heavily dumbing down the AI and not including a free play VS. thing to up the difficulty, there was little to no challenge and it got tiring really quickly.

Mario Kart DS and Wii lasted me years. Mario Kart 7 lasted only a few months, which is unacceptable. Even if just the lack of difficultly and reduced single player content was enough to turn me off after a few months sounds like dumb reasoning, the point still stands. You can't have a good house of cards without every card being solid and in place.

I really need to go back and play Mario Kart Wii soon. That game will at least give me the feeling of overcoming a difficult challenge, if I even do win. If I can easily win at a game with little effort and practice, the game should give me an indication that what I'm going through is meant to be easy and not be all "Aw man look 150cc will be hard for you it might wreck your shit or something".

Okay rant over for now.

June 09, 2014, 03:33:35 PM
Reply #593

Offline Ivory

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #593 on: June 09, 2014, 03:33:35 PM »
MK Wii is anything but fair difficult challenge. It's item spam galore that likes to absolutely rip you to shreds for being in first.

June 09, 2014, 03:48:59 PM
Reply #594

Offline Geno

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #594 on: June 09, 2014, 03:48:59 PM »
I don't really mind the aggressive CPU players of MKWii at all.
Every time I play MKWii's VS Mode, I set the CPUs to hard, the mode to 150cc, and the items to aggressive.
Still manage to win 90% of the time.
Mind you, I like being utterly destroyed when in 1st place, as in all MK games (except SMK), I spend the majority of every race in first, which means I never get to experience the mayhem of being in 5th or something, unless I am trying to do terrible.

Really, MK8's 100cc is more comparable to the 50cc modes of other games.

Heck, even MK7 is harder. At least in MK7, you'd actually get items tossed at you several times per race.
In MK8's 100cc, I spend entire GP races with a single Banana behind my Kart.
Which is the same Banana
that I got
in the first Item Box
in the entire course.

Also, from my observations, in 100cc of MK8, on average, I get 0.25 Spiny Shells lobbed in my general direction per race (in other words, one Spiny Shell every 4 courses)

And I remember prior to it's release, people were going on about how the CPU players were unforgiving in this game. To be honest, the CPUs seem more brutal in MKDD's 50cc than they are in MK8's 100cc. (Well, in the "item chucking" department. If it's speed we're talking about, they are just about the same)

I am hoping that there will be a large difficulty spike in MK8 when I try 150cc. Because right now, it seems as if I am just playing through the game in 50cc mode twice in a row.

BY THE WAY, speaking of difficulty, am I the only one who does NOT find Mirror Mode harder than 150cc?
Because if Nintendo Power's MKDD guide is any indication, people generally find Mirror Mode super hard.
I don't understand why, as long as you look where you are going, then you will be fine.

June 09, 2014, 04:36:38 PM
Reply #595

Offline Ivory

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #595 on: June 09, 2014, 04:36:38 PM »
Mirror Mode is such a dumb mode that I wish would get removed. It's still about as hard as 150cc (and yes, 150cc is a difficulty spike. CPUs are relentless in 150cc/Mirror... except for when they are not). Flipping the course rarely effects me and there aren't any other course differences as far as I can tell. The worst part about it is while cups are retroactive in MK8, Mirror Mode is not. So getting three stars in Mirror would not pass those three stars to 150, 100 and 50. But getting 3 stars in 150 would pass them onto 100 and 50 as well.

June 09, 2014, 05:20:10 PM
Reply #596

Offline Galactan

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Time for a small rant while only half awake
« Reply #596 on: June 09, 2014, 05:20:10 PM »
The thing is, online is actually a true challenge most of the time.  Harder than 150cc AI for sure.  But you've already declared your intent not to play online.  So if you want a truly difficult challenge, you're probably not going to get one.  Not only that, but crushing the AI on hard mode gets boring for me.  Online mode adds replayability, especially when I can play against other cutopians.
But whatever.

June 09, 2014, 06:15:32 PM
Reply #597

Offline Geno

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #597 on: June 09, 2014, 06:15:32 PM »
It's not so much that I don't want to play online.

It's just that my Wii U refuses to connect to the internet unless it's updating or something.


Plus, just as "online, wow" shouldn't be an excuse for track shortening, "online, wow" shouldn't be an excuse for a laughably easy AI.

Mind you, Kapus told me over Skype that her buddies said that the 150cc AI is INSANE.
I hope that I will find it the same way, or I can easily see me playing 64 & Wii more than 8 (once I all the cups, that is).

Which I hope never happens. Because, even though I dislike the retro remakes, I can't deny that the entire game looks GORGEOUS!
(I still find it funny how Microsoft and Sony are going on about how their new consoles' graphics are as good as a computer even though their last systems also looked as good as a PC, while Nintendo seemingly got their new console to be able to have the best graphics around without even making a big fuss over it.)

Actually, here is my list of favourite Mario Kart games, now with MK8!
(click to show/hide)

June 09, 2014, 07:03:27 PM
Reply #598

Offline BiscuitSlash

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #598 on: June 09, 2014, 07:03:27 PM »
Quote from: "Ivory"
MK Wii is anything but fair difficult challenge. It's item spam galore that likes to absolutely rip you to shreds for being in first.
And I would still take it over MK7's "difficulty" any day. I'm not a fan of fake difficulty or anything, but at least it can feel competitive and make me feel good for winning.

Quote from: "Ivory"
Mirror Mode is such a dumb mode that I wish would get removed.
This so much. I've only ever done it for completion sake. Mirror modes such as in Mario Kart do a bad job at making the player feel immersed with the world that the game takes place in. There doesn't feel like there's any reasoning for it.

When I find out that the Wii version of Legend Of Zelda: Twilight Princess that I've been playing for so many years is a mirror flipped version of how it was originally made (and released on the Gamecube), I felt really let down and disappointed, especially since it would have made more sense to flip Link if the player was right handed. It's true that this mirror mode is part of the port, but playing it mirrored to what is real does irritate me. I hate how they flipped the 3DS Master Quest too, as that was just really unnecessary.
Quote from: "Geno"
Mind you, Kapus told me over Skype that her buddies said that the 150cc AI is INSANE.
*disbelief*

Probably not the case considering this current generation average level of challenge in games. Almost wish I could get the game myself and see if the AI is easier or harder than in MK7. Wouldn't be surprised if it's easier.

Although....did they bring back hard AI setting for MK8?

June 09, 2014, 09:28:31 PM
Reply #599

Offline Magnet Dood

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Re: Super Mario Kart Super Curcuit Double Dash 64 7 Wii DS 8
« Reply #599 on: June 09, 2014, 09:28:31 PM »
The only fun thing about Mirror Mode was running through traffic in Toad's Turnpike and seeing if you could do it without getting hit.