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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 114964 times)

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December 28, 2011, 04:57:14 AM
Reply #60

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #60 on: December 28, 2011, 04:57:14 AM »
I got MK7 for Christmas and I'm enjoying the crap out of it.  The new courses don't *quite* reach the greatness of MKWii's designs, but they make up for it because the computer doesn't seem quite as gun-ho with the blue shells and the crap weapons were switched out for better ones.  Also, all of the tracks are technically good.  However, the two Wuhu courses kind of seem like "We were out of ideas" courses and Bowser's Castle is kind of disappointing.

My favorite courses so far per cup:
Mushroom:  Cheep Cheep Lagoon
Flower:  Music Park
Star:  Wario's Shipyard  (Probably the best new course)
Special:  Rainbow Road

As for retro courses, wow is all I can say.  Every single course picked was a great decision IMO and the changes to most of the courses are very welcome (Can't say I'm a fan of the changes to the end of Koopa Cape though).  One standout one was Airship Fortress.  I loved that course to death in the DS version, but it seems like this version was almost made for the new drifting system.  Yes, the removal of crazy snaking somehow made this course better.  The spiral near the end is now drift heaven where before it was kind of awkward.  It's pure bliss.

Note that I said "crazy" snaking.  Snaking is technically still possible in this game.  It's just not nearly as easy to pull off anytime anywhere.

Shell:  GBA Bowser's Castle 1
Banana:  Wii Coconut Mall (Waluigi Pinball's pinballs just seem more annoying this time around.  Can't put my finger on why)
Leaf:  Wii Maple Treeway
Lightning:  DS Airship Fortress

One thing I'm not a fan of is the music.  Musically, this is probably the worst Mario Kart ever.  I'm only mentioning it because the soundtrack to MKWii was surprisingly awesome.  Here, almost all tracks are almost instantly forgettable.  Overall though, great game.

December 28, 2011, 05:08:17 AM
Reply #61

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #61 on: December 28, 2011, 05:08:17 AM »
You like Airship Fortress?
I thought that course was dull and short.

Yeah, I REALLY like the MK7 courses! Bowser's castle was kinda lame. >water.
Donkey Kong jungle was OKAY, but it lacked "pizazz".
I liked Daisy Hills. Nice, fun, and simple.
I just wish one lap around each course could be longer, but owell.
This game is good.

December 28, 2011, 05:10:49 AM
Reply #62

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #62 on: December 28, 2011, 05:10:49 AM »
I personally don't think there's a dull moment in the course.  The only kind of dull part in the original was spiced up with the bullet bills being more plentiful and a Bonzai Bill mixed in every once and a while.

December 28, 2011, 05:17:15 AM
Reply #63

Offline FuPoo

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Re: Mario Kart, yes, Mario Kart
« Reply #63 on: December 28, 2011, 05:17:15 AM »
the only thing i dont like about mariokart 7 is that they dumbed down the requirements to reach 3 stars -really low-

if youre pretty decent at this game, you should be able to get 3 stars without any problem :ugeek:

December 28, 2011, 05:22:30 AM
Reply #64

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #64 on: December 28, 2011, 05:22:30 AM »
Plus, Mario Kart 7 is like, REALLY EASY TO 100%.
I beat the game in two days. If I was trying, then I would have mastered it in less time.
It would've been cool if Nintendo made a storyline for this game. Or, even like MKDS, a Mission mode. Know what I'm saying? :?

