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Author Topic: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8  (Read 114964 times)

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November 06, 2014, 03:23:33 AM
Reply #645

Offline Geno

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oh well, at least I still have the other 7 games
« Reply #645 on: November 06, 2014, 03:23:33 AM »
Welp, looks like they revealed all there is to the Zelda DLC pack..

And yep, my predictions of Retro courses were WAAAAAY off, because they clearly just stuck in random ones everywhere..

There's 5 new ones.... and only 3 retro ones.
There's an easier & shortcutless Yoshi Circuit (second short cut is missing, and there are less Piranha Plants), a waaaaay easier Wario's Gold Mine (the minecarts supposedly give you SPEED BOOSTS instead of knocking you out), and an almost-the-same-as-MK7 SNES Rainbow Road. SNES Rainbow Road isn't even at the end of a cup, what's up with that?

thats okay i do not need difficulty

(I may sound like I'm overreacting, but I'm not. It's MK8, I expected it to be easier anyway.)
(Still sucks, though. 8 looks cool, but it's soooo easy, that I can't play it for long before getting tired of winning so much)

maybe it'd seem harder if I didn't play so much of the first 6 games
and hey, I already got this MKWii hack that adds virtually every "retro" course to the game, so I can play near-perfect versions of the originals, without the issue of not being able to play as Rosalina
maybe the second pack will have 3 new and 5 retro courses, to balance it out, again

November 06, 2014, 04:29:24 AM
Reply #646

Offline GameAndWatcher

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Re: oh well, at least I still have the other 7 games
« Reply #646 on: November 06, 2014, 04:29:24 AM »
Quote from: "Geno"
Welp, looks like they revealed all there is to the Zelda DLC pack..

And yep, my predictions of Retro courses were WAAAAAY off, because they clearly just stuck in random ones everywhere..

There's 5 new ones.... and only 3 retro ones.
There's an easier & shortcutless Yoshi Circuit (second short cut is missing, and there are less Piranha Plants), a waaaaay easier Wario's Gold Mine (the minecarts supposedly give you SPEED BOOSTS instead of knocking you out), and an almost-the-same-as-MK7 SNES Rainbow Road. SNES Rainbow Road isn't even at the end of a cup, what's up with that?

thats okay i do not need difficulty

(I may sound like I'm overreacting, but I'm not. It's MK8, I expected it to be easier anyway.)
My only disappointments are the disbalance between the retro tracks and new tracks, the rereuse of TWO tracks (not including SNES Rainbow Road's appearance in Super Circuit), and the character selection (aside from Link).

November 06, 2014, 10:13:37 AM
Reply #647

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #647 on: November 06, 2014, 10:13:37 AM »
I don't care for difficulty in a Mario Kart game since pretty much the only difficulty in this series has been from unfair rubber banding which is just fake difficulty. Not the tracks themselves.
They are only ever difficult if you have a hard time controlling your vehicle. That said, play online and you're sure to get your real difficulty there!

I'm thankful for 5 new tracks and 3 old tracks. I want more new content as opposed to old, as it's a new experience rather than same ol, same ol.

Only Super Mario Kart was ever hard and that's to thank controls and bullshit CPUs

November 06, 2014, 11:39:58 AM
Reply #648

Offline LlamaHombre

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #648 on: November 06, 2014, 11:39:58 AM »
I personally really would've rather forgotten that Wario's Gold Mine existed but whatever
The rest of the stuff looks pretty nifty.

November 06, 2014, 04:40:40 PM
Reply #649

Offline Mr.Faq2014

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #649 on: November 06, 2014, 04:40:40 PM »
I had a curious issue a short time ago with CTGP: it was saturday afternoon, I usually play CTGP on Friday nights and forgot to play the night before, so I decided to play that saturday. I got stunned when, all of a sudden, the CTGP channel stopped loading the game and displayed the message "The disc drive appears to have stalled". Plus, the wii crashed and when hitting the shutdown button once the screen only turned black. Hard reset.
Inmediately after that, I turned the Wii back on and loaded normal MKW via the disc channel (to make sure the disc drive wasn't damaged). I got quiet when the game displayed normally and without any problem.
Some days later (I couldn't continue searching the problem that afternoon), I decided to try playing a GC game via the disc drive just to test it again. Same as before, no appreciable problem, the game worked normally.
So then, what the heck is wrong with my disc or CTGP?
I will never know, some days after trying to solve the issue (reinstalling CTGP, inserting the game when required and not before, updating CTGP, etc.) after some hours brawling against CPU in SSBB, I decided to give a try again to the CTGP. It loaded normally O_O
Bottomline: my wii is cursed
I beg for it not to happen again :s

November 08, 2014, 12:30:35 PM
Reply #650

Offline BiscuitSlash

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #650 on: November 08, 2014, 12:30:35 PM »
I'm glad I haven't considered getting MK8. Ever since MK7, Mario Kart has become casual.