December 28, 2011, 11:49:52 AM
Reply #65

Offline BiscuitSlash

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Re: Mario Kart, yes, Mario Kart
« Reply #65 on: December 28, 2011, 11:49:52 AM »
I only have MKDS onwards, so in MKWii, the on retro tracks I was familiar with was the DS ones. Sadly, they brought back the tracks that didn't interest me at all -_-

Out of the MKDS and MKWii tracks that they returned for MK7, I love the choices they made. Waluigi Pinball and Koopa cape! Hells yeah! Especially koopa cape. i love that track

December 28, 2011, 02:00:02 PM
Reply #66

Offline Max

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Re: Mario Kart, yes, Mario Kart
« Reply #66 on: December 28, 2011, 02:00:02 PM »
I hate Maple Treeway more than I have ever hated any Mario Kart track in series history

December 28, 2011, 05:49:29 PM
Reply #67

Offline LifeCraft J

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Re: Mario Kart, yes, Mario Kart
« Reply #67 on: December 28, 2011, 05:49:29 PM »
Wat.
You hate Maple Treeway? The course with the two large caterpillars?
THAT IS ONE OF THE BEST COURSES EVER! HOW COULD YOU HATE IT? I love those tight turns, and the bushes! The music is good too!

December 28, 2011, 06:49:03 PM
Reply #68

Offline Dr. Freeman

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Re: Mario Kart, yes, Mario Kart
« Reply #68 on: December 28, 2011, 06:49:03 PM »
Quote from: "Lifeup J"
Wat.
You hate Maple Treeway? The course with the two large caterpillars?
THAT IS ONE OF THE BEST COURSES EVER! HOW COULD YOU HATE IT? I love those tight turns, and the bushes! The music is good too!

He hates it for the same reason you dislike Airship Fortress.

I can seriously say the almost exact thing, but replace Maple Treeway with Airship Fortress.

"You hate Airship Fortress? The course with the two large fire pillars?
THAT IS ONE OF THE BEST COURSES EVER! HOW COULD YOU HATE IT? I love those tight turns, and the monty moles! The music is good too!"

It's all a matter of opinion Lifeup. People like certain courses, other people hate the same course.

December 28, 2011, 06:50:11 PM
Reply #69

Offline Max

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Re: Mario Kart, yes, Mario Kart
« Reply #69 on: December 28, 2011, 06:50:11 PM »
I hate Maple Treeway because it's too narrow and if you even touch another driver you fall off the course and end up last

Plus Wigglers always in my way

Plus annoying music

December 28, 2011, 06:53:01 PM
Reply #70

Offline FuPoo

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Re: Mario Kart, yes, Mario Kart
« Reply #70 on: December 28, 2011, 06:53:01 PM »
i love maple treeway for the fact that a fat kart can drive without worry! ive seen in this game at least 3 people online already trying to push/pass me over only to be nudged to their deaths in pits

brings a smile every time :ugeek:

December 28, 2011, 08:48:58 PM
Reply #71

Offline Nostalgia

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Seriously, MKW has the most boring soundtrack of all the gam
« Reply #71 on: December 28, 2011, 08:48:58 PM »
Quote from: "Yellow Devil"
Plus annoying music
>Mario Kart Wii
>Soundtrack that doesn't go beyond background noise
Ahahahahahaha

December 28, 2011, 08:56:14 PM
Reply #72

Offline Magnet Dood

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Re: Mario Kart, yes, Mario Kart
« Reply #72 on: December 28, 2011, 08:56:14 PM »
It sucks that Toad's Turnpike still hasn't been brought back.

MIRROR MODE ON THAT STAGE IS SO FUCKING FUN

At least the Killer Trains make a repeat appearance, which is nice. And Koopa Beach.

Huzzah for the stage music there.

December 29, 2011, 05:51:24 AM
Reply #73

Offline Hallan Parva

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Re: Mario Kart, yes, Mario Kart
« Reply #73 on: December 29, 2011, 05:51:24 AM »
Quote from: "FuPoo"
the only thing i dont like about mariokart 7 is that they dumbed down the requirements to reach 3 stars -really low-

if youre pretty decent at this game, you should be able to get 3 stars without any problem :ugeek:
I got 2-Star Clear in under 24 HOURS. :ugeek:  If Mirror Mode wasn't such a bitch I'd already have 3-Star Clear :lol:

Honestly, I liked the Wuhu Island courses. Okay, fine, maybe I only liked Wuhu Loop. I thought it was fun (although the jump ramps felt a bit "forced"), and actually thought Nintendo was being clever by referencing the Mii series of games like Wii Sports Resort (the villa / castle grounds), Wii Fit (the mountain path), and Pilotwings Resort (the floating platform near Maka Wuhu's end).