I understand that this simply goes against my preferences and that it's somehow okay for most people to want to go for the pansy easier options. But for toughened up gamers like me, this really easy stuff is hard to enjoy.

Also why even are they called retro tracks? "Retro" means something new made to look like something old, when these returning tracks are something old made to look like something new.

November 08, 2014, 04:02:10 PM
Reply #651

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #651 on: November 08, 2014, 04:02:10 PM »
...Nintendo has been "casual" for the last decade, where the heck have you been?

People need to let go of this "casual" and "hardcore" business, it's embarrasing, really.

November 08, 2014, 05:29:34 PM
Reply #652

Offline Mr.Faq2014

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #652 on: November 08, 2014, 05:29:34 PM »
(click to show/hide)

November 08, 2014, 06:21:54 PM
Reply #653

Offline BiscuitSlash

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #653 on: November 08, 2014, 06:21:54 PM »
Quote from: "Yuri Sakazaki"
...Nintendo has been "casual" for the last decade, where the heck have you been?
Since around 2004? I wouldn't go back that far. New Super Mario Bros. back on the DS offered me a good amount of challenge back in the day, and New Super Mario Bros. Wii wasn't too bad about it either. It's the 3DS titles they've made that are far too easy and casual, especially when they show skipping a level that the player dies on repeatedly as a selling point.
Quote from: "Geno"
a waaaaay easier Wario's Gold Mine (the minecarts supposedly give you SPEED BOOSTS instead of knocking you out)
Original track: 2008
Easier version: 2014

There is however A Link Between Worlds, which is pretty challenging game for the most part. Then there's the hard mode, with the player receiving 4x the damage. They can retain the level of challenge that a SNES game would have, yet they're so hasty at making Mario Kart appeal to casual players.

November 08, 2014, 06:54:12 PM
Reply #654

Offline Dr. Freeman

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #654 on: November 08, 2014, 06:54:12 PM »
Unless your name is SNES Rainbow Road, Mario Kart tracks have never been hard.
If anything people who played the old games have gotten better at video games

Besides even if there were stupidly hard tracks they wouldn't be fun. If the track interferes more than the other racers, you did something wrong

November 08, 2014, 08:01:37 PM
Reply #655

Offline Rui

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #655 on: November 08, 2014, 08:01:37 PM »
Accessibility also sells and appeals to a much larger general audience aside from "toughened" gamers.

November 08, 2014, 09:44:46 PM
Reply #656

Offline Yuri Sakazaki

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #656 on: November 08, 2014, 09:44:46 PM »
Mario Kart has also ALWAYS appealed to "casual" players. MK Wii didn't sell 35 million by being hardcore. I even got my own parents who never play video games into Double Dash back in the day.

And what Freeman said is true, people have grown up and become better, Nintendo never really changed their difficulty. I mean, Super Mario World is just as much a breeze as any New Super Mario Bros game of today.

November 08, 2014, 10:33:18 PM
Reply #657

Offline Bikdark

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #657 on: November 08, 2014, 10:33:18 PM »
Quote from: "BiscuitSlash"
Since around 2004? I wouldn't go back that far. New Super Mario Bros. back on the DS offered me a good amount of challenge back in the day, and New Super Mario Bros. Wii wasn't too bad about it either.
Yeah, and "back in the day" you were younger and worse at video games than you are now.

November 08, 2014, 10:48:38 PM
Reply #658

Offline BiscuitSlash

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"Play online" is no solution for me.
« Reply #658 on: November 08, 2014, 10:48:38 PM »
Quote from: "Yuri Sakazaki"
Mario Kart has also ALWAYS appealed to "casual" players. MK Wii didn't sell 35 million by being hardcore. I even got my own parents who never play video games into Double Dash back in the day.
I'm more so comparing Mario Kart DS and Mario Kart Wii to Mario Kart 7 (and based on what I've heard, Mario Kart 8). Mario Kart 7 offers pretty much no challenge whatsoever, and that's not just me having got better at games. The AI in MK7 are essentially always in easy mode, and I've only ever not won a GP 3 times at most, which is not something I could ever pull off with MKDS and MKWii.

The only way Mario Kart 7 could ever give me a challenge is if I was to play online, but series such as Mario Kart and Smash Bros. are series that I couldn't care less about when it comes to online play. Playing with AI players has a better sense of racing against the actual characters, but in MK7, there's the addition of effortlessly champing every Grand Prix I do, which gives no satisfaction of overcoming a difficult challenge.

My problem isn't that MK7+8 are casual, it's that they've become far too casual when compared to the previous titles.

November 08, 2014, 11:10:29 PM
Reply #659

Offline SmashTheEchidna

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Re: Super Mario Kart Super Circuit Double Dash 64 7 Wii DS 8
« Reply #659 on: November 08, 2014, 11:10:29 PM »
Why not just say it's become easier, then?