Maka Wuhu did feel very linear though. The falling rocks also felt more like a "screw you, let's crush you with obstacles to make the stage seem harder than it is" moment instead of being actually necessary, and of course the infamous UBER GLITCH ruined any online fun I may have had with the course.

In my opinion, Maka Wuhu's just bad. I love Wuhu Loop to death though.

While I'm on the topic of courses I hate but everyone else likes... let's bring up Music Park. Mind you, the stage isn't TERRIBLE or anything. In fact, I like the layout a lot, and it works well with both the "Wii style drift" and the improved Trick system. I don't like how the Piranha plants are based purely on stage timing though, Coins are sparse and spaced out far from one another, and the music note blobs? What the hell ARE those things, and how do they stomp me flat!?

Piranha Plant Slide is by far without a doubt THE Course of the Year. For all years. It took the "fast water" gimmick I loved from Koopa Cape (which they took out :(), multiplied it by about 12, added in lots of nice areas for drifts and tricks, and gave it incredibly infectious music.

Bowser's Castle was cool until I got near the end with the cheap coin jumps. :? Then it was a boring spiral and OBLIGATORY GLIDER SEGMENT back to the start.

I felt the new Rainbow Road was also more of "designer laziness" than "go-karting innovation". I mean sure, the music is great and the level's graphics give you this grandiose feeling, but if you think about it, the track's nothing more but a hodgepodge of level gimmicks. I mean really guys, A FUCKING MUSHROOM SPRING IN SPACE. And there's ONLY ONE.



Oh, did anyone find out what the "Create Grand Prix" option is used for? I have no idea.

SMASHBRO'S CUSTOM CUP OF ULTIMATE SEXY TIME YES
    Mario Circuit
    Neo Bowser City
    Piranha Plant Slide
    SNES Rainbow Road

December 29, 2011, 06:18:24 AM
Reply #74

Offline Mr. X

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Re: Mario Kart, yes, Mario Kart
« Reply #74 on: December 29, 2011, 06:18:24 AM »
I just feel the Wuhu Island courses are "we're out of ideas" courses.  They weren't originally designed for Mario Kart and it shows.

I also am not too large of a fan of Piranha Plant Slide because too many parts seem to rely on being at the right place at the right time:  namely, the piranha plant that switches sides, the water jet that leads to a speed ramp, and the hang gliding pit of death at the end.  Good course, but not without a problem.  Music Park I like more for drifting heaven and the piano/xylophone turns are kind of funny.  The music note thing at the end is weird, I admit, but not a problem.

I have the same feelings for Bowser's Castle.  The 2nd half leaves the castle (Um..."castle" is only half of the course's name so it's ok if only half of the level is a castle, right?  ...right?) and just has random jumps and turns.  To me, it's the most disappointing thing in the game given the past few games one-upping each other in terms of wacky Bowser's Castle designs that climaxed in what I felt was a dang near flawless Bowser's Castle in MKWii.

As for Rainbow Road, I feel the 2nd half is where it shines.  The first half is kind of just random turns and strange moments (I second the "WTF is up with that Space Mushroom?" thought).  However, I love the crater planet part, the speed conveyor turns, the music switch as the 3rd section starts, the spinning boost tunnel, and the hang gliding section to end all hang gliding sections.  Plus, that last turn is pretty awesome looking too.  I like the idea of a stage with lots of strange level gimmicks (except for aforementioned random space mushroom) since almost all fit but it seemed like the gimmicks were too heavily weighted towards the end.